This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
1288 lines
38 KiB
C++
1288 lines
38 KiB
C++
// Minecraft.cpp : Defines the entry point for the application.
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//
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#include "stdafx.h"
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#include <assert.h>
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#include "..\XUI\XUI_MainMenu.h"
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#include "..\..\..\Minecraft.Client\SurvivalMode.h"
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#include "..\..\..\Minecraft.World\ConsoleSaveFileIO.h"
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#include "..\..\LocalPlayer.h"
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#include "..\..\..\Minecraft.World\AABB.h"
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#include "..\..\..\Minecraft.World\Vec3.h"
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#include "..\..\User.h"
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//#include "XUI_CreateLoad.h"
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#include "..\..\..\Minecraft.World\StringHelpers.h"
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#include "..\..\..\Minecraft.World\Random.h"
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#include "..\..\MinecraftServer.h"
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#include "..\..\Minecraft.h"
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#include "..\..\Options.h"
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#include "..\..\Font.h"
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#include "..\..\Common\GameRules\ConsoleGameRules.h"
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#define DLC_INSTALLED_TIMER_ID 1
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#define DLC_INSTALLED_TIMER_TIME 100
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#define TMS_TIMER_ID 2
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#define TMS_TIMER_TIME 100
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Random *CScene_Main::random = new Random();
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//----------------------------------------------------------------------------------
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// Performs initialization tasks - retrieves controls.
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//----------------------------------------------------------------------------------
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HRESULT CScene_Main::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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{
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MapChildControls();
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XuiControlSetText(m_Buttons[BUTTON_PLAYGAME],app.GetString(IDS_PLAY_GAME));
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XuiControlSetText(m_Buttons[BUTTON_LEADERBOARDS],app.GetString(IDS_LEADERBOARDS));
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XuiControlSetText(m_Buttons[BUTTON_ACHIEVEMENTS],app.GetString(IDS_ACHIEVEMENTS));
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XuiControlSetText(m_Buttons[BUTTON_HELPANDOPTIONS],app.GetString(IDS_HELP_AND_OPTIONS));
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XuiControlSetText(m_Buttons[BUTTON_UNLOCKFULLGAME],app.GetString(IDS_UNLOCK_FULL_GAME));
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XuiControlSetText(m_Buttons[BUTTON_EXITGAME],app.GetString(IDS_EXIT_GAME));
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m_Timer.SetShow(FALSE);
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m_eAction=eAction_None;
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// Display the tooltips
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HRESULT hr = S_OK;
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ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT);
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// can't set presence until someone is signed in and playing
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// Need to check which menu items to display
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// Are we the trial version?
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// store the exitgame position
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m_Buttons[BUTTON_EXITGAME].GetPosition(&m_vPosExitGame);
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if(ProfileManager.IsFullVersion())
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{
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// Replace the Unlock Full Game with Downloadable Content
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m_Buttons[BUTTON_UNLOCKFULLGAME].SetText(app.GetString(IDS_DOWNLOADABLECONTENT));
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XuiElementSetShow(m_Buttons[BUTTON_UNLOCKFULLGAME],TRUE);
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}
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// Do we have downloadable content? - We need to have this in for a Pre-Cert test, whether or not we have DLC at the time.
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CXuiSceneBase::ShowBackground( DEFAULT_XUI_MENU_USER, TRUE );
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CXuiSceneBase::ShowLogo( DEFAULT_XUI_MENU_USER, TRUE );
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const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
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WCHAR szResourceLocator[ LOCATOR_SIZE ];
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// load from the .xzp file
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const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
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swprintf(szResourceLocator, LOCATOR_SIZE ,L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/splashes.txt");
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BYTE *splashesData;
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UINT splashesSize;
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hr = XuiResourceLoadAllNoLoc(szResourceLocator, &splashesData, &splashesSize);
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if( HRESULT_SUCCEEDED( hr ) )
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{
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//BufferedReader *br = new BufferedReader(new InputStreamReader(InputStream::getResourceAsStream(L"res\\title\\splashes.txt"))); //, Charset.forName("UTF-8")
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byteArray splashesArray(splashesSize);
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memcpy(splashesArray.data, splashesData, splashesSize);
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ByteArrayInputStream *bais= new ByteArrayInputStream(splashesArray);
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InputStreamReader *isr = new InputStreamReader( bais );
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BufferedReader *br = new BufferedReader( isr );
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wstring line = L"";
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while ( !(line = br->readLine()).empty() )
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{
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line = trimString( line );
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if (line.length() > 0)
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{
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m_splashes.push_back(line);
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}
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}
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XuiFree(splashesData); // Frees copy returned from XuiResourceLoadAllNoLoc
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br->close();
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delete br;
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delete isr;
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delete bais; // Frees copy made in splashesArray
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}
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XuiElementGetBounds(m_Subtitle,&m_fSubtitleWidth, &m_fSubtitleHeight);
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#if 1
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XuiElementSetShow(m_Subtitle, FALSE);
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XuiElementSetShow(m_SubtitleMCFont, TRUE);
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#else
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XuiElementSetShow(m_Subtitle, TRUE);
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XuiElementSetShow(m_SubtitleMCFont, FALSE);
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#endif
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m_bIgnorePress=false;
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// 4J Stu - Clear out any loaded game rules
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app.setLevelGenerationOptions(NULL);
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// Fix for #45154 - Frontend: DLC: Content can only be downloaded from the frontend if you have not joined/exited multiplayer
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XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW);
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return S_OK;
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}
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HRESULT CScene_Main::OnNotifySetFocus(HXUIOBJ hObjSource, XUINotifyFocus *pNotifyFocusData, BOOL& bHandled)
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{
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// If we sign out when in the saves list, we get a notifysetfocus in the saves list after the init of the main menu
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ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT);
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return S_OK;
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}
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//----------------------------------------------------------------------------------
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// Handler for the button press message.
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//----------------------------------------------------------------------------------
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HRESULT CScene_Main::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled)
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{
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// should we ignore the button press? This will be set if we're waiting for a callback from a function launched from a button press
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if(m_bIgnorePress) return S_OK;
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// This assumes all buttons can only be pressed with the A button
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ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
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unsigned int uiButtonCounter=0;
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//Minecraft *pMinecraft=Minecraft::GetInstance();
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while((uiButtonCounter<BUTTONS_MAX) && (m_Buttons[uiButtonCounter]!=hObjPressed)) uiButtonCounter++;
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ProfileManager.SetPrimaryPad(pNotifyPressData->UserIndex);
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ProfileManager.SetLockedProfile(-1);
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// Determine which button was pressed,
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// and call the appropriate function.
