Files
MinecraftConsoles/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/HalfSlabTile_SPU.cpp
2026-03-01 12:16:08 +08:00

78 lines
1.9 KiB
C++

#include "stdafx.h"
#include "HalfSlabTile_SPU.h"
#include "Facing_SPU.h"
#include "ChunkRebuildData.h"
void HalfSlabTile_SPU::updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData /* = -1 */, TileEntity* forceEntity /* = NULL */)
{
if (fullSize())
{
setShape(0, 0, 0, 1, 1, 1);
}
else
{
bool upper = (level->getData(x, y, z) & TOP_SLOT_BIT) != 0;
if (upper)
{
setShape(0, 0.5f, 0, 1, 1, 1);
}
else
{
setShape(0, 0, 0, 1, 0.5f, 1);
}
}
}
void HalfSlabTile_SPU::updateDefaultShape()
{
if (fullSize())
{
setShape(0, 0, 0, 1, 1, 1);
}
else
{
setShape(0, 0, 0, 1, 0.5f, 1);
}
}
bool HalfSlabTile_SPU::isSolidRender(bool isServerLevel)
{
return fullSize();
}
bool HalfSlabTile_SPU::shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face)
{
if (fullSize()) return Tile_SPU::shouldRenderFace(level, x, y, z, face);
if (face != Facing::UP && face != Facing::DOWN && !Tile_SPU::shouldRenderFace(level, x, y, z, face))
{
return false;
}
int ox = x, oy = y, oz = z;
ox += Facing::STEP_X[Facing::OPPOSITE_FACING[face]];
oy += Facing::STEP_Y[Facing::OPPOSITE_FACING[face]];
oz += Facing::STEP_Z[Facing::OPPOSITE_FACING[face]];
bool isUpper = (level->getData(ox, oy, oz) & TOP_SLOT_BIT) != 0;
if (isUpper)
{
if (face == Facing::DOWN) return true;
if (face == Facing::UP && Tile_SPU::shouldRenderFace(level, x, y, z, face)) return true;
return !(isHalfSlab(level->getTile(x, y, z)) && (level->getData(x, y, z) & TOP_SLOT_BIT) != 0);
}
else
{
if (face == Facing::UP) return true;
if (face == Facing::DOWN && Tile_SPU::shouldRenderFace(level, x, y, z, face)) return true;
return !(isHalfSlab(level->getTile(x, y, z)) && (level->getData(x, y, z) & TOP_SLOT_BIT) == 0);
}
}
bool HalfSlabTile_SPU::isHalfSlab(int tileId)
{
return tileId == Tile_SPU::stoneSlabHalf_Id || tileId == Tile_SPU::woodSlabHalf_Id;
}