This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
71 lines
1.7 KiB
C++
71 lines
1.7 KiB
C++
#include "stdafx.h"
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#include "XUI_Chat.h"
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#include "..\..\Minecraft.h"
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#include "..\..\Gui.h"
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HRESULT CScene_Chat::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
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{
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m_iPad = *(int *)pInitData->pvInitData;
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MapChildControls();
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this->SetTimer(0,100);
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XuiElementGetPosition(m_hObj,&m_OriginalPosition);
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return S_OK;
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}
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HRESULT CScene_Chat::OnTimer( XUIMessageTimer *pXUIMessageTimer, BOOL &bHandled)
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{
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Minecraft *pMinecraft = Minecraft::GetInstance();
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Gui *pGui = pMinecraft->gui;
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//DWORD messagesToDisplay = min( CHAT_LINES_COUNT, pGui->getMessagesCount(m_iPad) );
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for( unsigned int i = 0; i < CHAT_LINES_COUNT; ++i )
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{
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float opacity = pGui->getOpacity(m_iPad, i);
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if( opacity > 0 )
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{
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m_Backgrounds[i].SetOpacity(opacity);
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m_Labels[i].SetOpacity(opacity);
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m_Labels[i].SetText( pGui->getMessage(m_iPad,i).c_str() );
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}
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else
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{
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m_Backgrounds[i].SetOpacity(0);
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m_Labels[i].SetOpacity(0);
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}
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}
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if(pMinecraft->localplayers[m_iPad]!= NULL)
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{
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m_Jukebox.SetText( pGui->getJukeboxMessage(m_iPad).c_str() );
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m_Jukebox.SetOpacity( pGui->getJukeboxOpacity(m_iPad) );
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}
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return S_OK;
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}
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HRESULT CScene_Chat::OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled)
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{
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bHandled=true;
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app.ReloadChatScene(m_iPad, bJoining);
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return S_OK;
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}
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HRESULT CScene_Chat::OffsetTextPosition( float xOffset, float yOffset /*= 0.0f*/ )
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{
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D3DXVECTOR3 vPos;
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float fWidth, fHeight;
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XuiElementGetBounds( m_Backgrounds[0], &fWidth, &fHeight );
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for(unsigned int i = 0; i < CHAT_LINES_COUNT; ++i)
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{
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XuiElementGetPosition( m_Labels[i], &vPos );
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vPos.x = xOffset;
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vPos.y += yOffset;
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XuiElementSetPosition( m_Labels[i], &vPos );
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XuiElementSetBounds( m_Labels[i], fWidth - xOffset, fHeight );
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}
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return S_OK;
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} |