Files
MinecraftConsoles/Minecraft.Client/Durango/Network/DQRNetworkManager_XRNSEvent.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

651 lines
23 KiB
C++

#include "stdafx.h"
#include "DQRNetworkManager.h"
#include "PartyController.h"
#include <collection.h>
#include <ppltasks.h>
#include <ws2tcpip.h>
#include "..\Minecraft.World\StringHelpers.h"
#include "base64.h"
#ifdef _DURANGO
#include "..\Minecraft.World\DurangoStats.h"
#endif
#include "ChatIntegrationLayer.h"
using namespace Concurrency;
using namespace Windows::Foundation::Collections;
DQRNetworkManagerEventHandlers::DQRNetworkManagerEventHandlers(DQRNetworkManager *pDQRNet)
{
m_pDQRNet = pDQRNet;
}
void DQRNetworkManagerEventHandlers::Setup(WXNRs::Session^ session)
{
try
{
m_dataReceivedToken = session->DataReceived += ref new Windows::Foundation::EventHandler<WXNRs::DataReceivedEventArgs^>(this, &DQRNetworkManagerEventHandlers::DataReceivedHandler);
m_sessionStatusToken = session->SessionStatusUpdate += ref new Windows::Foundation::EventHandler<WXNRs::SessionStatusUpdateEventArgs^>(this, &DQRNetworkManagerEventHandlers::SessionStatusUpdateHandler);
m_sessionAddressToken = session->SessionAddressDataChanged += ref new Windows::Foundation::EventHandler<WXNRs::SessionAddressDataChangedEventArgs^>(this, &DQRNetworkManagerEventHandlers::SessionAddressDataChangedHandler);
m_addedSessionToken = session->AddedSessionAddress += ref new Windows::Foundation::EventHandler<WXNRs::AddedSessionAddressEventArgs^>(this, &DQRNetworkManagerEventHandlers::AddedSessionAddressHandler);
m_removedSessionToken = session->RemovedSessionAddress += ref new Windows::Foundation::EventHandler<WXNRs::RemovedSessionAddressEventArgs^>(this, &DQRNetworkManagerEventHandlers::RemovedSessionAddressHandler);
m_globalDataToken = session->GlobalSessionDataChanged += ref new Windows::Foundation::EventHandler<WXNRs::GlobalSessionDataChangedEventArgs^>(this, &DQRNetworkManagerEventHandlers::GlobalSessionDataChangedHandler);
}
catch(Platform::COMException^ ex)
{
// swallow exceptions
}
catch(...)
{
// swallow exceptions
}
}
void DQRNetworkManagerEventHandlers::Pulldown(WXNRs::Session^ session)
{
try
{
session->DataReceived -= m_dataReceivedToken;
session->SessionStatusUpdate -= m_sessionStatusToken;
session->SessionAddressDataChanged -= m_sessionAddressToken;
session->AddedSessionAddress -= m_addedSessionToken;
session->RemovedSessionAddress -= m_removedSessionToken;
session->GlobalSessionDataChanged -= m_globalDataToken;
}
catch(Platform::COMException^ ex)
{
// swallow exceptions
}
catch(...)
{
// swallow exceptions
}
}
// This event handler is called directly by the realtime session layer, when data is received. We split this data into into data that is meant to be
// handled internally by the DQRNetworkManager, and that which is meant to be passed on to the game itself as communication between players.