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switch(uiButtonCounter)
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{
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case BUTTON_PLAYGAME:
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// Move to the new/load game screen
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// need a signed in user here
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ProfileManager.SetCurrentGameActivity(pNotifyPressData->UserIndex,CONTEXT_PRESENCE_MENUS,true);
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m_eAction=eAction_RunGame;
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if(ProfileManager.IsSignedIn(pNotifyPressData->UserIndex))
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{
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RunPlayGame(pNotifyPressData->UserIndex);
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}
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else
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{
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// get them to sign in
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UINT uiIDA[2];
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uiIDA[0]=IDS_CONFIRM_OK;
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uiIDA[1]=IDS_CONFIRM_CANCEL;
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StorageManager.RequestMessageBox(IDS_MUST_SIGN_IN_TITLE, IDS_MUST_SIGN_IN_TEXT, uiIDA, 2, pNotifyPressData->UserIndex,&CScene_Main::MustSignInReturned,this, app.GetStringTable());
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}
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break;
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case BUTTON_LEADERBOARDS:
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m_eAction=eAction_RunLeaderboards;
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if(ProfileManager.IsSignedIn(pNotifyPressData->UserIndex))
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{
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RunLeaderboards(pNotifyPressData->UserIndex);
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}
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else
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{
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// get them to sign in
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//ProfileManager.RequestSignInUI(false, false, true,false,true, &CScene_Main::Leaderboards_SignInReturned, this);
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// get them to sign in
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UINT uiIDA[2];
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uiIDA[0]=IDS_CONFIRM_OK;
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uiIDA[1]=IDS_CONFIRM_CANCEL;
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StorageManager.RequestMessageBox(IDS_MUST_SIGN_IN_TITLE, IDS_MUST_SIGN_IN_TEXT, uiIDA, 2, pNotifyPressData->UserIndex,&CScene_Main::MustSignInReturned,this, app.GetStringTable());
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}
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break;
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case BUTTON_ACHIEVEMENTS:
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m_eAction=eAction_RunAchievements;
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if(ProfileManager.IsSignedIn(pNotifyPressData->UserIndex))
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{
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RunAchievements(pNotifyPressData->UserIndex);
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}
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else
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{
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// get them to sign in
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//ProfileManager.RequestSignInUI(false, false, true,false,true,&CScene_Main::Achievements_SignInReturned,this );
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// get them to sign in
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UINT uiIDA[2];
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uiIDA[0]=IDS_CONFIRM_OK;
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uiIDA[1]=IDS_CONFIRM_CANCEL;
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StorageManager.RequestMessageBox(IDS_MUST_SIGN_IN_TITLE, IDS_MUST_SIGN_IN_TEXT, uiIDA, 2, pNotifyPressData->UserIndex,&CScene_Main::MustSignInReturned,this, app.GetStringTable());
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}
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break;
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case BUTTON_HELPANDOPTIONS:
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// need a signed in user here, so we have a profile to write to
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ProfileManager.SetLockedProfile(pNotifyPressData->UserIndex);
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m_eAction=eAction_RunHelpAndOptions;
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if(ProfileManager.IsSignedIn(pNotifyPressData->UserIndex))
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{
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RunHelpAndOptions(pNotifyPressData->UserIndex);
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}
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else
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{
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// get them to sign in
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//ProfileManager.RequestSignInUI(false, false, true,false,true,&CScene_Main::HelpAndOptions_SignInReturned,this );
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// get them to sign in
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UINT uiIDA[2];
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uiIDA[0]=IDS_CONFIRM_OK;
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uiIDA[1]=IDS_CONFIRM_CANCEL;
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StorageManager.RequestMessageBox(IDS_MUST_SIGN_IN_TITLE, IDS_MUST_SIGN_IN_TEXT, uiIDA, 2, pNotifyPressData->UserIndex,&CScene_Main::MustSignInReturned,this, app.GetStringTable());
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}
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break;
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// case BUTTON_RETURNTOARCADE:
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// break;
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case BUTTON_UNLOCKFULLGAME:
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{
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// need a signed in user here
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ProfileManager.SetLockedProfile(pNotifyPressData->UserIndex);
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m_eAction=eAction_RunUnlockOrDLC;
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if(ProfileManager.IsSignedIn(pNotifyPressData->UserIndex))
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{
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RunUnlockOrDLC(pNotifyPressData->UserIndex);
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}
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else
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{
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// get them to sign in
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UINT uiIDA[2];
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uiIDA[0]=IDS_CONFIRM_OK;
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uiIDA[1]=IDS_CONFIRM_CANCEL;
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StorageManager.RequestMessageBox(IDS_MUST_SIGN_IN_TITLE, IDS_MUST_SIGN_IN_TEXT, uiIDA, 2, pNotifyPressData->UserIndex,&CScene_Main::MustSignInReturned,this, app.GetStringTable());
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}
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}
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break;
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case BUTTON_EXITGAME:
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if( ProfileManager.IsFullVersion() )
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{
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UINT uiIDA[2];
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uiIDA[0]=IDS_CANCEL;
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uiIDA[1]=IDS_OK;
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StorageManager.RequestMessageBox(IDS_WARNING_ARCADE_TITLE, IDS_WARNING_ARCADE_TEXT, uiIDA, 2, XUSER_INDEX_ANY,&CScene_Main::ExitGameReturned,this);
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}
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else
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{
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app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_TrialExitUpsell);
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}
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break;
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default:
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break;
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}
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return S_OK;
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}
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HRESULT CScene_Main::OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled)
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{
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ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT);
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CXuiSceneBase::ShowLogo(DEFAULT_XUI_MENU_USER,TRUE);
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CXuiSceneBase::ShowBackground( DEFAULT_XUI_MENU_USER, TRUE );
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// unlock the locked profile - anyone can navigate the main menu
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ProfileManager.SetLockedProfile(-1);
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// incase the debug trial version has been set
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// Are we the trial version?
