This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
462 lines
13 KiB
C++
462 lines
13 KiB
C++
// Minecraft.cpp : Defines the entry point for the application.
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//
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#include "stdafx.h"
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#include <assert.h>
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#include "..\XUI\XUI_HelpAndOptions.h"
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//----------------------------------------------------------------------------------
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// Performs initialization tasks - retrieves controls.
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//----------------------------------------------------------------------------------
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HRESULT CScene_HelpAndOptions::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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{
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m_iPad = *(int *)pInitData->pvInitData;
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bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
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MapChildControls();
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XuiControlSetText(m_Buttons[BUTTON_HAO_CHANGESKIN],app.GetString(IDS_CHANGE_SKIN));
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XuiControlSetText(m_Buttons[BUTTON_HAO_HOWTOPLAY],app.GetString(IDS_HOW_TO_PLAY));
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XuiControlSetText(m_Buttons[BUTTON_HAO_CONTROLS],app.GetString(IDS_CONTROLS));
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XuiControlSetText(m_Buttons[BUTTON_HAO_SETTINGS],app.GetString(IDS_SETTINGS));
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XuiControlSetText(m_Buttons[BUTTON_HAO_CREDITS],app.GetString(IDS_CREDITS));
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XuiControlSetText(m_Buttons[BUTTON_HAO_REINSTALL],app.GetString(IDS_REINSTALL_CONTENT));
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XuiControlSetText(m_Buttons[BUTTON_HAO_DEBUG],app.GetString(IDS_DEBUG_SETTINGS));
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//if(app.GetTMSDLCInfoRead())
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{
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m_Timer.SetShow(FALSE);
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m_bIgnoreInput=false;
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#ifndef _FINAL_BUILD
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if(!app.DebugSettingsOn())
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{
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m_Buttons[BUTTON_HAO_DEBUG].SetEnable(FALSE);
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m_Buttons[BUTTON_HAO_DEBUG].SetShow(FALSE);
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}
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else
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{
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m_Buttons[BUTTON_HAO_DEBUG].SetEnable(TRUE);
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m_Buttons[BUTTON_HAO_DEBUG].SetShow(TRUE);
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}
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#endif
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// 4J-PB - do not need a storage device to see this menu - just need one when you choose to re-install them
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// any content to be re-installed?
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if(m_iPad==ProfileManager.GetPrimaryPad() && bNotInGame)
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{
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// We should show the reinstall menu
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app.DebugPrintf("Reinstall Menu required...\n");
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m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(TRUE);
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m_Buttons[BUTTON_HAO_REINSTALL].SetShow(TRUE);
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}
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else
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{
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m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(FALSE);
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m_Buttons[BUTTON_HAO_REINSTALL].SetShow(FALSE);
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}
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if(app.GetLocalPlayerCount()>1)
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{
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// no credits in splitscreen
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D3DXVECTOR3 vec;
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m_Buttons[BUTTON_HAO_CREDITS].GetPosition(&vec);
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m_Buttons[BUTTON_HAO_CREDITS].SetEnable(FALSE);
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m_Buttons[BUTTON_HAO_CREDITS].SetShow(FALSE);
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m_Buttons[BUTTON_HAO_REINSTALL].SetPosition(&vec);
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app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad,false);
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CXuiSceneBase::ShowLogo( m_iPad, FALSE );
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if(ProfileManager.GetPrimaryPad()!=m_iPad)
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{
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m_Buttons[BUTTON_HAO_DEBUG].SetEnable(FALSE);
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m_Buttons[BUTTON_HAO_DEBUG].SetShow(FALSE);
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}
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}
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else
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{
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if(bNotInGame)
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{
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CXuiSceneBase::ShowLogo( DEFAULT_XUI_MENU_USER, TRUE );
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}
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else
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{
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CXuiSceneBase::ShowLogo( m_iPad, TRUE );
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}
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}
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// Display the tooltips
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// if we're not in the game, we need to use basescene 0
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if(bNotInGame)
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{
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ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
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}
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else
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{
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ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
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}
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if(!ProfileManager.IsFullVersion() )//|| ProfileManager.IsGuest(m_iPad))
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{
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// disable save button
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m_Buttons[BUTTON_HAO_CHANGESKIN].SetEnable(FALSE);
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m_Buttons[BUTTON_HAO_CHANGESKIN].EnableInput(FALSE);
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// set the focus to the second button