void DQRNetworkManagerEventHandlers::DataReceivedHandler(Platform::Object^ session, WXNRs::DataReceivedEventArgs^ args)
{
// DQRNetworkManager::LogCommentFormat(L"DataReceivedHandler session addr: 0x%x (%d bytes)",args->SessionAddress,args->Data->Length);
if (session == m_pDQRNet->m_XRNS_Session)
{
EnterCriticalSection(&m_pDQRNet->m_csRTSMessageQueueIncoming);
DQRNetworkManager::RTS_Message rtsMessage;
if( args->ChannelId == WXNRs::ChannelId::DefaultChatReceive )
{
rtsMessage.m_eType = DQRNetworkManager::eRTSMessageType::RTS_MESSAGE_DATA_RECEIVED_CHAT;
}
else
{
rtsMessage.m_eType = DQRNetworkManager::eRTSMessageType::RTS_MESSAGE_DATA_RECEIVED;
}
rtsMessage.m_sessionAddress = args->SessionAddress;
rtsMessage.m_dataSize = args->Data->Length;
rtsMessage.m_pucData = (unsigned char *)malloc(rtsMessage.m_dataSize);
memcpy( rtsMessage.m_pucData, args->Data->Data, rtsMessage.m_dataSize );
m_pDQRNet->m_RTSMessageQueueIncoming.push(rtsMessage);
LeaveCriticalSection(&m_pDQRNet->m_csRTSMessageQueueIncoming);
}
}
// This event handler is called by the realtime session layer, when session address data is updated. We don't currently use session address data.
void DQRNetworkManagerEventHandlers::SessionAddressDataChangedHandler(Platform::Object^ session, WXNRs::SessionAddressDataChangedEventArgs^ args)
{
DQRNetworkManager::LogComment(L"SessionAddressDataChangedHandler");
}
// This event handler is called by the realtime session layer when a session changes status. We use this to determine that a connection has been made made to the host,
// and the case when a connection has been terminated.
void DQRNetworkManagerEventHandlers::SessionStatusUpdateHandler(Platform::Object^ session, WXNRs::SessionStatusUpdateEventArgs^ args)
{
DQRNetworkManager::LogComment(L"SessionStatusUpdateHandler");
if (m_pDQRNet->m_XRNS_Session == session)
{
switch(args->NewStatus)
{
case WXNRs::SessionStatus::Active:
{
DQRNetworkManager::LogComment(L"Session active");
m_pDQRNet->m_XRNS_LocalAddress = m_pDQRNet->m_XRNS_Session->LocalSessionAddress;
m_pDQRNet->m_XRNS_OldestAddress = m_pDQRNet->m_XRNS_Session->OldestSessionAddress;
EnterCriticalSection(&m_pDQRNet->m_csRTSMessageQueueIncoming);
DQRNetworkManager::RTS_Message rtsMessage;
rtsMessage.m_eType = DQRNetworkManager::eRTSMessageType::RTS_MESSAGE_STATUS_ACTIVE;
rtsMessage.m_sessionAddress = 0;
rtsMessage.m_dataSize = 0;
rtsMessage.m_pucData = 0;
m_pDQRNet->m_RTSMessageQueueIncoming.push(rtsMessage);
LeaveCriticalSection(&m_pDQRNet->m_csRTSMessageQueueIncoming);
}
break;
case WXNRs::SessionStatus::Terminated:
{
DQRNetworkManager::LogComment(L"Session terminated");
EnterCriticalSection(&m_pDQRNet->m_csRTSMessageQueueIncoming);
DQRNetworkManager::RTS_Message rtsMessage;
rtsMessage.m_eType = DQRNetworkManager::eRTSMessageType::RTS_MESSAGE_STATUS_TERMINATED;
rtsMessage.m_sessionAddress = 0;
rtsMessage.m_dataSize = 0;
rtsMessage.m_pucData = 0;
m_pDQRNet->m_RTSMessageQueueIncoming.push(rtsMessage);
LeaveCriticalSection(&m_pDQRNet->m_csRTSMessageQueueIncoming);
}
break;
case WXNRs::SessionStatus::Activating:
DQRNetworkManager::LogComment(L"Session activating");
break;
case WXNRs::SessionStatus::Terminating:
DQRNetworkManager::LogComment(L"Session terminating");
break;
}
}
}
// This event is called from the realtime session layer to notify any clients that a new endpoint has been connected into the network mesh.