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m_Buttons[BUTTON_EXITGAME].GetPosition(&m_vPosExitGame);
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for(int i=0;i<BUTTONS_MAX;i++)
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{
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m_Buttons[i].SetShow(TRUE);
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}
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if(ProfileManager.IsFullVersion())
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{
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// Replace the Unlock Full Game with Downloadable Content
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m_Buttons[BUTTON_UNLOCKFULLGAME].SetText(app.GetString(IDS_DOWNLOADABLECONTENT));
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XuiElementSetShow(m_Buttons[BUTTON_UNLOCKFULLGAME],TRUE);
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}
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// Fix for #45154 - Frontend: DLC: Content can only be downloaded from the frontend if you have not joined/exited multiplayer
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XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW);
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m_bIgnorePress=false;
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m_Timer.SetShow(FALSE);
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return S_OK;
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}
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HRESULT CScene_Main::OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled )
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{
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if(pTransition->dwTransAction==XUI_TRANSITION_ACTION_DESTROY ) return S_OK;
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if(pTransition->dwTransType == XUI_TRANSITION_TO || pTransition->dwTransType == XUI_TRANSITION_BACKTO)
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{
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// 4J-PB - remove the "hobo humping" message legal (Sony) say we can't have - pretty sure Microsoft would say the same if they noticed it.
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int splashIndex = eSplashRandomStart + 1 + random->nextInt( (int)m_splashes.size() - (eSplashRandomStart + 1) );
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// Override splash text on certain dates
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SYSTEMTIME LocalSysTime;
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GetLocalTime( &LocalSysTime );
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if (LocalSysTime.wMonth == 11 && LocalSysTime.wDay == 9)
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{
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splashIndex = eSplashHappyBirthdayEx;
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}
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else if (LocalSysTime.wMonth == 6 && LocalSysTime.wDay == 1)
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{
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splashIndex = eSplashHappyBirthdayNotch;
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}
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else if (LocalSysTime.wMonth == 12 && LocalSysTime.wDay == 24) // the Java game shows this on Christmas Eve, so we will too
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{
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splashIndex = eSplashMerryXmas;
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}
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else if (LocalSysTime.wMonth == 1 && LocalSysTime.wDay == 1)
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{
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splashIndex = eSplashHappyNewYear;
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}
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//splashIndex = 47; // Very short string
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//splashIndex = 197; // Very long string
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//splashIndex = 296; // Coloured
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//splashIndex = 297; // Noise
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wstring splash = m_splashes.at( splashIndex );
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m_Subtitle.SetText(splash.c_str());
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m_SubtitleMCFont.SetText(splash.c_str());
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#ifndef OVERRIDE_XUI_FONT_RENDERER
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XUIRect xuiRect;
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HRESULT hr=S_OK;
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float fWidth,fHeight;
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HXUIOBJ visual=NULL;
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HXUIOBJ pulser, subtitle, text;
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hr=XuiControlGetVisual(m_Subtitle.m_hObj,&visual);
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hr=XuiElementGetChildById(visual,L"Pulser",&pulser);
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hr=XuiElementGetChildById(pulser,L"SubTitle",&subtitle);
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hr=XuiElementGetChildById(subtitle,L"Text_String",&text);
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memset(&xuiRect, 0, sizeof(xuiRect));
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// Start with a base size
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XuiElementSetBounds(m_Subtitle,m_fSubtitleWidth, m_fSubtitleHeight);
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hr=XuiTextPresenterMeasureText(text, splash.c_str(), &xuiRect);
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XuiElementGetBounds(text,&fWidth, &fHeight);
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float diff = fWidth / (xuiRect.right+5);
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diff = min(diff,MAIN_MENU_MAX_TEXT_SCALE);
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// Resize
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XuiElementGetBounds(m_Subtitle,&fWidth, &fHeight);
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XuiElementSetBounds(m_Subtitle,fWidth/diff, fHeight);
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// Scale
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D3DXVECTOR3 vScale(diff,diff,0);
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XuiElementSetScale(m_Subtitle,&vScale);
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//Adjust pivot for animation
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D3DXVECTOR3 vPivot;
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XuiElementGetPivot(subtitle,&vPivot);
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vPivot.x = vPivot.x + ( ( (fWidth/diff) - fWidth) / 2 );
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XuiElementSetPivot(subtitle,&vPivot);
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// 4J-PB - Going to resize buttons if the text is too big to fit on any of them (Br-pt problem with the length of Unlock Full Game)
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float fMaxTextLen=0.0f;
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float fTextVisualLen;
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float fMaxButton;
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hr=XuiControlGetVisual(m_Buttons[0].m_hObj,&visual);
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hr=XuiElementGetChildById(visual,L"text_Label",&text);
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hr=XuiElementGetBounds(text,&fTextVisualLen,&fHeight);
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m_Buttons[0].GetBounds(&fMaxButton,&fHeight);
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for(int i=0;i<BUTTONS_MAX;i++)
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{
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hr=XuiTextPresenterMeasureText(text, m_Buttons[i].GetText(), &xuiRect);
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if(xuiRect.right>fMaxTextLen) fMaxTextLen=xuiRect.right;
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}
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if(fTextVisualLen<fMaxTextLen)
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{
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D3DXVECTOR3 vec;
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// centre is vec.x+(fWidth/2)
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for(int i=0;i<BUTTONS_MAX;i++)
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{
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// need to resize and reposition the buttons
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m_Buttons[i].GetPosition(&vec);
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m_Buttons[i].GetBounds(&fWidth,&fHeight);
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vec.x= vec.x+(fWidth/2.0f)-(fMaxTextLen/2.0f);
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m_Buttons[i].SetPosition(&vec);
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m_Buttons[i].SetBounds(fMaxButton+fMaxTextLen-fTextVisualLen,fHeight);
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}
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}
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#endif
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}
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return S_OK;
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}
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HRESULT CScene_Main::OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled)
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{
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#ifdef _MINECON
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// added so we can skip greyed out items for Minecon
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pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE);
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if(pControlNavigateData->hObjDest!=NULL)
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{
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bHandled=TRUE;
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}
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#endif
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return S_OK;
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}
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HRESULT CScene_Main::OnKeyDown(XUIMessageInput *pInputData, BOOL& bHandled)
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{
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ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
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// Don't set handled to true.
