This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
9 lines
287 B
C++
9 lines
287 B
C++
#pragma once
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#include "EntityRenderer.h"
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class DefaultRenderer : public EntityRenderer
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{
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public:
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virtual void render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a);
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virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob) { return NULL; };
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}; |