Files
MinecraftConsoles/Minecraft.Client/FrustumData.h
2026-03-01 12:16:08 +08:00

35 lines
1.3 KiB
C++

#pragma once
#include "..\Minecraft.World\AABB.h"
class FrustumData
{
public:
//enum FrustumSide
static const int RIGHT = 0; // The RIGHT side of the frustum
static const int LEFT = 1; // The LEFT side of the frustum
static const int BOTTOM = 2; // The BOTTOM side of the frustum
static const int TOP = 3; // The TOP side of the frustum
static const int BACK = 4; // The BACK side of the frustum
static const int FRONT = 5; // The FRONT side of the frustum
// Like above, instead of saying a number for the ABC and D of the plane, we
// want to be more descriptive.
static const int A = 0; // The X value of the plane's normal
static const int B = 1; // The Y value of the plane's normal
static const int C = 2; // The Z value of the plane's normal
static const int D = 3; // The distance the plane is from the origin
float** m_Frustum;
floatArray proj;
floatArray modl;
floatArray clip;
FrustumData();
~FrustumData();
bool pointInFrustum(float x, float y, float z);
bool sphereInFrustum(float x, float y, float z, float radius);
bool cubeFullyInFrustum(double x1, double y1, double z1, double x2, double y2, double z2);
bool cubeInFrustum(double x1, double y1, double z1, double x2, double y2, double z2);
bool isVisible(AABB *aabb);
};