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return S_OK;
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}
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|
|
/////////////////////////////////////////////////////////////
|
|
|
|
int CScene_Main::SignInReturned(void *pParam,bool bContinue)
|
|
{
|
|
CScene_Main* pClass = (CScene_Main*)pParam;
|
|
|
|
if(bContinue==true)
|
|
{
|
|
StorageManager.SetSaveDevice(&CScene_Main::DeviceSelectReturned,pClass);
|
|
}
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
int CScene_Main::DeviceSelectReturned(void *pParam,bool bContinue)
|
|
{
|
|
CScene_Main* pClass = (CScene_Main*)pParam;
|
|
//HRESULT hr;
|
|
|
|
if(bContinue==true)
|
|
{
|
|
// change the minecraft player name
|
|
Minecraft::GetInstance()->user->name = convStringToWstring( ProfileManager.GetGamertag(ProfileManager.GetPrimaryPad()));
|
|
// ensure we've applied this player's settings
|
|
app.ApplyGameSettingsChanged(ProfileManager.GetPrimaryPad());
|
|
// check for DLC
|
|
// start timer to track DLC check finished
|
|
pClass->m_Timer.SetShow(TRUE);
|
|
XuiSetTimer(pClass->m_hObj,DLC_INSTALLED_TIMER_ID,DLC_INSTALLED_TIMER_TIME);
|
|
|
|
//app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_MultiGameJoinLoad);
|
|
}
|
|
else
|
|
{
|
|
// unlock the profile
|
|
ProfileManager.SetLockedProfile(-1);
|
|
ProfileManager.SetPrimaryPad(-1);
|
|
for(int i=0;i<XUSER_MAX_COUNT;i++)
|
|
{
|
|
// if the user is valid, we should set the presence
|
|
if(ProfileManager.IsSignedIn(i))
|
|
{
|
|
ProfileManager.SetCurrentGameActivity(i,CONTEXT_PRESENCE_MENUS,false);
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int CScene_Main::CreateLoad_OfflineProfileReturned(void *pParam,bool bContinue, int iPad)
|
|
{
|
|
CScene_Main* pClass = (CScene_Main*)pParam;
|
|
|
|
if(bContinue==true)
|
|
{
|
|
// accepted offline profiles, so go on to select a device
|
|
ProfileManager.SetLockedProfile(ProfileManager.GetPrimaryPad());
|
|
|
|
// change the minecraft player name
|
|
Minecraft::GetInstance()->user->name = convStringToWstring( ProfileManager.GetGamertag(ProfileManager.GetPrimaryPad()));
|
|
|
|
if(ProfileManager.IsFullVersion())
|
|
{
|
|
if(StorageManager.SetSaveDevice(&CScene_Main::DeviceSelectReturned,pClass))
|
|
{
|
|
// save device already selected
|
|
// ensure we've applied this player's settings
|
|
app.ApplyGameSettingsChanged(ProfileManager.GetPrimaryPad());
|
|
|
|
// check for DLC
|
|
// start timer to track DLC check finished
|
|
pClass->m_Timer.SetShow(TRUE);
|
|
XuiSetTimer(pClass->m_hObj,DLC_INSTALLED_TIMER_ID,DLC_INSTALLED_TIMER_TIME);
|
|
|
|
//app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_MultiGameJoinLoad);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// 4J-PB - if this is the trial game, we can't have any networking
|
|
// Can't apply the player's settings here - they haven't come back from the QuerySignInStatud call above yet.
|
|
// Need to let them action in the main loop when they come in
|
|
// ensure we've applied this player's settings
|
|
//app.ApplyGameSettingsChanged(iPad);
|
|
// go straight in to the trial level
|
|
LoadTrial();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// force a sign-in - they were offline, and they want to be online, so don't let it display offline players
|
|
// set the bAddUser to false to allow offline to go online by selecting the already signed in player again
|
|
ProfileManager.RequestSignInUI(false, false, true,false,false,&CScene_Main::CreateLoad_SignInReturned,pClass, ProfileManager.GetPrimaryPad() );
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int CScene_Main::CreateLoad_SignInReturned(void *pParam,bool bContinue, int iPad)
|
|
{
|
|
CScene_Main* pClass = (CScene_Main*)pParam;
|
|
|
|
if(bContinue==true)
|
|
{
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_OK;
|
|
|
|
if(ProfileManager.IsGuest(ProfileManager.GetPrimaryPad()))
|
|
{
|
|
StorageManager.RequestMessageBox(IDS_PRO_GUESTPROFILE_TITLE, IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1);
|
|
}
|
|
else
|
|
{
|
|
ProfileManager.SetLockedProfile(ProfileManager.GetPrimaryPad());
|
|
|
|
|
|
// change the minecraft player name
|
|
Minecraft::GetInstance()->user->name = convStringToWstring( ProfileManager.GetGamertag(ProfileManager.GetPrimaryPad()));
|
|
|
|
if(ProfileManager.IsFullVersion())
|
|
{
|
|
// Check if we're signed in to LIVE
|
|
if(ProfileManager.IsSignedInLive(iPad))
|
|
{
|
|
// 4J-PB - Need to check for installed DLC
|
|
if(!app.DLCInstallProcessCompleted()) app.StartInstallDLCProcess(iPad);
|
|
|
|
if(ProfileManager.IsGuest(iPad))
|
|
{
|
|
StorageManager.RequestMessageBox(IDS_PRO_GUESTPROFILE_TITLE, IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1);
|
|
}
|
|
else
|
|
{
|
|
// check if all the TMS files are loaded
|
|
if(app.GetTMSDLCInfoRead() && app.GetTMSXUIDsFileRead() && app.GetBanListRead(iPad))
|
|
{
|
|
if(StorageManager.SetSaveDevice(&CScene_Main::DeviceSelectReturned,pClass)==true)
|
|
{
|
|
// save device already selected
|
|
|
|
// ensure we've applied this player's settings
|
|
app.ApplyGameSettingsChanged(ProfileManager.GetPrimaryPad());
|
|
// check for DLC
|
|
// start timer to track DLC check finished
|
|
pClass->m_Timer.SetShow(TRUE);
|
|
XuiSetTimer(pClass->m_hObj,DLC_INSTALLED_TIMER_ID,DLC_INSTALLED_TIMER_TIME);
|
|
//app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_MultiGameJoinLoad);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Changing to async TMS calls
|
|
app.SetTMSAction(iPad,eTMSAction_TMSPP_RetrieveFiles_RunPlayGame);
|
|
|
|
// block all input
|
|
pClass->m_bIgnorePress=true;
|
|
// We want to hide everything in this scene and display a timer until we get a completion for the TMS files
|
|
for(int i=0;i<BUTTONS_MAX;i++)
|
|
{
|
|
pClass->m_Buttons[i].SetShow(FALSE);
|
|
}
|
|
|
|
// turn off tooltips
|
|
ui.SetTooltips(DEFAULT_XUI_MENU_USER, -1);
|
|
|
|
pClass->m_Timer.SetShow(TRUE);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// offline
|
|
ProfileManager.DisplayOfflineProfile(&CScene_Main::CreateLoad_OfflineProfileReturned,pClass, ProfileManager.GetPrimaryPad() );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// 4J-PB - if this is the trial game, we can't have any networking
|
|
// Can't apply the player's settings here - they haven't come back from the QuerySignInStatud call above yet.