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XuiElementSetUserFocus(m_Buttons[BUTTON_HAO_HOWTOPLAY].m_hObj, m_iPad);
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}
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}
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/*else
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{
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m_bIgnoreInput=true;
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m_Timer.SetShow(TRUE);
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// hide all the buttons
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for(int i=0;i<BUTTONS_HAO_MAX;i++)
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{
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m_Buttons[i].SetEnable(FALSE);
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m_Buttons[i].SetShow(FALSE);
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}
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if(bNotInGame)
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{
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ui.SetTooltips( DEFAULT_XUI_MENU_USER, -1,-1);
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}
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else
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{
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ui.SetTooltips( m_iPad, -1,-1);
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}
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}*/
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return S_OK;
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}
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/*HRESULT CScene_HelpAndOptions::OnTMSDLCFileRetrieved( )
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{
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bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
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m_Timer.SetShow(FALSE);
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m_bIgnoreInput=false;
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// show all the buttons - except the debug settings and reinstall content
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m_Buttons[BUTTON_HAO_CHANGESKIN].SetEnable(TRUE);
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m_Buttons[BUTTON_HAO_CHANGESKIN].SetShow(TRUE);
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m_Buttons[BUTTON_HAO_HOWTOPLAY].SetEnable(TRUE);
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m_Buttons[BUTTON_HAO_HOWTOPLAY].SetShow(TRUE);
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m_Buttons[BUTTON_HAO_CONTROLS].SetEnable(TRUE);
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m_Buttons[BUTTON_HAO_CONTROLS].SetShow(TRUE);
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m_Buttons[BUTTON_HAO_SETTINGS].SetEnable(TRUE);
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m_Buttons[BUTTON_HAO_SETTINGS].SetShow(TRUE);
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m_Buttons[BUTTON_HAO_CREDITS].SetEnable(TRUE);
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m_Buttons[BUTTON_HAO_CREDITS].SetShow(TRUE);
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#ifndef _FINAL_BUILD
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if(!app.DebugSettingsOn())
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{
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m_Buttons[BUTTON_HAO_DEBUG].SetEnable(FALSE);
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m_Buttons[BUTTON_HAO_DEBUG].SetShow(FALSE);
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}
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else
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{
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m_Buttons[BUTTON_HAO_DEBUG].SetEnable(TRUE);
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m_Buttons[BUTTON_HAO_DEBUG].SetShow(TRUE);
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}
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#endif
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// 4J-PB - do not need a storage device to see this menu - just need one when you choose to re-install them
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// any content to be re-installed?
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if(m_iPad==ProfileManager.GetPrimaryPad() && bNotInGame)
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{
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// We should show the reinstall menu
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app.DebugPrintf("Reinstall Menu required...\n");
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m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(TRUE);
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m_Buttons[BUTTON_HAO_REINSTALL].SetShow(TRUE);
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}
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else
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{
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m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(FALSE);
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m_Buttons[BUTTON_HAO_REINSTALL].SetShow(FALSE);
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}
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if(app.GetLocalPlayerCount()>1)
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{
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// no credits in splitscreen
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D3DXVECTOR3 vec;
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m_Buttons[BUTTON_HAO_CREDITS].GetPosition(&vec);
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m_Buttons[BUTTON_HAO_CREDITS].SetEnable(FALSE);
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m_Buttons[BUTTON_HAO_CREDITS].SetShow(FALSE);
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m_Buttons[BUTTON_HAO_REINSTALL].SetPosition(&vec);
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app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad,false);
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CXuiSceneBase::ShowLogo( m_iPad, FALSE );
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if(ProfileManager.GetPrimaryPad()!=m_iPad)
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{
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m_Buttons[BUTTON_HAO_DEBUG].SetEnable(FALSE);
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m_Buttons[BUTTON_HAO_DEBUG].SetShow(FALSE);
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}
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}
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else
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{
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if(bNotInGame)
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{
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CXuiSceneBase::ShowLogo( DEFAULT_XUI_MENU_USER, TRUE );
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}
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else
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{
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CXuiSceneBase::ShowLogo( m_iPad, TRUE );
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}
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}
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// Display the tooltips
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// if we're not in the game, we need to use basescene 0
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if(bNotInGame)
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{
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ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
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}
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else
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{
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ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
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}
