This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
126 lines
3.3 KiB
C++
126 lines
3.3 KiB
C++
/* SCE CONFIDENTIAL
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PlayStation(R)4 Programmer Tool Runtime Library Release 01.600.051
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* Copyright (C) 2013 Sony Computer Entertainment Inc.
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* All Rights Reserved.
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*/
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#include <new>
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#include <cstdlib>
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#include <cstdio>
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void *user_new(std::size_t size) throw(std::bad_alloc);
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void *user_new(std::size_t size, const std::nothrow_t& x) throw();
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void *user_new_array(std::size_t size) throw(std::bad_alloc);
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void *user_new_array(std::size_t size, const std::nothrow_t& x) throw();
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void user_delete(void *ptr) throw();
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void user_delete(void *ptr, const std::nothrow_t& x) throw();
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void user_delete_array(void *ptr) throw();
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void user_delete_array(void *ptr, const std::nothrow_t& x) throw();
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//E Replace operator new.
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//J operator new と置き換わる
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void *user_new(std::size_t size) throw(std::bad_alloc)
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{
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void *ptr;
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if (size == 0)
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size = 1;
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while ((ptr = (void *)std::malloc(size)) == NULL) {
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//E Obtain new_handler
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//J new_handler を取得する
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std::new_handler handler = std::get_new_handler();
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//E When new_handler is a NULL pointer, bad_alloc is send. If not, new_handler is called.
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//J new_handler が NULL ポインタの場合、bad_alloc を送出する、そうでない場合、new_handler を呼び出す
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if (!handler)
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{
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assert(0);//throw std::bad_alloc();
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}
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else
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(*handler)();
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}
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return ptr;
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}
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//E Replace operator new(std::nothrow).
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//J operator(std::nothrow) と置き換わる
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void *user_new(std::size_t size, const std::nothrow_t& x) throw()
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{
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// void *ptr;
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//
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// (void)x;
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//
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// if (size == 0)
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// size = 1;
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//
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// while ((ptr = (void *)std::malloc(size)) == NULL) {
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// //E Obtain new_handler
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// //J new_handler を取得する
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// std::new_handler handler = std::get_new_handler();
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//
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// //E When new_handler is a NULL pointer, NULL is returned.
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// //J new_handler が NULL ポインタの場合、NULL を返す
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// if (!handler)
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// return NULL;
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//
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// //E Call new_handler. If new_handler sends bad_alloc, NULL is returned.
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// //J new_handler を呼び出す、new_handler が bad_alloc を送出した場合、NULL を返す
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// try {
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// (*handler)();
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// } catch (std::bad_alloc) {
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// return NULL;
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// }
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// }
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// return ptr;
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assert(0);
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return NULL;
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}
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//E Replace operator new[].
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//J operator new[] と置き換わる
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void *user_new_array(std::size_t size) throw(std::bad_alloc)
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{
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return user_new(size);
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}
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//E Replace operator new[](std::nothrow).
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//J operator new[](std::nothrow) と置き換わる
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void *user_new_array(std::size_t size, const std::nothrow_t& x) throw()
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{
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return user_new(size, x);
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}
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//E Replace operator delete.
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//J operator delete と置き換わる
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void user_delete(void *ptr) throw()
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{
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//E In the case of the NULL pointer, no action will be taken.
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//J NULL ポインタの場合、何も行わない
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if (ptr != NULL)
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std::free(ptr);
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}
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//E Replace operator delete(std::nothrow).
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//J operator delete(std::nothrow) と置き換わる
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void user_delete(void *ptr, const std::nothrow_t& x) throw()
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{
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(void)x;
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user_delete(ptr);
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}
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//E Replace operator delete[].
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//J operator delete[] と置き換わる
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void user_delete_array(void *ptr) throw()
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{
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user_delete(ptr);
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}
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//E Replace operator delete[](std::nothrow).
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//J operator delete[](std::nothrow) と置き換わる
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void user_delete_array(void *ptr, const std::nothrow_t& x) throw()
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{
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user_delete(ptr, x);
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}
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