|
|
// Need to let them action in the main loop when they come in
|
|
// ensure we've applied this player's settings
|
|
//app.ApplyGameSettingsChanged(iPad);
|
|
|
|
// go straight in to the trial level
|
|
LoadTrial();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// unlock the profile
|
|
ProfileManager.SetLockedProfile(-1);
|
|
for(int i=0;i<XUSER_MAX_COUNT;i++)
|
|
{
|
|
// if the user is valid, we should set the presence
|
|
if(ProfileManager.IsSignedIn(i))
|
|
{
|
|
ProfileManager.SetCurrentGameActivity(i,CONTEXT_PRESENCE_MENUS,false);
|
|
}
|
|
}
|
|
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int CScene_Main::MustSignInReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
|
|
{
|
|
CScene_Main* pClass = (CScene_Main*)pParam;
|
|
|
|
if(result==C4JStorage::EMessage_ResultAccept)
|
|
{
|
|
// we need to specify local game here to display local and LIVE profiles in the list
|
|
switch(pClass->m_eAction)
|
|
{
|
|
case eAction_RunGame:
|
|
ProfileManager.RequestSignInUI(false, true, false,false,true,&CScene_Main::CreateLoad_SignInReturned,pClass ,iPad);
|
|
break;
|
|
case eAction_RunLeaderboards:
|
|
ProfileManager.RequestSignInUI(false, false, true,false,true, &CScene_Main::Leaderboards_SignInReturned, pClass,iPad);
|
|
break;
|
|
case eAction_RunAchievements:
|
|
ProfileManager.RequestSignInUI(false, false, true,false,true,&CScene_Main::Achievements_SignInReturned,pClass,iPad );
|
|
break;
|
|
case eAction_RunHelpAndOptions:
|
|
ProfileManager.RequestSignInUI(false, false, true,false,true,&CScene_Main::HelpAndOptions_SignInReturned,pClass,iPad );
|
|
break;
|
|
case eAction_RunUnlockOrDLC:
|
|
ProfileManager.RequestSignInUI(false, false, true,false,true,&CScene_Main::UnlockFullGame_SignInReturned,pClass,iPad );
|
|
break;
|
|
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// unlock the profile
|
|
ProfileManager.SetLockedProfile(-1);
|
|
for(int i=0;i<XUSER_MAX_COUNT;i++)
|
|
{
|
|
// if the user is valid, we should set the presence
|
|
if(ProfileManager.IsSignedIn(i))
|
|
{
|
|
ProfileManager.SetCurrentGameActivity(i,CONTEXT_PRESENCE_MENUS,false);
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
|
|
|
|
int CScene_Main::AchievementsDeviceSelectReturned(void *pParam,bool bContinue)
|
|
{
|
|
//CScene_Main* pClass = (CScene_Main*)pParam;
|
|
//HRESULT hr;
|
|
|
|
if(bContinue==true)
|
|
{
|
|
XShowAchievementsUI( ProfileManager.GetLockedProfile() );
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
int CScene_Main::Leaderboards_SignInReturned(void *pParam,bool bContinue,int iPad)
|
|
{
|
|
//CScene_Main* pClass = (CScene_Main*)pParam;
|
|
|
|
if(bContinue==true)
|
|
{
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_OK;
|
|
// guests can't look at leaderboards
|
|
if(ProfileManager.IsGuest(ProfileManager.GetPrimaryPad()))
|
|
{
|
|
StorageManager.RequestMessageBox(IDS_PRO_GUESTPROFILE_TITLE, IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1);
|
|
}
|
|
else if(!ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()))
|
|
{
|
|
StorageManager.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1);
|
|
}
|
|
else
|
|
{
|
|
ProfileManager.SetLockedProfile(ProfileManager.GetPrimaryPad());
|
|
app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_LeaderboardsMenu);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// unlock the profile
|
|
ProfileManager.SetLockedProfile(-1);
|
|
for(int i=0;i<XUSER_MAX_COUNT;i++)
|
|
{
|
|
// if the user is valid, we should set the presence
|
|
if(ProfileManager.IsSignedIn(i))
|
|
{
|
|
ProfileManager.SetCurrentGameActivity(i,CONTEXT_PRESENCE_MENUS,false);
|
|
}
|
|
}
|
|
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int CScene_Main::Achievements_SignInReturned(void *pParam,bool bContinue,int iPad)
|
|
{
|
|
//CScene_Main* pClass = (CScene_Main*)pParam;
|
|
|
|
if(bContinue==true)
|
|
{
|
|
XShowAchievementsUI( ProfileManager.GetPrimaryPad() );
|
|
}
|
|
else
|
|
{
|
|
// unlock the profile
|
|
ProfileManager.SetLockedProfile(-1);
|
|
for(int i=0;i<XUSER_MAX_COUNT;i++)
|
|
{
|
|
// if the user is valid, we should set the presence
|
|
if(ProfileManager.IsSignedIn(i))
|
|
{
|
|
ProfileManager.SetCurrentGameActivity(i,CONTEXT_PRESENCE_MENUS,false);
|
|
}
|
|
}
|
|
|
|
}
|
|
return 0;
|
|
}
|
|
int CScene_Main::HelpAndOptions_SignInReturned(void *pParam,bool bContinue,int iPad)
|
|
{
|
|
CScene_Main* pClass = (CScene_Main*)pParam;
|
|
|
|
if(bContinue==true)
|
|
{
|
|
// 4J-PB - You can be offline and still can go into help and options
|
|
if(app.GetTMSDLCInfoRead() || !ProfileManager.IsSignedInLive(iPad))
|
|
{
|
|
app.NavigateToScene(iPad,eUIScene_HelpAndOptionsMenu);
|
|
}
|
|
else
|
|
{
|
|
// Changing to async TMS calls
|
|
app.SetTMSAction(iPad,eTMSAction_TMSPP_RetrieveFiles_HelpAndOptions);
|
|
|
|
// block all input
|
|
pClass->m_bIgnorePress=true;
|
|
// We want to hide everything in this scene and display a timer until we get a completion for the TMS files
|
|
for(int i=0;i<BUTTONS_MAX;i++)
|
|
{
|
|
pClass->m_Buttons[i].SetShow(FALSE);
|
|
}
|
|
|
|
// turn off tooltips
|
|
ui.SetTooltips(DEFAULT_XUI_MENU_USER, -1);
|
|
|
|