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if(!ProfileManager.IsFullVersion() )//|| ProfileManager.IsGuest(m_iPad))
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{
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// disable save button
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m_Buttons[BUTTON_HAO_CHANGESKIN].SetEnable(FALSE);
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m_Buttons[BUTTON_HAO_CHANGESKIN].EnableInput(FALSE);
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// set the focus to the second button
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XuiElementSetUserFocus(m_Buttons[BUTTON_HAO_HOWTOPLAY].m_hObj, m_iPad);
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}
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else
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{
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XuiElementSetUserFocus(m_Buttons[BUTTON_HAO_CHANGESKIN].m_hObj, m_iPad);
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}
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return S_OK;
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}*/
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HRESULT CScene_HelpAndOptions::OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled)
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{
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pControlNavigateData->hObjDest=XuiControlGetNavigation(pControlNavigateData->hObjSource,pControlNavigateData->nControlNavigate,TRUE,TRUE);
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if(pControlNavigateData->hObjDest!=NULL)
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{
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bHandled=TRUE;
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}
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return S_OK;
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}
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//----------------------------------------------------------------------------------
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// Handler for the button press message.
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//----------------------------------------------------------------------------------
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HRESULT CScene_HelpAndOptions::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled)
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{
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// This assumes all buttons can only be pressed with the A button
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ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
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unsigned int uiButtonCounter=0;
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while((uiButtonCounter<BUTTONS_HAO_MAX) && (m_Buttons[uiButtonCounter]!=hObjPressed)) uiButtonCounter++;
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// Determine which button was pressed,
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// and call the appropriate function.
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switch(uiButtonCounter)
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{
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case BUTTON_HAO_HOWTOPLAY:
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app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_HowToPlayMenu);
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break;
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case BUTTON_HAO_CONTROLS:
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app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_ControlsMenu);
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break;
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case BUTTON_HAO_SETTINGS:
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app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_SettingsMenu);
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break;
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case BUTTON_HAO_CHANGESKIN:
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app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_SkinSelectMenu);
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break;
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case BUTTON_HAO_CREDITS:
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app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_Credits);
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break;
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case BUTTON_HAO_REINSTALL:
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app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_ReinstallMenu);
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break;
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case BUTTON_HAO_DEBUG:
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app.NavigateToScene(pNotifyPressData->UserIndex,eUIScene_DebugOptions);
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break;
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default:
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break;
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}
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return S_OK;
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}
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HRESULT CScene_HelpAndOptions::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled)
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{
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if(m_bIgnoreInput) return S_OK;
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// ignore a held down key to avoid skipping this scene if the user changes a setting and presses B for slightly too long
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if((pInputData->dwFlags&XUI_INPUT_FLAG_REPEAT)&&(pInputData->dwKeyCode==VK_PAD_B))
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{
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return S_OK;
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}
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ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
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switch(pInputData->dwKeyCode)
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{
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case VK_PAD_B:
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case VK_ESCAPE:
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BYTE userIndex = pInputData->UserIndex;
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if( !app.IsPauseMenuDisplayed(userIndex) )
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{
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// If we are not from a pause menu, then we are from the main menu
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userIndex = XUSER_INDEX_ANY;
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}
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app.NavigateBack(userIndex);
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rfHandled = TRUE;
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break;
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}
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return S_OK;
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}
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HRESULT CScene_HelpAndOptions::OnNavReturn(HXUIOBJ hObj,BOOL& rfHandled)
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{
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bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
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if(bNotInGame)
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{
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ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
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CXuiSceneBase::ShowLogo( DEFAULT_XUI_MENU_USER, TRUE );
