Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_LeaderboardsMenu.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

1048 lines
32 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIScene_LeaderboardsMenu.h"
#include "..\Leaderboards\LeaderboardManager.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.h"
#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
#define PLAYER_ONLINE_TIMER_ID 0
#define PLAYER_ONLINE_TIMER_TIME 100
// if the value is greater than 32000, it's an xzp icon that needs displayed, rather than the game icon
const int UIScene_LeaderboardsMenu::TitleIcons[UIScene_LeaderboardsMenu::NUM_LEADERBOARDS][7] =
{
{ UIControl_LeaderboardList::e_ICON_TYPE_WALKED, UIControl_LeaderboardList::e_ICON_TYPE_FALLEN, Item::minecart_Id, Item::boat_Id, NULL },
{ Tile::dirt_Id, Tile::cobblestone_Id, Tile::sand_Id, Tile::stone_Id, Tile::gravel_Id, Tile::clay_Id, Tile::obsidian_Id },
{ Item::egg_Id, Item::wheat_Id, Tile::mushroom_brown_Id, Tile::reeds_Id, Item::bucket_milk_Id, Tile::pumpkin_Id, NULL },
{ UIControl_LeaderboardList::e_ICON_TYPE_ZOMBIE, UIControl_LeaderboardList::e_ICON_TYPE_SKELETON, UIControl_LeaderboardList::e_ICON_TYPE_CREEPER, UIControl_LeaderboardList::e_ICON_TYPE_SPIDER, UIControl_LeaderboardList::e_ICON_TYPE_SPIDERJOKEY, UIControl_LeaderboardList::e_ICON_TYPE_ZOMBIEPIGMAN, UIControl_LeaderboardList::e_ICON_TYPE_SLIME },
};
const UIScene_LeaderboardsMenu::LeaderboardDescriptor UIScene_LeaderboardsMenu::LEADERBOARD_DESCRIPTORS[UIScene_LeaderboardsMenu::NUM_LEADERBOARDS][4] = {
{
UIScene_LeaderboardsMenu::LeaderboardDescriptor( 4, true, IDS_LEADERBOARD_TRAVELLING_PEACEFUL), // Travelling Peaceful
UIScene_LeaderboardsMenu::LeaderboardDescriptor( 4, true, IDS_LEADERBOARD_TRAVELLING_EASY), // Travelling Easy
UIScene_LeaderboardsMenu::LeaderboardDescriptor( 4, true, IDS_LEADERBOARD_TRAVELLING_NORMAL), // Travelling Normal
UIScene_LeaderboardsMenu::LeaderboardDescriptor( 4, true, IDS_LEADERBOARD_TRAVELLING_HARD), // Travelling Hard
},
{
UIScene_LeaderboardsMenu::LeaderboardDescriptor( 7, false, IDS_LEADERBOARD_MINING_BLOCKS_PEACEFUL), // Mining Peaceful
UIScene_LeaderboardsMenu::LeaderboardDescriptor( 7, false, IDS_LEADERBOARD_MINING_BLOCKS_EASY), // Mining Easy
UIScene_LeaderboardsMenu::LeaderboardDescriptor( 7, false, IDS_LEADERBOARD_MINING_BLOCKS_NORMAL), // Mining Normal
UIScene_LeaderboardsMenu::LeaderboardDescriptor( 7, false, IDS_LEADERBOARD_MINING_BLOCKS_HARD), // Mining Hard
},
{
UIScene_LeaderboardsMenu::LeaderboardDescriptor( 6, false, IDS_LEADERBOARD_FARMING_PEACEFUL), // Farming Peaceful
UIScene_LeaderboardsMenu::LeaderboardDescriptor( 6, false, IDS_LEADERBOARD_FARMING_EASY), // Farming Easy
UIScene_LeaderboardsMenu::LeaderboardDescriptor( 6, false, IDS_LEADERBOARD_FARMING_NORMAL), // Farming Normal
UIScene_LeaderboardsMenu::LeaderboardDescriptor( 6, false, IDS_LEADERBOARD_FARMING_HARD), // Farming Hard
},
{
UIScene_LeaderboardsMenu::LeaderboardDescriptor( 0, false, -1), //
UIScene_LeaderboardsMenu::LeaderboardDescriptor( 7, false, IDS_LEADERBOARD_KILLS_EASY), // Kills Easy
UIScene_LeaderboardsMenu::LeaderboardDescriptor( 7, false, IDS_LEADERBOARD_KILLS_NORMAL), // Kills Normal
UIScene_LeaderboardsMenu::LeaderboardDescriptor( 7, false, IDS_LEADERBOARD_KILLS_HARD), // Kills Hard
},
};
UIScene_LeaderboardsMenu::UIScene_LeaderboardsMenu(int iPad, void *initData, UILayer *parentLayer)