void DQRNetworkManagerEventHandlers::AddedSessionAddressHandler(Platform::Object^ session, WXNRs::AddedSessionAddressEventArgs^ args)
{
DQRNetworkManager::LogCommentFormat(L"AddedSessionAddressHandler session address 0x%x",args->SessionAddress);
EnterCriticalSection(&m_pDQRNet->m_csRTSMessageQueueIncoming);
DQRNetworkManager::RTS_Message rtsMessage;
rtsMessage.m_eType = DQRNetworkManager::eRTSMessageType::RTS_MESSAGE_ADDED_SESSION_ADDRESS;
rtsMessage.m_sessionAddress = args->SessionAddress;
rtsMessage.m_dataSize = 0;
rtsMessage.m_pucData = 0;
m_pDQRNet->m_RTSMessageQueueIncoming.push(rtsMessage);
LeaveCriticalSection(&m_pDQRNet->m_csRTSMessageQueueIncoming);
}
// This event is called from the realtime session layer to notify any clients that an endpoint has been removed from the network mesh.
void DQRNetworkManagerEventHandlers::RemovedSessionAddressHandler(Platform::Object^ session, WXNRs::RemovedSessionAddressEventArgs^ args)
{
DQRNetworkManager::LogCommentFormat(L"RemovedSessionAddressHandler session address 0x%x", args->SessionAddress);
EnterCriticalSection(&m_pDQRNet->m_csRTSMessageQueueIncoming);
DQRNetworkManager::RTS_Message rtsMessage;
rtsMessage.m_eType = DQRNetworkManager::eRTSMessageType::RTS_MESSAGE_REMOVED_SESSION_ADDRESS;
rtsMessage.m_sessionAddress = args->SessionAddress;
rtsMessage.m_dataSize = 0;
rtsMessage.m_pucData = 0;
m_pDQRNet->m_RTSMessageQueueIncoming.push(rtsMessage);
LeaveCriticalSection(&m_pDQRNet->m_csRTSMessageQueueIncoming);
}
// This event is called from the realtime session layer when session global data has been updated. We don't currently use global session data.
void DQRNetworkManagerEventHandlers::GlobalSessionDataChangedHandler(Platform::Object^ session, WXNRs::GlobalSessionDataChangedEventArgs^ args)
{
DQRNetworkManager::LogComment(L"GlobalSessionDataChangedHandler");
}
void DQRNetworkManager::UpdateRTSStats()
{
Platform::Array<unsigned int> ^sessionAddresses = nullptr;
try
{
sessionAddresses = m_XRNS_Session->GetAllRemoteSessionAddresses(WXNRs::RemoteSessionAddressStateOptions::All, WXNRs::RemoteSessionAddressConnectivityOptions::All);
}
catch(Platform::COMException^ ex)
{
// swallow exceptions
}
catch(...)
{
// swallow exceptions
}
if( sessionAddresses )
{
unsigned int totalBytes = 0;
unsigned int totalSends = 0;
for( unsigned int i = 0; i < sessionAddresses->Length; i++ )
{
try
{
totalBytes += m_XRNS_Session->GetSendChannelOutstandingBytes(sessionAddresses->get(i), WXNRs::ChannelId::DefaultGameSend );
totalSends += m_XRNS_Session->GetSendChannelOutstandingSends(sessionAddresses->get(i), WXNRs::ChannelId::DefaultGameSend );
}
catch(Platform::COMException^ ex)
{
// swallow exceptions
}
catch(...)