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if(m_iPad==ProfileManager.GetPrimaryPad() )//&&
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// StorageManager.GetSaveDeviceSelected(m_iPad) &&
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// !StorageManager.GetSaveDisabled() &&
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// ( ProfileManager.IsAwardsFlagSet(m_iPad,eAward_mine100Blocks) ||
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// ProfileManager.IsAwardsFlagSet(m_iPad,eAward_kill10Creepers) ||
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// ProfileManager.IsAwardsFlagSet(m_iPad,eAward_eatPorkChop) ||
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// ProfileManager.IsAwardsFlagSet(m_iPad,eAward_play100Days) ||
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// ProfileManager.IsAwardsFlagSet(m_iPad,eAward_arrowKillCreeper) ||
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// ProfileManager.IsAwardsFlagSet(m_iPad,eAward_socialPost)) )
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{
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// We should show the reinstall menu
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app.DebugPrintf("Reinstall Menu required...\n");
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m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(TRUE);
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m_Buttons[BUTTON_HAO_REINSTALL].SetShow(TRUE);
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}
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else
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{
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m_Buttons[BUTTON_HAO_REINSTALL].SetEnable(FALSE);
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m_Buttons[BUTTON_HAO_REINSTALL].SetShow(FALSE);
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}
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}
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else
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{
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ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
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if(app.GetLocalPlayerCount()>1)
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{
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CXuiSceneBase::ShowLogo( m_iPad, FALSE );
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}
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else
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{
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CXuiSceneBase::ShowLogo( m_iPad, TRUE );
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}
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}
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return S_OK;
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}
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// int CScene_HelpAndOptions::ResetDefaultsDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
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// {
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// CScene_HelpAndOptions* pClass = (CScene_HelpAndOptions*)pParam;
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//
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// // results switched for this dialog
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// if(result==C4JStorage::EMessage_ResultDecline)
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// {
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// app.SetDefaultOptions(ProfileManager.GetDashboardProfileSettings(pClass->m_iPad),pClass->m_iPad);
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// // if the profile data has been changed, then force a profile write
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// // It seems we're allowed to break the 5 minute rule if it's the result of a user action
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// app.CheckGameSettingsChanged(true,iPad);
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// }
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// return 0;
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// }
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HRESULT CScene_HelpAndOptions::OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled )
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{
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if(pTransition->dwTransAction==XUI_TRANSITION_ACTION_DESTROY ) return S_OK;
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if(pTransition->dwTransType == XUI_TRANSITION_TO || pTransition->dwTransType == XUI_TRANSITION_BACKTO)
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{
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// 4J-PB - Going to resize buttons if the text is too big to fit on any of them (Br-pt problem with the length of Unlock Full Game)
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XUIRect xuiRect;
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HXUIOBJ visual=NULL;
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HXUIOBJ text;
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float fMaxTextLen=0.0f;
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float fTextVisualLen;
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float fMaxButton;
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float fWidth,fHeight;
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HRESULT hr=XuiControlGetVisual(m_Buttons[0].m_hObj,&visual);
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hr=XuiElementGetChildById(visual,L"text_Label",&text);
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hr=XuiElementGetBounds(text,&fTextVisualLen,&fHeight);
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m_Buttons[0].GetBounds(&fMaxButton,&fHeight);
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for(int i=0;i<BUTTONS_HAO_MAX;i++)
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{
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hr=XuiTextPresenterMeasureText(text, m_Buttons[i].GetText(), &xuiRect);
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if(xuiRect.right>fMaxTextLen) fMaxTextLen=xuiRect.right;
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}
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if(fTextVisualLen<fMaxTextLen)
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{
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D3DXVECTOR3 vec;
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// centre is vec.x+(fWidth/2)
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for(int i=0;i<BUTTONS_HAO_MAX;i++)
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{
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// need to resize and reposition the buttons
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m_Buttons[i].GetPosition(&vec);
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m_Buttons[i].GetBounds(&fWidth,&fHeight);
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vec.x= vec.x+(fWidth/2.0f)-(fMaxTextLen/2.0f);
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m_Buttons[i].SetPosition(&vec);
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m_Buttons[i].SetBounds(fMaxButton+fMaxTextLen-fTextVisualLen,fHeight);
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}
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}
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}
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return S_OK;
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}
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HRESULT CScene_HelpAndOptions::OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled)
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{
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bHandled=true;
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return app.AdjustSplitscreenScene_PlayerChanged(m_hObj,&m_OriginalPosition,m_iPad,bJoining,false);
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} |