: UIScene(iPad, parentLayer), m_interface(LeaderboardManager::Instance())
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_bReady=false;
m_bPopulatedOnce = false;
m_newTop = m_newSel = -1;
m_isProcessingStatsRead = false;
// Ignore input until we're retrieved stats, or functions will be called in here after we've backed out of the scene
m_bIgnoreInput=true;
// Alert the app the we want to be informed of ethernet connections
app.SetLiveLinkRequired( true );
//GetFriends();
m_currentLeaderboard = 0;
m_currentDifficulty = 2;
SetLeaderboardHeader();
m_currentFilter = LeaderboardManager::eFM_Friends;
wchar_t filterBuffer[40];
swprintf(filterBuffer, 40, L"%ls%ls", app.GetString(IDS_LEADERBOARD_FILTER), app.GetString(IDS_LEADERBOARD_FILTER_FRIENDS));
m_labelFilter.init(filterBuffer);
wchar_t entriesBuffer[40];
swprintf(entriesBuffer, 40, L"%ls%i", app.GetString(IDS_LEADERBOARD_ENTRIES), 0);
m_labelEntries.init(entriesBuffer);
ReadStats(-1);
#if ( defined __PS3__ || defined __ORBIS__ || defined __PSVITA__ )
addTimer( PLAYER_ONLINE_TIMER_ID, PLAYER_ONLINE_TIMER_TIME );
#endif
}
UIScene_LeaderboardsMenu::~UIScene_LeaderboardsMenu()
{
// Alert the app the we no longer want to be informed of ethernet connections
app.SetLiveLinkRequired( false );
}
void UIScene_LeaderboardsMenu::updateTooltips()
{
int iTooltipFriendRequest=-1;
int iTooltipGamerCardOrProfile=-1;
#ifdef _DURANGO
//if( m_leaderboard.m_entries.size() > 0 )
if(m_leaderboard.m_totalEntryCount > 0)
{
unsigned int selection = m_newSel;
// If the selected user is me, don't show Send Friend Request, and show the gamer profile, not the gamer card
// Check that the index is actually within range of the data we've got before accessing the m_leaderboard.m_entries array
int idx = selection - GetEntryStartIndex();
if( ( idx < 0 ) || ( idx >= m_leaderboard.m_entries.size() ) )
{
return;
}
if(m_leaderboard.m_entries[idx].m_bPlayer)
{
iTooltipGamerCardOrProfile=IDS_TOOLTIPS_VIEW_GAMERPROFILE;
}
else
{
iTooltipGamerCardOrProfile=IDS_TOOLTIPS_VIEW_GAMERCARD;
#ifdef _XBOX
// if we're on the friends filter, then don't show the Send Friend Request
if(!m_currentFilter == LeaderboardManager::eFM_Friends)
#endif
{
// check the entry we're on
if( m_leaderboard.m_entries.size() > 0 )
{
if( selection >= GetEntryStartIndex() &&
selection < (GetEntryStartIndex() + m_leaderboard.m_entries.size()) )
{
#ifdef _XBOX
if( (m_leaderboard.m_entries[selection - (m_leaderboard.m_entryStartIndex-1)].m_bFriend==false)
&& (m_leaderboard.m_entries[selection - (m_leaderboard.m_entryStartIndex-1)].m_bRequestedFriend==false))
#endif
{
iTooltipFriendRequest=IDS_TOOLTIPS_SEND_FRIEND_REQUEST;
}
}
}
}
}
}
#endif
ui.SetTooltips(m_iPad, iTooltipFriendRequest, IDS_TOOLTIPS_BACK, IDS_TOOLTIPS_CHANGE_FILTER, iTooltipGamerCardOrProfile);
}
void UIScene_LeaderboardsMenu::updateComponents()
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,!app.GetGameStarted());
m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
}
wstring UIScene_LeaderboardsMenu::getMoviePath()
{
return L"LeaderboardMenu";
}
void UIScene_LeaderboardsMenu::tick()
{
UIScene::tick();
m_interface.tick();
}
void UIScene_LeaderboardsMenu::handleReload()
{
// We don't allow this in splitscreen, so just go back
navigateBack();
}
void UIScene_LeaderboardsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
