This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
161 lines
4.3 KiB
C++
161 lines
4.3 KiB
C++
#include "stdafx.h"
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#include "UI.h"
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#include "UIScene_MessageBox.h"
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UIScene_MessageBox::UIScene_MessageBox(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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MessageBoxInfo *param = (MessageBoxInfo *)initData;
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m_buttonCount = param->uiOptionC;
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IggyDataValue result;
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IggyDataValue value[2];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = param->uiOptionC;
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value[1].type = IGGY_DATATYPE_number;
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value[1].number = param->dwFocusButton;
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IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcInit , 2 , value );
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int buttonIndex = 0;
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if(param->uiOptionC > 3)
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{
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m_buttonButtons[eControl_Button0].init(app.GetString(param->uiOptionA[buttonIndex]),buttonIndex);
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++buttonIndex;
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}
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if(param->uiOptionC > 2)
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{
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m_buttonButtons[eControl_Button1].init(app.GetString(param->uiOptionA[buttonIndex]),buttonIndex);
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++buttonIndex;
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}
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if(param->uiOptionC > 1)
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{
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m_buttonButtons[eControl_Button2].init(app.GetString(param->uiOptionA[buttonIndex]),buttonIndex);
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++buttonIndex;
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}
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m_buttonButtons[eControl_Button3].init(app.GetString(param->uiOptionA[buttonIndex]),buttonIndex);
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m_labelTitle.init(app.GetString(param->uiTitle));
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m_labelContent.init(app.GetString(param->uiText));
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out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcAutoResize , 0 , NULL );
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m_Func = param->Func;
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m_lpParam = param->lpParam;
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parentLayer->addComponent(iPad,eUIComponent_MenuBackground);
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// 4J-TomK - rebuild touch after auto resize
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#ifdef __PSVITA__
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ui.TouchBoxRebuild(this);
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#endif
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}
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UIScene_MessageBox::~UIScene_MessageBox()
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{
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m_parentLayer->removeComponent(eUIComponent_MenuBackground);
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}
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wstring UIScene_MessageBox::getMoviePath()
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{
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if(app.GetLocalPlayerCount() > 1 && !m_parentLayer->IsFullscreenGroup())
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{
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return L"MessageBoxSplit";
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}
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else
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{
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return L"MessageBox";
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}
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}
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void UIScene_MessageBox::updateTooltips()
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{
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ui.SetTooltips( m_parentLayer->IsFullscreenGroup()?XUSER_INDEX_ANY:m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_CANCEL);
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}
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void UIScene_MessageBox::handleReload()
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{
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IggyDataValue result;
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IggyDataValue value[2];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = m_buttonCount;
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value[1].type = IGGY_DATATYPE_number;
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value[1].number = (F64)getControlFocus();
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IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcInit , 2 , value );
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out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcAutoResize , 0 , NULL );
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}
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void UIScene_MessageBox::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
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{
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//app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
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ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
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switch(key)
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{
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case ACTION_MENU_CANCEL:
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if(pressed)
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{
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navigateBack();
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if(m_Func) m_Func(m_lpParam, iPad, C4JStorage::EMessage_Cancelled);
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}
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break;
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case ACTION_MENU_OK:
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#ifdef __ORBIS__
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case ACTION_MENU_TOUCHPAD_PRESS:
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#endif
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sendInputToMovie(key, repeat, pressed, released);
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break;
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case ACTION_MENU_UP:
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case ACTION_MENU_DOWN:
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sendInputToMovie(key, repeat, pressed, released);
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break;
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}
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handled = true;
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}
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void UIScene_MessageBox::handlePress(F64 controlId, F64 childId)
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{
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C4JStorage::EMessageResult result = C4JStorage::EMessage_Cancelled;
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switch((int)controlId)
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{
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case 0:
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result = C4JStorage::EMessage_ResultAccept;
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break;
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case 1:
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result = C4JStorage::EMessage_ResultDecline;
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break;
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case 2:
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result = C4JStorage::EMessage_ResultThirdOption;
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break;
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case 3:
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result = C4JStorage::EMessage_ResultFourthOption;
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break;
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}
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navigateBack();
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if(m_Func) m_Func(m_lpParam, m_iPad, result);
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}
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bool UIScene_MessageBox::hasFocus(int iPad)
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{
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// 4J-JEV: Fix for PS4 #5204 - [TRC][R4033] The application can be locked up by second user logging out of the system.
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if (m_iPad == 255)
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{
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// Message box is for everyone
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return bHasFocus;
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}
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else if (ProfileManager.IsSignedIn(m_iPad))
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{
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// Owner is still present
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return bHasFocus && (iPad == m_iPad);
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}
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else
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{
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// Original owner has left so let everyone interact
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return bHasFocus;
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}
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} |