pClass->m_Timer.SetShow(TRUE);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// unlock the profile
|
|
ProfileManager.SetLockedProfile(-1);
|
|
for(int i=0;i<XUSER_MAX_COUNT;i++)
|
|
{
|
|
// if the user is valid, we should set the presence
|
|
if(ProfileManager.IsSignedIn(i))
|
|
{
|
|
ProfileManager.SetCurrentGameActivity(i,CONTEXT_PRESENCE_MENUS,false);
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int CScene_Main::UnlockFullGame_SignInReturned(void *pParam,bool bContinue,int iPad)
|
|
{
|
|
CScene_Main* pClass = (CScene_Main*)pParam;
|
|
|
|
if(bContinue==true)
|
|
{
|
|
pClass->RunUnlockOrDLC(iPad);
|
|
}
|
|
else
|
|
{
|
|
// unlock the profile
|
|
ProfileManager.SetLockedProfile(-1);
|
|
for(int i=0;i<XUSER_MAX_COUNT;i++)
|
|
{
|
|
// if the user is valid, we should set the presence
|
|
if(ProfileManager.IsSignedIn(i))
|
|
{
|
|
ProfileManager.SetCurrentGameActivity(i,CONTEXT_PRESENCE_MENUS,false);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
}
|
|
int CScene_Main::SaveGameReturned(void *pParam,bool bContinue)
|
|
{
|
|
//CScene_Main* pClass = (CScene_Main*)pParam;
|
|
|
|
// display a saving complete message
|
|
ProfileManager.SetLockedProfile(-1);
|
|
return 0;
|
|
}
|
|
|
|
int CScene_Main::ExitGameReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
|
|
{
|
|
//CScene_Main* pClass = (CScene_Main*)pParam;
|
|
|
|
// buttons reversed on this
|
|
if(result==C4JStorage::EMessage_ResultDecline)
|
|
{
|
|
//XLaunchNewImage(XLAUNCH_KEYWORD_DASH_ARCADE, 0);
|
|
app.ExitGame();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void CScene_Main::LoadTrial(void)
|
|
{
|
|
app.SetTutorialMode( true );
|
|
|
|
// clear out the app's terrain features list
|
|
app.ClearTerrainFeaturePosition();
|
|
|
|
StorageManager.ResetSaveData();
|
|
|
|
// Need to set the mode as trial
|
|
ProfileManager.StartTrialGame();
|
|
|
|
// No saving in the trial
|
|
StorageManager.SetSaveDisabled(true);
|
|
|
|
StorageManager.SetSaveTitle(L"Tutorial");
|
|
|
|
// Reset the autosave time
|
|
app.SetAutosaveTimerTime();
|
|
|
|
// not online for the trial game
|
|
g_NetworkManager.HostGame(0,false,true,MINECRAFT_NET_MAX_PLAYERS,0);
|
|
|
|
NetworkGameInitData *param = new NetworkGameInitData();
|
|
param->seed = 0;
|
|
param->saveData = NULL;
|
|
param->settings = app.GetGameHostOption( eGameHostOption_Tutorial );
|
|
|
|
vector<LevelGenerationOptions *> *generators = app.getLevelGenerators();
|
|
param->levelGen = generators->at(0);
|
|
|
|
LoadingInputParams *loadingParams = new LoadingInputParams();
|
|
loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
|
|
loadingParams->lpParam = (LPVOID)param;
|
|
|
|
UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData();
|
|
completionData->bShowBackground=TRUE;
|
|
completionData->bShowLogo=TRUE;
|
|
completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes;
|
|
completionData->iPad = ProfileManager.GetPrimaryPad();
|
|
loadingParams->completionData = completionData;
|
|
|
|
CXuiSceneBase::ShowTrialTimer(TRUE);
|
|
|
|
app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_FullscreenProgress, loadingParams);
|
|
}
|
|
|
|
|
|
|
|
void CScene_Main::RunPlayGame(int iPad)
|
|
{
|
|
Minecraft *pMinecraft=Minecraft::GetInstance();
|
|
|
|
app.ReleaseSaveThumbnail();
|
|
|
|
if(ProfileManager.IsGuest(iPad))
|
|
{
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_OK;
|
|
|
|
StorageManager.RequestMessageBox(IDS_PRO_GUESTPROFILE_TITLE, IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1);
|
|
}
|
|
else
|
|
{
|
|
ProfileManager.SetLockedProfile(iPad);
|
|
|
|
// If the player was signed in before selecting play, we'll not have read the profile yet, so query the sign-in status to get this to happen
|
|
ProfileManager.QuerySigninStatus();
|
|
// 4J-PB - Need to check for installed DLC
|
|
if(!app.DLCInstallProcessCompleted()) app.StartInstallDLCProcess(iPad);
|
|
|
|
if(ProfileManager.IsFullVersion())
|
|
{
|
|
// are we offline?
|
|
if(!ProfileManager.IsSignedInLive(iPad))
|
|
{
|
|
|
|
ProfileManager.DisplayOfflineProfile(&CScene_Main::CreateLoad_OfflineProfileReturned,this,iPad );
|
|
}
|
|
else
|
|
{
|
|
// Check if there is any new DLC
|
|
app.ClearNewDLCAvailable();
|
|
StorageManager.GetAvailableDLCCount(iPad);
|
|
|
|
// check if all the TMS files are loaded
|
|
if(app.GetTMSDLCInfoRead() && app.GetTMSXUIDsFileRead() && app.GetBanListRead(iPad))
|
|
{
|
|
if(StorageManager.SetSaveDevice(&CScene_Main::DeviceSelectReturned,this)==true)
|
|
{
|
|
// change the minecraft player name
|
|
pMinecraft->user->name = convStringToWstring( ProfileManager.GetGamertag(ProfileManager.GetPrimaryPad()));
|
|
// save device already selected
|
|
|
|
// ensure we've applied this player's settings
|
|
app.ApplyGameSettingsChanged(iPad);
|
|
// check for DLC
|
|
// start timer to track DLC check finished
|
|
m_Timer.SetShow(TRUE);
|
|
XuiSetTimer(m_hObj,DLC_INSTALLED_TIMER_ID,DLC_INSTALLED_TIMER_TIME);
|
|
//app.NavigateToScene(iPad,eUIScene_MultiGameJoinLoad);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Changing to async TMS calls
|
|
|
|
// flag the timer to start the TMS calls when there is nothing happening with TMS.
