This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
31 lines
1.1 KiB
C++
31 lines
1.1 KiB
C++
#include "stdafx.h"
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#include "EntityTileRenderer.h"
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#include "TileEntityRenderDispatcher.h"
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#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
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#include "..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
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EntityTileRenderer *EntityTileRenderer::instance = new EntityTileRenderer;
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EntityTileRenderer::EntityTileRenderer()
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{
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chest = shared_ptr<ChestTileEntity>(new ChestTileEntity());
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trappedChest = shared_ptr<ChestTileEntity>(new ChestTileEntity(ChestTile::TYPE_TRAP));
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enderChest = shared_ptr<EnderChestTileEntity>(new EnderChestTileEntity());
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}
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void EntityTileRenderer::render(Tile *tile, int data, float brightness, float alpha, bool setColor, bool useCompiled)
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{
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if (tile->id == Tile::enderChest_Id)
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{
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TileEntityRenderDispatcher::instance->render(enderChest, 0, 0, 0, 0, setColor, alpha, useCompiled);
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}
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else if (tile->id == Tile::chest_trap_Id)
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{
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TileEntityRenderDispatcher::instance->render(trappedChest, 0, 0, 0, 0, setColor, alpha, useCompiled);
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}
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else
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{
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TileEntityRenderDispatcher::instance->render(chest, 0, 0, 0, 0, setColor, alpha, useCompiled);
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}
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}
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