Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_MessageBox.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

161 lines
4.3 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIScene_MessageBox.h"
UIScene_MessageBox::UIScene_MessageBox(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
MessageBoxInfo *param = (MessageBoxInfo *)initData;
m_buttonCount = param->uiOptionC;
IggyDataValue result;
IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_number;
value[0].number = param->uiOptionC;
value[1].type = IGGY_DATATYPE_number;
value[1].number = param->dwFocusButton;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcInit , 2 , value );
int buttonIndex = 0;
if(param->uiOptionC > 3)
{
m_buttonButtons[eControl_Button0].init(app.GetString(param->uiOptionA[buttonIndex]),buttonIndex);
++buttonIndex;
}
if(param->uiOptionC > 2)
{
m_buttonButtons[eControl_Button1].init(app.GetString(param->uiOptionA[buttonIndex]),buttonIndex);
++buttonIndex;
}
if(param->uiOptionC > 1)
{
m_buttonButtons[eControl_Button2].init(app.GetString(param->uiOptionA[buttonIndex]),buttonIndex);
++buttonIndex;
}
m_buttonButtons[eControl_Button3].init(app.GetString(param->uiOptionA[buttonIndex]),buttonIndex);
m_labelTitle.init(app.GetString(param->uiTitle));
m_labelContent.init(app.GetString(param->uiText));
out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcAutoResize , 0 , NULL );
m_Func = param->Func;
m_lpParam = param->lpParam;
parentLayer->addComponent(iPad,eUIComponent_MenuBackground);
// 4J-TomK - rebuild touch after auto resize
#ifdef __PSVITA__
ui.TouchBoxRebuild(this);
#endif
}
UIScene_MessageBox::~UIScene_MessageBox()
{
m_parentLayer->removeComponent(eUIComponent_MenuBackground);
}
wstring UIScene_MessageBox::getMoviePath()
{
if(app.GetLocalPlayerCount() > 1 && !m_parentLayer->IsFullscreenGroup())
{
return L"MessageBoxSplit";
}
else
{
return L"MessageBox";
}
}
void UIScene_MessageBox::updateTooltips()
{
ui.SetTooltips( m_parentLayer->IsFullscreenGroup()?XUSER_INDEX_ANY:m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_CANCEL);
}
void UIScene_MessageBox::handleReload()
{
IggyDataValue result;
IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_number;
value[0].number = m_buttonCount;
value[1].type = IGGY_DATATYPE_number;
value[1].number = (F64)getControlFocus();
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcInit , 2 , value );
out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcAutoResize , 0 , NULL );
}
void UIScene_MessageBox::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
//app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch(key)
{
case ACTION_MENU_CANCEL:
if(pressed)
{
navigateBack();
if(m_Func) m_Func(m_lpParam, iPad, C4JStorage::EMessage_Cancelled);
}
break;
case ACTION_MENU_OK:
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
sendInputToMovie(key, repeat, pressed, released);
break;
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
sendInputToMovie(key, repeat, pressed, released);
break;
}
handled = true;
}
void UIScene_MessageBox::handlePress(F64 controlId, F64 childId)
{
C4JStorage::EMessageResult result = C4JStorage::EMessage_Cancelled;
switch((int)controlId)
{
case 0:
result = C4JStorage::EMessage_ResultAccept;
break;
case 1:
result = C4JStorage::EMessage_ResultDecline;
break;
case 2:
result = C4JStorage::EMessage_ResultThirdOption;
break;
case 3:
result = C4JStorage::EMessage_ResultFourthOption;
break;
}
navigateBack();
if(m_Func) m_Func(m_lpParam, m_iPad, result);
}
bool UIScene_MessageBox::hasFocus(int iPad)
{
// 4J-JEV: Fix for PS4 #5204 - [TRC][R4033] The application can be locked up by second user logging out of the system.
if (m_iPad == 255)
{
// Message box is for everyone
return bHasFocus;
}
else if (ProfileManager.IsSignedIn(m_iPad))
{
// Owner is still present
return bHasFocus && (iPad == m_iPad);
}
else
{
// Original owner has left so let everyone interact
return bHasFocus;
}
}