{
if(m_bIgnoreInput && key != ACTION_MENU_CANCEL) return;
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
// If this is not a press, do not action
if (!pressed) return;
/*app.DebugPrintf(
" m_newSel = %i [bottomId] = %i [topId] = %i, [size] = %i\n",
m_newSel,
m_leaderboard.m_entries.size() == 0 ? 0 : m_leaderboard.m_entries[m_leaderboard.m_entries.size()-1].m_row,
GetEntryStartIndex(),
m_leaderboard.m_entries.size()
);*/
switch(key)
{
case ACTION_MENU_CANCEL:
if(pressed)
{
navigateBack();
handled = true;
}
break;
case ACTION_MENU_UP:
--m_newSel;
if(m_newSel<0)m_newSel = 0;
sendInputToMovie(key, repeat, pressed, released);
break;
case ACTION_MENU_DOWN:
++m_newSel;
if(m_newSel>=m_leaderboard.m_totalEntryCount) m_newSel = m_leaderboard.m_totalEntryCount - 1;
sendInputToMovie(key, repeat, pressed, released);
break;
case ACTION_MENU_LEFT_SCROLL:
case ACTION_MENU_RIGHT_SCROLL:
{
//Do nothing if a stats read is currently in progress, otherwise the system complains about to many read requests
if( pressed && m_bPopulatedOnce && LeaderboardManager::Instance()->isIdle() )
{
//CD - Added for audio
ui.PlayUISFX(eSFX_Scroll);
if( key == ACTION_MENU_RIGHT_SCROLL )
{
++m_currentDifficulty;
if( m_currentDifficulty == 4 )
m_currentDifficulty = 0;
if( m_currentLeaderboard == LEADERBOARD_KILLS_POSITION && m_currentDifficulty == 0 )
m_currentDifficulty = 1;
}
else
{
if( m_currentDifficulty == 0 )
m_currentDifficulty = 4;
--m_currentDifficulty;
if( m_currentLeaderboard == LEADERBOARD_KILLS_POSITION && m_currentDifficulty == 0 )
m_currentDifficulty = 3;
}
SetLeaderboardHeader();
ReadStats(-1);
ui.PlayUISFX(eSFX_Press);
}
handled = true;
}
break;
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
{
//Do nothing if a stats read is currently in progress, otherwise the system complains about to many read requests
if ( pressed && m_bPopulatedOnce && LeaderboardManager::Instance()->isIdle() )
{
//CD - Added for audio
ui.PlayUISFX(eSFX_Scroll);
m_bReady=false;
if(key == ACTION_MENU_RIGHT)
{
++m_currentLeaderboard;
if( m_currentLeaderboard == NUM_LEADERBOARDS )
m_currentLeaderboard = 0;
}
else
{
if( m_currentLeaderboard == 0 )
m_currentLeaderboard = NUM_LEADERBOARDS;
--m_currentLeaderboard;
}
if( m_currentLeaderboard == LEADERBOARD_KILLS_POSITION && m_currentDifficulty == 0 )
m_currentDifficulty = 1;
SetLeaderboardHeader();
ReadStats(-1);
ui.PlayUISFX(eSFX_Press);
}
handled = true;
}
break;
case ACTION_MENU_PAGEUP:
case ACTION_MENU_PAGEDOWN:
{
//Do nothing if a stats read is currently in progress, otherwise the system complains about to many read requests
if( pressed && m_bPopulatedOnce && LeaderboardManager::Instance()->isIdle() )
{
//CD - Added for audio
ui.PlayUISFX(eSFX_Scroll);
if( m_leaderboard.m_totalEntryCount <= 10 )
break;
sendInputToMovie(key, repeat, pressed, released);
#if 0
if( key == ACTION_MENU_PAGEUP )
{
m_newTop = m_listGamers.GetTopItem() - 10;
if( m_newTop < 0 )
m_newTop = 0;
m_newSel = m_newTop;
}
else
{
m_newTop = m_listGamers.GetTopItem() + 10;
if( m_newTop+10 > (int)m_leaderboard.m_totalEntryCount )
{
m_newTop = m_leaderboard.m_totalEntryCount - 10;
if( m_newTop < 0 )
m_newTop = 0;
}
m_newSel = m_newTop;
}
#endif
}
handled = true;
}
break;
case ACTION_MENU_X:
{
//Do nothing if a stats read is currently in progress, otherwise the system complains about to many read requests