|
|
// fix for X360 - 162325 - TCR 001: BAS Game Stability: TU17: The game goes into an infinite loading upon entering the Play Game menu shortly after visiting the Minecraft Store
|
|
if(app.GetTMSAction(iPad)!=eTMSAction_Idle)
|
|
{
|
|
XuiSetTimer(m_hObj,TMS_TIMER_ID,TMS_TIMER_TIME);
|
|
}
|
|
else
|
|
{
|
|
app.SetTMSAction(iPad,eTMSAction_TMSPP_RetrieveFiles_RunPlayGame);
|
|
}
|
|
|
|
// block all input
|
|
m_bIgnorePress=true;
|
|
// We want to hide everything in this scene and display a timer until we get a completion for the TMS files
|
|
for(int i=0;i<BUTTONS_MAX;i++)
|
|
{
|
|
m_Buttons[i].SetShow(FALSE);
|
|
}
|
|
|
|
// turn off tooltips
|
|
ui.SetTooltips(DEFAULT_XUI_MENU_USER, -1);
|
|
|
|
m_Timer.SetShow(TRUE);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// 4J-PB - if this is the trial game, we can't have any networking
|
|
// go straight in to the trial level
|
|
// change the minecraft player name
|
|
Minecraft::GetInstance()->user->name = convStringToWstring( ProfileManager.GetGamertag(ProfileManager.GetPrimaryPad()));
|
|
|
|
// Can't apply the player's settings here - they haven't come back from the QuerySignInStatud call above yet.
|
|
// Need to let them action in the main loop when they come in
|
|
// ensure we've applied this player's settings
|
|
//app.ApplyGameSettingsChanged(iPad);
|
|
LoadTrial();
|
|
}
|
|
}
|
|
}
|
|
|
|
HRESULT CScene_Main::OnTMSBanFileRetrieved()
|
|
{
|
|
Minecraft *pMinecraft=Minecraft::GetInstance();
|
|
int iPad=ProfileManager.GetLockedProfile();
|
|
|
|
if(StorageManager.SetSaveDevice(&CScene_Main::DeviceSelectReturned,this)==true)
|
|
{
|
|
// change the minecraft player name
|
|
pMinecraft->user->name = convStringToWstring( ProfileManager.GetGamertag(ProfileManager.GetPrimaryPad()));
|
|
// save device already selected
|
|
|
|
// ensure we've applied this player's settings
|
|
app.ApplyGameSettingsChanged(iPad);
|
|
// check for DLC
|
|
// start timer to track DLC check finished
|
|
m_Timer.SetShow(TRUE);
|
|
XuiSetTimer(m_hObj,DLC_INSTALLED_TIMER_ID,DLC_INSTALLED_TIMER_TIME);
|
|
//app.NavigateToScene(iPad,eUIScene_MultiGameJoinLoad);
|
|
}
|
|
return S_OK;
|
|
}
|
|
|
|
void CScene_Main::RunLeaderboards(int iPad)
|
|
{
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_OK;
|
|
|
|
// guests can't look at leaderboards
|
|
if(ProfileManager.IsGuest(iPad))
|
|
{
|
|
StorageManager.RequestMessageBox(IDS_PRO_GUESTPROFILE_TITLE, IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1);
|
|
}
|
|
else if(!ProfileManager.IsSignedInLive(iPad))
|
|
{
|
|
StorageManager.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1);
|
|
}
|
|
else
|
|
{
|
|
ProfileManager.SetLockedProfile(iPad);
|
|
// If the player was signed in before selecting play, we'll not have read the profile yet, so query the sign-in status to get this to happen
|
|
ProfileManager.QuerySigninStatus();
|
|
|
|
app.NavigateToScene(iPad, eUIScene_LeaderboardsMenu);
|
|
}
|
|
}
|
|
void CScene_Main::RunAchievements(int iPad)
|
|
{
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_OK;
|
|
|
|
// guests can't look at achievements
|
|
if(ProfileManager.IsGuest(iPad))
|
|
{
|
|
StorageManager.RequestMessageBox(IDS_PRO_GUESTPROFILE_TITLE, IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1);
|
|
}
|
|
else
|
|
{
|
|
XShowAchievementsUI( iPad );
|
|
}
|
|
}
|
|
void CScene_Main::RunHelpAndOptions(int iPad)
|
|
{
|
|
if(ProfileManager.IsGuest(iPad))
|
|
{
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_OK;
|
|
StorageManager.RequestMessageBox(IDS_PRO_GUESTPROFILE_TITLE, IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1);
|
|
}
|
|
else
|
|
{
|
|
// If the player was signed in before selecting play, we'll not have read the profile yet, so query the sign-in status to get this to happen
|
|
ProfileManager.QuerySigninStatus();
|
|
|
|
// 4J-PB - You can be offline and still can go into help and options
|
|
if(app.GetTMSDLCInfoRead() || !ProfileManager.IsSignedInLive(iPad))
|
|
{
|
|
app.NavigateToScene(iPad,eUIScene_HelpAndOptionsMenu);
|
|
}
|
|
else
|
|
{
|
|
// Changing to async TMS calls
|
|
app.SetTMSAction(iPad,eTMSAction_TMSPP_RetrieveFiles_HelpAndOptions);
|
|
|
|
// block all input
|
|
m_bIgnorePress=true;
|
|
// We want to hide everything in this scene and display a timer until we get a completion for the TMS files
|
|
for(int i=0;i<BUTTONS_MAX;i++)
|
|
{
|
|
m_Buttons[i].SetShow(FALSE);
|
|
}
|
|
|
|
// turn off tooltips
|
|
ui.SetTooltips(DEFAULT_XUI_MENU_USER, -1);
|
|
|
|
m_Timer.SetShow(TRUE);
|
|
}
|
|
}
|
|
}
|
|
|
|
HRESULT CScene_Main::OnTMSDLCFileRetrieved( )
|
|
{
|
|
m_Timer.SetShow(FALSE);
|
|
switch(m_eAction)
|
|
{
|
|
case eAction_RunHelpAndOptions:
|
|
app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_HelpAndOptionsMenu);
|
|
break;
|
|
case eAction_RunUnlockOrDLC:
|
