15 lines
397 B
C++
15 lines
397 B
C++
#pragma once
|
|
|
|
#include "Particle.h"
|
|
|
|
class PlayerCloudParticle : public Particle
|
|
{
|
|
private:
|
|
float oSize;
|
|
|
|
public:
|
|
virtual eINSTANCEOF GetType() { return eType_PLAYERCLOUDPARTICLEPARTICLE; }
|
|
PlayerCloudParticle(Level *level, double x, double y, double z, double xa, double ya, double za);
|
|
void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
|
|
void tick();
|
|
}; |