Files
MinecraftConsoles/Minecraft.Client/Common/XUI/XUI_MultiGameJoinLoad.h
2026-03-01 12:16:08 +08:00

168 lines
6.0 KiB
C++

#pragma once
using namespace std;
#include <vector>
#include "..\Media\xuiscene_multi_joinload.h"
#include "XUI_CustomMessages.h"
#define JOIN_LOAD_CREATE_BUTTON_INDEX 0
#define JOIN_LOAD_ONLINE_TIMER_ID 0
#define JOIN_LOAD_ONLINE_TIMER_TIME 100
#define JOIN_LOAD_SEARCH_MINIMUM_TIMER_ID 1
#define JOIN_LOAD_SEARCH_MINIMUM_TIMER_TIME 2000
#define JOIN_LOAD_SCROLL_GAME_NAMES_TIMER_ID 2
#define JOIN_LOAD_SCROLL_GAME_NAMES_TIMER_TIME 1000
class CXuiCtrl4JList;
class LevelGenerationOptions;
class CScene_MultiGameInfo;
class CScene_MultiGameJoinLoad : public CXuiSceneImpl
{
protected:
CXuiCtrl4JList *m_pSavesList;
CXuiCtrl4JList *m_pGamesList;
CXuiList m_SavesList;
CXuiList m_GamesList;
CXuiControl m_SavesListTimer;
CXuiControl m_NetGamesListTimer;
CXuiControl m_LabelNoGames;
int m_iPad;
bool m_bShowingPartyGamesOnly;
bool m_bInParty;
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT( OnInit )
XUI_ON_XM_DESTROY(OnDestroy)
XUI_ON_XM_KEYDOWN(OnKeyDown)
XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
XUI_ON_XM_NAV_RETURN(OnNavReturn)
XUI_ON_XM_NOTIFY_SELCHANGED(OnNotifySelChanged)
XUI_ON_XM_NOTIFY_SET_FOCUS(OnNotifySetFocus)
XUI_ON_XM_NOTIFY_KILL_FOCUS(OnNotifyKillFocus)
XUI_ON_XM_TIMER( OnTimer )
XUI_ON_XM_TRANSITION_START(OnTransitionStart)
XUI_ON_XM_FONTRENDERERCHANGE_MESSAGE(OnFontRendererChange)
XUI_ON_XM_DLCINSTALLED_MESSAGE(OnCustomMessage_DLCInstalled)
XUI_ON_XM_DLCLOADED_MESSAGE(OnCustomMessage_DLCMountingComplete)
XUI_END_MSG_MAP()
BEGIN_CONTROL_MAP()
MAP_CONTROL(IDC_GamesList, m_GamesList)
MAP_CONTROL(IDC_SavesTimer, m_SavesListTimer)
MAP_CONTROL(IDC_Timer, m_NetGamesListTimer)
MAP_CONTROL(IDC_LabelNoGames, m_LabelNoGames)
MAP_CONTROL(IDC_SavesList, m_SavesList)
END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
HRESULT OnDestroy();
HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
HRESULT OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled);
HRESULT OnNotifySelChanged(HXUIOBJ hObjSource, XUINotifySelChanged *pNotifySelChangedData, BOOL& bHandled);
HRESULT OnNotifySetFocus(HXUIOBJ hObjSource, XUINotifyFocus *pNotifyFocusData, BOOL& bHandled);
HRESULT OnNotifyKillFocus(HXUIOBJ hObjSource, XUINotifyFocus *pNotifyFocusData, BOOL& bHandled);
HRESULT OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled );
HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
HRESULT OnFontRendererChange();
HRESULT OnCustomMessage_DLCInstalled();
HRESULT OnCustomMessage_DLCMountingComplete();
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS( CScene_MultiGameJoinLoad, L"CScene_MultiGameJoinLoad", XUI_CLASS_SCENE )
private:
bool DoesSavesListHaveFocus();
bool DoesGamesListHaveFocus();
bool DoesMashUpWorldHaveFocus();
public:
static void UpdateGamesListCallback(LPVOID pParam);
private:
void AddDefaultButtons();
void UpdateGamesList();
void UpdateGamesList(DWORD dwNumResults, IQNetGameSearch *pGameSearch);
//void UpdateGamesListLabels();
static void SearchForGameCallback(void *hObj, DWORD dwNumResults, IQNetGameSearch *pGameSearch);
static int DeviceSelectReturned(void *pParam,bool bContinue);
unsigned char m_localPlayers;
HRESULT GetSaveInfo( );
static int LoadSaveDataReturned(void *pParam,bool bContinue);
static int DeleteSaveDataReturned(void *pParam,bool bSuccess);
unsigned int m_uiSaveC;
void LoadLevelGen(LevelGenerationOptions *levelGen);
void LoadSaveFromDisk(File *saveFile);
// callback
#ifdef _XBOX
static bool GetSavesInfoCallback(LPVOID pParam,int iInstalledC, C4JStorage::CACHEINFOSTRUCT *InfoA, int iPad, HRESULT hRes);
#else
static int GetSavesInfoCallback(LPVOID lpParam,const bool);
#endif
static int DeleteSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int SaveOptionsDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int DeviceRemovedDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int StartGame_SignInReturned(void *pParam,bool bContinue, int iPad);
static int CopySaveReturned(void *pParam,bool bResult);
static int LoadSaveDataForRenameReturned(void *pParam,bool bContinue);
static int KeyboardReturned(void *pParam,bool bSet);
static void StartGameFromSave(CScene_MultiGameJoinLoad* pClass, DWORD dwLocalUsersMask);
static int TexturePackDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int SaveTransferDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int Progress(void *pParam,float fProgress);
static int TransferComplete(void *pParam,int i1, int i2);
static int DeleteComplete(void *pParam,int i1, int i2);
static int UploadSaveForXboxOneThreadProc( LPVOID lpParameter );
static void DeleteFile(CScene_MultiGameJoinLoad *pClass, char *filename);
static void UploadFile(CScene_MultiGameJoinLoad *pClass, char *filename, LPVOID data, DWORD size);
static bool WaitForTransferComplete( CScene_MultiGameJoinLoad *pClass );
static void CancelSaveUploadCallback(LPVOID lpParam);
static void SaveUploadCompleteCallback(LPVOID lpParam);
bool m_bIgnoreInput;
vector<File *> *m_saves;
int m_iSaveInfoC;
int m_iDefaultButtonsC;
int m_iMashUpButtonsC;
int m_iChangingSaveGameInfoIndex;
bool m_bMultiplayerAllowed;
bool m_bKillSaveInfoEnumerate;
vector<FriendSessionInfo *> currentSessions;
bool m_bReady;
bool m_bRetrievingSaveInfo;
//bool m_bSaveRenamed;
WCHAR m_wchNewName[XCONTENT_MAX_DISPLAYNAME_LENGTH];
unsigned char m_szSeed[50];
vector<LevelGenerationOptions *> *m_generators;
JoinMenuInitData *m_initData;
UINT m_DefaultMinecraftIconSize;
PBYTE m_DefaultMinecraftIconData;
int *m_iConfigA; // track the texture packs that we don't have installed
int m_iTexturePacksNotInstalled;
PBYTE m_pbSaveTransferData;
float m_fProgress;
bool m_bTransferComplete;
bool m_bTransferFail;
bool m_bSaveTransferInProgress;
};