{
// swallow exceptions
}
}
m_RTS_Stat_totalBytes = totalBytes;
m_RTS_Stat_totalSends = totalSends;
}
else
{
m_RTS_Stat_totalBytes = 0;
m_RTS_Stat_totalSends = 0;
}
}
void DQRNetworkManager::ProcessRTSMessagesIncoming()
{
EnterCriticalSection(&m_csRTSMessageQueueIncoming);
while(m_RTSMessageQueueIncoming.size() > 0 )
{
RTS_Message message = m_RTSMessageQueueIncoming.front();
switch( message.m_eType )
{
case eRTSMessageType::RTS_MESSAGE_DATA_RECEIVED:
Process_RTS_MESSAGE_DATA_RECEIVED(message);
break;
case eRTSMessageType::RTS_MESSAGE_DATA_RECEIVED_CHAT:
Process_RTS_MESSAGE_DATA_RECEIVED_CHAT(message);
break;
case eRTSMessageType::RTS_MESSAGE_ADDED_SESSION_ADDRESS:
Process_RTS_MESSAGE_ADDED_SESSION_ADDRESS(message);
break;
case eRTSMessageType::RTS_MESSAGE_REMOVED_SESSION_ADDRESS:
Process_RTS_MESSAGE_REMOVED_SESSION_ADDRESS(message);
break;
case eRTSMessageType::RTS_MESSAGE_STATUS_ACTIVE:
Process_RTS_MESSAGE_STATUS_ACTIVE(message);
break;
case eRTSMessageType::RTS_MESSAGE_STATUS_TERMINATED:
Process_RTS_MESSAGE_STATUS_TERMINATED(message);
break;
default:
break;
}
m_RTSMessageQueueIncoming.pop();
}
LeaveCriticalSection(&m_csRTSMessageQueueIncoming);
};
void DQRNetworkManager::Process_RTS_MESSAGE_DATA_RECEIVED(RTS_Message &message)
{
DQRConnectionInfo *connectionInfo;
if( m_isHosting )
{
connectionInfo = m_sessionAddressToConnectionInfoMapHost[message.m_sessionAddress];
}
else
{
connectionInfo = &m_connectionInfoClient;
}
// Handle any header data, and actual data, in our stream. Data is as follows:
// Byte 0 Byte 1
// fccsssss ssssssss
//
// Where: f is 0 if this is normal data send (to be passed up to the game), or is 1 if this is to be internally processed
// cc is the channel number that the data belongs to (0 to 3 representing actual player indices)
// sssssssssssss is the count of data bytes to follow (range 0 - 8191)
BYTE *pNextByte = message.m_pucData;
BYTE *pEndByte = pNextByte + message.m_dataSize;
do
{
BYTE byte = *pNextByte;
switch( connectionInfo->m_state )
{
case DQRConnectionInfo::ConnectionState_HeaderByte0:
connectionInfo->m_currentChannel = ( byte >> 5 ) & 3;
connectionInfo->m_internalFlag = ( ( byte & 0x80 ) == 0x80 );
// Byte transfer mode. Bits 0-4 of this byte represent the upper 5 bits of our count of bytes to transfer... lower 8-bits will follow
connectionInfo->m_bytesRemaining = ((int)( byte & 0x1f )) << 8;
connectionInfo->m_state = DQRConnectionInfo::ConnectionState_HeaderByte1;
connectionInfo->m_internalDataState = DQRConnectionInfo::ConnectionState_InternalHeaderByte;
pNextByte++;
break;
case DQRConnectionInfo::ConnectionState_HeaderByte1:
// Add in the lower 8 bits of our byte count, the upper 5 were obtained from the first header byte.
connectionInfo->m_bytesRemaining |= byte;
// If there isn't any data following, then just go back to the initial state expecting another header byte.
if( connectionInfo->m_bytesRemaining == 0 )
{
connectionInfo->m_state = DQRConnectionInfo::ConnectionState_HeaderByte0;
}
else
{
connectionInfo->m_state = DQRConnectionInfo::ConnectionState_ReadBytes;
}
pNextByte++;
break;
case DQRConnectionInfo::ConnectionState_ReadBytes:
// At this stage we can send up to connectionInfo->m_bytesRemaining bytes, or the number of bytes that we have remaining in the data received, whichever is lowest.