|
app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DLCMainMenu);
|
|
break;
|
|
}
|
|
//app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DLCMainMenu);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
void CScene_Main::RunUnlockOrDLC(int iPad)
|
|
{
|
|
UINT uiIDA[1];
|
|
uiIDA[0]=IDS_OK;
|
|
|
|
// Check if this means downloadable content
|
|
if(ProfileManager.IsFullVersion())
|
|
{
|
|
// downloadable content
|
|
if(ProfileManager.IsSignedInLive(iPad))
|
|
{
|
|
if(ProfileManager.IsGuest(iPad))
|
|
{
|
|
StorageManager.RequestMessageBox(IDS_PRO_GUESTPROFILE_TITLE, IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1);
|
|
}
|
|
else
|
|
{
|
|
// If the player was signed in before selecting play, we'll not have read the profile yet, so query the sign-in status to get this to happen
|
|
ProfileManager.QuerySigninStatus();
|
|
|
|
if(app.GetTMSDLCInfoRead())
|
|
{
|
|
app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DLCMainMenu);
|
|
}
|
|
else
|
|
{
|
|
// Changing to async TMS calls
|
|
app.SetTMSAction(iPad,eTMSAction_TMSPP_RetrieveFiles_DLCMain);
|
|
|
|
// block all input
|
|
m_bIgnorePress=true;
|
|
// We want to hide everything in this scene and display a timer until we get a completion for the TMS files
|
|
for(int i=0;i<BUTTONS_MAX;i++)
|
|
{
|
|
m_Buttons[i].SetShow(FALSE);
|
|
}
|
|
|
|
// turn off tooltips
|
|
ui.SetTooltips(DEFAULT_XUI_MENU_USER, -1);
|
|
|
|
m_Timer.SetShow(TRUE);
|
|
}
|
|
|
|
// read the DLC info from TMS
|
|
/*app.ReadDLCFileFromTMS(iPad);*/
|
|
|
|
// We want to navigate to the DLC scene, but block input until we get the DLC file in from TMS
|
|
// Don't navigate - we might have an uplink disconnect
|
|
//app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DLCMainMenu);
|
|
|
|
}
|
|
}
|
|
else
|
|
{
|
|
StorageManager.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// guests can't buy the game
|
|
if(ProfileManager.IsGuest(iPad))
|
|
{
|
|
StorageManager.RequestMessageBox(IDS_UNLOCK_TITLE, IDS_UNLOCK_GUEST_TEXT, uiIDA, 1,iPad);
|
|
}
|
|
else if(!ProfileManager.IsSignedInLive(iPad))
|
|
{
|
|
StorageManager.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1);
|
|
}
|
|
else
|
|
{
|
|
// If the player was signed in before selecting play, we'll not have read the profile yet, so query the sign-in status to get this to happen
|
|
ProfileManager.QuerySigninStatus();
|
|
|
|
TelemetryManager->RecordUpsellPresented(iPad, eSen_UpsellID_Full_Version_Of_Game, app.m_dwOfferID);
|
|
ProfileManager.DisplayFullVersionPurchase(false,iPad,eSen_UpsellID_Full_Version_Of_Game);
|
|
}
|
|
}
|
|
}
|
|
|
|
int CScene_Main::TMSReadFileListReturned(void *pParam,int iPad,C4JStorage::PTMSPP_FILE_LIST pTmsFileList)
|
|
{
|
|
CScene_Main* pClass = (CScene_Main*)pParam;
|
|
|
|
// push the file details in to a unordered map if they are not already in there
|
|
// for(int i=0;i<pTmsFileList->iCount;i++)
|
|
// {
|
|
// app.PutTMSPP_FileSize(filenametowstring(pTmsFileList->FileDetailsA[i].szFilename),pTmsFileList->FileDetailsA[i].iFileSize);
|
|
// }
|
|
return 0;
|
|
}
|
|
|
|
int CScene_Main::TMSFileWriteReturned(void *pParam,int iPad,int iResult)
|
|
{
|
|
CScene_Main* pClass = (CScene_Main*)pParam;
|
|
|
|
// push the file details in to a unordered map if they are not already in there
|
|
// for(int i=0;i<pTmsFileList->iCount;i++)
|
|
// {
|
|
// app.PutTMSPP_FileSize(filenametowstring(pTmsFileList->FileDetailsA[i].szFilename),pTmsFileList->FileDetailsA[i].iFileSize);
|
|
// }
|
|
return 0;
|
|
}
|
|
|
|
int CScene_Main::TMSFileReadReturned(void *pParam,int iPad,C4JStorage::PTMSPP_FILEDATA pData)
|
|
{
|
|
CScene_Main* pClass = (CScene_Main*)pParam;
|
|
|
|
// push the file details in to a unordered map if they are not already in there
|
|
// for(int i=0;i<pTmsFileList->iCount;i++)
|
|
// {
|
|
// app.PutTMSPP_FileSize(filenametowstring(pTmsFileList->FileDetailsA[i].szFilename),pTmsFileList->FileDetailsA[i].iFileSize);
|
|
// }
|
|
return 0;
|
|
}
|
|
|
|
HRESULT CScene_Main::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled )
|
|
{
|
|
// 4J-PB - TODO - Don't think we can do this - if a 2nd player signs in here with an offline profile, the signed in LIVE player gets re-logged in, and bMultiplayerAllowed is false briefly
|
|
if( pTimer->nId == DLC_INSTALLED_TIMER_ID)
|
|
{
|
|
if(!app.DLCInstallPending())
|
|
{
|
|
XuiKillTimer(m_hObj,DLC_INSTALLED_TIMER_ID);
|
|
m_Timer.SetShow(FALSE);
|
|
app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_LoadOrJoinMenu);
|
|
}
|
|
}
|
|
|
|
else if( pTimer->nId == TMS_TIMER_ID)
|
|
{
|
|
if(app.GetTMSAction(ProfileManager.GetPrimaryPad())==eTMSAction_Idle)
|
|
{
|
|
app.SetTMSAction(ProfileManager.GetPrimaryPad(),eTMSAction_TMSPP_RetrieveFiles_RunPlayGame);
|
|
XuiKillTimer(m_hObj,TMS_TIMER_ID);
|
|
}
|
|
}
|
|
|
|
return S_OK;
|
|
} |