* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
#include "stdafx.h"
|
|
#include "BubbleParticle.h"
|
|
#include "..\Minecraft.World\Random.h"
|
|
#include "..\Minecraft.World\Mth.h"
|
|
#include "..\Minecraft.World\JavaMath.h"
|
|
#include "..\Minecraft.World\net.minecraft.world.level.h"
|
|
#include "..\Minecraft.World\net.minecraft.world.level.material.h"
|
|
|
|
BubbleParticle::BubbleParticle(Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level, x, y, z, xa, ya, za)
|
|
{
|
|
rCol = 1.0f;
|
|
gCol = 1.0f;
|
|
bCol = 1.0f;
|
|
setMiscTex(32);
|
|
this->setSize(0.02f, 0.02f);
|
|
|
|
size = size*(random->nextFloat()*0.6f+0.2f);
|
|
|
|
xd = xa*0.2f+static_cast<float>(Math::random() * 2 - 1)*0.02f;
|
|
yd = ya*0.2f+static_cast<float>(Math::random() * 2 - 1)*0.02f;
|
|
zd = za*0.2f+static_cast<float>(Math::random() * 2 - 1)*0.02f;
|
|
|
|
lifetime = static_cast<int>(8 / (Math::random() * 0.8 + 0.2));
|
|
}
|
|
|
|
void BubbleParticle::tick()
|
|
{
|
|
xo = x;
|
|
yo = y;
|
|
zo = z;
|
|
|
|
yd += 0.002;
|
|
move(xd, yd, zd);
|
|
xd *= 0.85f;
|
|
yd *= 0.85f;
|
|
zd *= 0.85f;
|
|
|
|
if (level->getMaterial(Mth::floor(x), Mth::floor(y), Mth::floor(z)) != Material::water) remove();
|
|
|
|
if (lifetime-- <= 0) remove();
|
|
} |