int bytesInBuffer = (int)(pEndByte - pNextByte);
int bytesToReceive = ( ( connectionInfo->m_bytesRemaining < bytesInBuffer ) ? connectionInfo->m_bytesRemaining : bytesInBuffer );
if( connectionInfo->m_internalFlag )
{
BytesReceivedInternal(connectionInfo, message.m_sessionAddress, pNextByte, bytesToReceive );
}
else
{
BytesReceived(connectionInfo->m_smallId[connectionInfo->m_currentChannel], pNextByte, bytesToReceive );
}
// Adjust counts and pointers
pNextByte += bytesToReceive;
connectionInfo->m_bytesRemaining -= bytesToReceive;
// Set state back to expect a header if there is no more data bytes to receive
if( connectionInfo->m_bytesRemaining == 0 )
{
connectionInfo->m_state = DQRConnectionInfo::ConnectionState_HeaderByte0;
}
break;
}
} while (pNextByte != pEndByte);
free(message.m_pucData);
}
void DQRNetworkManager::Process_RTS_MESSAGE_DATA_RECEIVED_CHAT(RTS_Message &message)
{
if( m_chat )
{
m_chat->OnIncomingChatMessage(message.m_sessionAddress, Platform::ArrayReference<BYTE>(message.m_pucData, message.m_dataSize) );
free(message.m_pucData);
}
}
void DQRNetworkManager::Process_RTS_MESSAGE_ADDED_SESSION_ADDRESS(RTS_Message &message)
{
if( m_chat )
{
m_chat->OnNewSessionAddressAdded(message.m_sessionAddress);
}
// New session address - add a mapping for it
if( m_isHosting )
{
auto it = m_sessionAddressToConnectionInfoMapHost.find(message.m_sessionAddress);
DQRConnectionInfo *connectionInfo;
if( it == m_sessionAddressToConnectionInfoMapHost.end() )
{
connectionInfo = new DQRConnectionInfo();
m_sessionAddressToConnectionInfoMapHost[message.m_sessionAddress] = connectionInfo;
}
else
{
// This shouldn't happen as we should be removing mappings as session addresses are removed.
connectionInfo = it->second;
connectionInfo->Reset();
}
}
}
void DQRNetworkManager::Process_RTS_MESSAGE_REMOVED_SESSION_ADDRESS(RTS_Message &message)
{
if( m_chat )
{
m_chat->RemoveRemoteConsole(message.m_sessionAddress);
}
if( m_isHosting )
{
auto it = m_sessionAddressToConnectionInfoMapHost.find(message.m_sessionAddress);
if( it != m_sessionAddressToConnectionInfoMapHost.end() )
{
delete it->second;
m_sessionAddressToConnectionInfoMapHost.erase(it);
RemoveRoomSyncPlayersWithSessionAddress(message.m_sessionAddress);
SendRoomSyncInfo();
}
}
else
{
// As the client, if we are disonnected from the host, then it is all over. Proceed as if leaving the room.
if( message.m_sessionAddress == m_hostSessionAddress )
{
LeaveRoom();
}
}
}
void DQRNetworkManager::Process_RTS_MESSAGE_STATUS_ACTIVE(RTS_Message &message)
{
// When we detect that the session has become active, we start sending unreliable packets, until we get some data back. This is because there is an issue with the
// realtime session layer where it is telling us that the connection is active a bit to early, and it will disconnect if it receives a packet that must be reliable in this
// state.
if( !m_isHosting )
{
m_firstUnreliableSendTime = 0;
m_hostSessionAddress = m_XRNS_OldestAddress;
// Also initialise the status of this connection
m_connectionInfoClient.Reset();
SetState(DQRNetworkManager::DNM_INT_STATE_JOINING_SENDING_UNRELIABLE);
}
}
void DQRNetworkManager::Process_RTS_MESSAGE_STATUS_TERMINATED(RTS_Message &message)
{
if( m_state == DQRNetworkManager::DNM_INT_STATE_JOINING_WAITING_FOR_ACTIVE_SESSION )
{
m_joinCreateSessionAttempts++;
if( m_joinCreateSessionAttempts > DQRNetworkManager::JOIN_CREATE_SESSION_MAX_ATTEMPTS )
{
SetState(DQRNetworkManager::DNM_INT_STATE_JOINING_FAILED);
}
else
{
SetState(DQRNetworkManager::DNM_INT_STATE_JOINING_GET_SDA);
}
}
}
int DQRNetworkManager::_RTSDoWorkThread(void* lpParameter)
{
DQRNetworkManager *pDQR = (DQRNetworkManager *)lpParameter;
return pDQR->RTSDoWorkThread();
}
static const DWORD XRNS_TERMINATE_LOCAL_SESSION_FLAG_IMMEDIATE = 0x00000001;
int DQRNetworkManager::RTSDoWorkThread()
{
do
{
if( m_XRNS_Session )
{
try
{
m_XRNS_Session->DoWork(20);
}
catch(Platform::COMException^ ex)
{
// swallow exceptions
}
catch(...)
