Files
MinecraftConsoles/Minecraft.Client/OzelotModel.h
2026-03-02 17:37:16 +07:00

43 lines
1.2 KiB
C++

#pragma once
#include "Model.h"
class OzelotModel : public Model
{
private:
ModelPart *backLegL, *backLegR;
ModelPart *frontLegL, *frontLegR;
ModelPart *tail1, *tail2, *head, *body;
static const int SNEAK_STATE = 0;
static const int WALK_STATE = 1;
static const int SPRINT_STATE = 2;
static const int SITTING_STATE = 3;
int state;
static const float xo;
static const float yo;
static const float zo;
static const float headWalkY;
static const float headWalkZ;
static const float bodyWalkY;
static const float bodyWalkZ;
static const float tail1WalkY;
static const float tail1WalkZ;
static const float tail2WalkY;
static const float tail2WalkZ;
static const float backLegY;
static const float backLegZ;
static const float frontLegY;
static const float frontLegZ ;
public:
OzelotModel();
void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
void render(OzelotModel *model, float scale, bool usecompiled);
void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim=0);
void prepareMobModel(shared_ptr<Mob> mob, float time, float r, float a);
};