{
// swallow exceptions
}
UpdateRTSStats();
}
else
{
Sleep(20);
}
ProcessRTSMessagesOutgoing();
} while(true);
}
void DQRNetworkManager::ProcessRTSMessagesOutgoing()
{
EnterCriticalSection(&m_csRTSMessageQueueOutgoing);
while(m_RTSMessageQueueOutgoing.size() > 0 )
{
RTS_Message message = m_RTSMessageQueueOutgoing.front();
switch( message.m_eType )
{
case eRTSMessageType::RTS_MESSAGE_START_CLIENT:
Process_RTS_MESSAGE_START_CLIENT(message);
break;
case eRTSMessageType::RTS_MESSAGE_START_HOST:
Process_RTS_MESSAGE_START_HOST(message);
break;
case eRTSMessageType::RTS_MESSAGE_TERMINATE:
Process_RTS_MESSAGE_TERMINATE(message);
break;
case eRTSMessageType::RTS_MESSAGE_SEND_DATA:
Process_RTS_MESSAGE_SEND_DATA(message);
break;
default:
break;
}
m_RTSMessageQueueOutgoing.pop();
}
LeaveCriticalSection(&m_csRTSMessageQueueOutgoing);
};
void DQRNetworkManager::Process_RTS_MESSAGE_START_CLIENT(RTS_Message &message)
{
if( m_XRNS_Session )
{
m_eventHandlers->Pulldown(m_XRNS_Session);
// Close XRNS session
try
{
m_XRNS_Session->TerminateLocalSession(XRNS_TERMINATE_LOCAL_SESSION_FLAG_IMMEDIATE);
}
catch(Platform::COMException^ ex)
{
// swallow exceptions
}
catch(...)
{
// swallow exceptions
}
m_XRNS_Session = nullptr;
}
m_XRNS_Session = ref new WXNRs::Session( m_localSocketAddress, m_remoteSocketAddress, MAX_PLAYERS_IN_TEMPLATE, 0);
m_XRNS_Session->MinSendRate = 512000;
LogCommentFormat(L"connect retry period %d retries %d, data retry count %d, data retry timeout %d\n",m_XRNS_Session->ConnectRetryPeriod,m_XRNS_Session->MaxConnectRetries,m_XRNS_Session->MaxDataRetries,m_XRNS_Session->MinDataRetryTimeout);
m_XRNS_Session->MaxConnectRetries = 50; // 50 at 100ms intervals = 5 seconds of attempting to connect
m_eventHandlers->Setup(m_XRNS_Session);
}
void DQRNetworkManager::Process_RTS_MESSAGE_START_HOST(RTS_Message &message)
{
m_XRNS_Session = ref new WXNRs::Session( m_localSocketAddress, MAX_PLAYERS_IN_TEMPLATE, 0);
m_XRNS_Session->MinSendRate = 512000;
m_XRNS_Session->MaxConnectRetries = 50; // 50 at 100ms intervals = 5 seconds of attempting to connect
m_eventHandlers->Setup(m_XRNS_Session);
}
void DQRNetworkManager::Process_RTS_MESSAGE_TERMINATE(RTS_Message &message)
{
if( m_XRNS_Session )
{
m_eventHandlers->Pulldown(m_XRNS_Session);
// Close XRNS session
try
{
m_XRNS_Session->TerminateLocalSession(XRNS_TERMINATE_LOCAL_SESSION_FLAG_IMMEDIATE);
}
catch(Platform::COMException^ ex)
{
// swallow exceptions
}
catch(...)
{
// swallow exceptions
}
m_XRNS_Session = nullptr;
}
}
void DQRNetworkManager::Process_RTS_MESSAGE_SEND_DATA(RTS_Message &message)
{
if( m_XRNS_Session )
{
unsigned int sessionAddress = message.m_sessionAddress;
try
{
if( message.m_flags & eRTSFlags::RTS_MESSAGE_FLAG_BROADCAST_MODE )
{
sessionAddress = m_XRNS_Session->LocalSessionAddress;
}
m_XRNS_Session->Send( ( message.m_flags & eRTSFlags::RTS_MESSAGE_FLAG_GAME_CHANNEL ) ? WXNRs::ChannelId::DefaultGameSend : WXNRs::ChannelId::DefaultChatSend,
( message.m_flags & eRTSFlags::RTS_MESSAGE_FLAG_BROADCAST_MODE ) ? WXNRs::SendExceptionType::ExcludedAddresses : WXNRs::SendExceptionType::IncludedAddresses,
Platform::ArrayReference<unsigned int>(&message.m_sessionAddress, 1),
Platform::ArrayReference<BYTE>(message.m_pucData, message.m_dataSize),
0,
( message.m_flags & eRTSFlags::RTS_MESSAGE_FLAG_RELIABLE ) ? WXNRs::Send_Reliability::Reliable : WXNRs::Send_Reliability::NonReliable,
( message.m_flags & eRTSFlags::RTS_MESSAGE_FLAG_SEQUENTIAL ) ? WXNRs::Send_Sequence::Sequential : WXNRs::Send_Sequence::NonSequential,
WXNRs::Send_Ack::AckNormal,
( message.m_flags & eRTSFlags::RTS_MESSAGE_FLAG_COALESCE ) ? WXNRs::Send_Coalesce::CoalesceDelay : WXNRs::Send_Coalesce::CoalesceNever,
WXNRs::Send_MiscState::NoMiscState );
}
catch(Platform::COMException^ ex)
{
// swallow exceptions
}
catch(...)
{
// swallow exceptions
}
}
free(message.m_pucData);
}
void DQRNetworkManager::RTS_StartCient()
{
EnterCriticalSection(&m_csRTSMessageQueueOutgoing);
RTS_Message message;
message.m_eType = eRTSMessageType::RTS_MESSAGE_START_CLIENT;
message.m_pucData = NULL;
message.m_dataSize = 0;
m_RTSMessageQueueOutgoing.push(message);
LeaveCriticalSection(&m_csRTSMessageQueueOutgoing);
}
void DQRNetworkManager::RTS_StartHost()
{
EnterCriticalSection(&m_csRTSMessageQueueOutgoing);
RTS_Message message;
message.m_eType = eRTSMessageType::RTS_MESSAGE_START_HOST;
message.m_pucData = NULL;
message.m_dataSize = 0;
m_RTSMessageQueueOutgoing.push(message);
LeaveCriticalSection(&m_csRTSMessageQueueOutgoing);
}
void DQRNetworkManager::RTS_Terminate()
{
EnterCriticalSection(&m_csRTSMessageQueueOutgoing);
RTS_Message message;
message.m_eType = eRTSMessageType::RTS_MESSAGE_TERMINATE;
message.m_pucData = NULL;
message.m_dataSize = 0;
m_RTSMessageQueueOutgoing.push(message);
LeaveCriticalSection(&m_csRTSMessageQueueOutgoing);
}
void DQRNetworkManager::RTS_SendData(unsigned char *pucData, unsigned int dataSize, unsigned int sessionAddress, bool reliable, bool sequential, bool coalesce, bool broadcastMode, bool gameChannel )
{
EnterCriticalSection(&m_csRTSMessageQueueOutgoing);
RTS_Message message;
message.m_eType = eRTSMessageType::RTS_MESSAGE_SEND_DATA;
message.m_pucData = (unsigned char *)malloc(dataSize);
memcpy(message.m_pucData, pucData, dataSize);
message.m_dataSize = dataSize;
message.m_sessionAddress = sessionAddress;
message.m_flags = 0;
if( reliable ) message.m_flags |= eRTSFlags::RTS_MESSAGE_FLAG_RELIABLE;
if( sequential ) message.m_flags |= eRTSFlags::RTS_MESSAGE_FLAG_SEQUENTIAL;
if( coalesce ) message.m_flags |= eRTSFlags::RTS_MESSAGE_FLAG_COALESCE;
if( broadcastMode ) message.m_flags |= eRTSFlags::RTS_MESSAGE_FLAG_BROADCAST_MODE;
if( gameChannel ) message.m_flags |= eRTSFlags::RTS_MESSAGE_FLAG_GAME_CHANNEL;
m_RTSMessageQueueOutgoing.push(message);
LeaveCriticalSection(&m_csRTSMessageQueueOutgoing);
}