if( pressed && m_bPopulatedOnce && LeaderboardManager::Instance()->isIdle() )
{
//CD - Added for audio
ui.PlayUISFX(eSFX_Scroll);
switch( m_currentFilter )
{
case LeaderboardManager::eFM_Friends:
{
m_currentFilter = LeaderboardManager::eFM_MyScore;
wchar_t filterBuffer[40];
swprintf(filterBuffer, 40, L"%ls%ls", app.GetString(IDS_LEADERBOARD_FILTER), app.GetString(IDS_LEADERBOARD_FILTER_MYSCORE));
m_labelFilter.setLabel(filterBuffer);
}
break;
case LeaderboardManager::eFM_MyScore:
{
m_currentFilter = LeaderboardManager::eFM_TopRank;
wchar_t filterBuffer[40];
swprintf(filterBuffer, 40, L"%ls%ls", app.GetString(IDS_LEADERBOARD_FILTER), app.GetString(IDS_LEADERBOARD_FILTER_OVERALL));
m_labelFilter.setLabel(filterBuffer);
}
break;
case LeaderboardManager::eFM_TopRank:
{
m_currentFilter = LeaderboardManager::eFM_Friends;
wchar_t filterBuffer[40];
swprintf(filterBuffer, 40, L"%ls%ls", app.GetString(IDS_LEADERBOARD_FILTER), app.GetString(IDS_LEADERBOARD_FILTER_FRIENDS));
m_labelFilter.setLabel(filterBuffer);
}
break;
}
ReadStats(-1);
ui.PlayUISFX(eSFX_Press);
}
handled = true;
}
break;
case ACTION_MENU_Y:
{
#ifdef _DURANGO
//Show gamercard
//if( m_leaderboard.m_entries.size() > 0 )
if(m_leaderboard.m_totalEntryCount > 0)
{
unsigned int selection = m_newSel;
if( selection >= GetEntryStartIndex() &&
selection < (GetEntryStartIndex() + m_leaderboard.m_entries.size()) )
{
PlayerUID uid = m_leaderboard.m_entries[selection - GetEntryStartIndex()].m_xuid;
if( uid != INVALID_XUID )
{
ProfileManager.ShowProfileCard(ProfileManager.GetLockedProfile(),uid);
ui.PlayUISFX(eSFX_Press);
}
}
}
#endif
handled = true;
}
break;
case ACTION_MENU_A:
{
#ifdef _DURANGO
//Send friend request if the filter mode is not friend, and they're not a friend or a pending friend
#ifdef _XBOX
if( m_currentFilter != LeaderboardManager::eFM_Friends )
#endif
{
if( m_leaderboard.m_entries.size() > 0 )
{
unsigned int selection = m_newSel;
if( selection >= GetEntryStartIndex() &&
selection < (GetEntryStartIndex() + m_leaderboard.m_entries.size()) )
{
//If not the player and neither currently a friend or requested to be a friend
if( !m_leaderboard.m_entries[selection - GetEntryStartIndex()].m_bPlayer
#ifdef _XBOX
&& !m_leaderboard.m_entries[selection - (m_leaderboard.m_entryStartIndex-1) ].m_bFriend
&& !m_leaderboard.m_entries[selection - (m_leaderboard.m_entryStartIndex-1) ].m_bRequestedFriend
#endif
)
{
PlayerUID xuid = m_leaderboard.m_entries[selection - GetEntryStartIndex()].m_xuid;
if( xuid != INVALID_XUID )
{
ProfileManager.ShowAddFriend(m_iPad,xuid);
ui.PlayUISFX(eSFX_Press);
}
}
}
}
}
#endif
handled = true;
}
break;
}
}
void UIScene_LeaderboardsMenu::ReadStats(int startIndex)
{
//If startIndex == -1, then use default values
if( startIndex == -1 )
{
m_newEntryIndex = 1;
m_newReadSize = READ_SIZE;
m_newEntriesCount = 0;
m_leaderboard.m_totalEntryCount = 0;
m_listEntries.clearList();
}
else
{
m_newEntryIndex = (unsigned int)startIndex;
// m_newReadSize = min((int)READ_SIZE, (int)m_leaderboard.m_totalEntryCount-(startIndex-1));
}
//app.DebugPrintf("Requesting stats read %d - %d - %d\n", m_currentLeaderboard, startIndex == -1 ? m_currentFilter : LeaderboardManager::eFM_TopRank, m_currentDifficulty);
LeaderboardManager::EFilterMode filtermode;
if ( m_currentFilter == LeaderboardManager::eFM_MyScore
|| m_currentFilter == LeaderboardManager::eFM_TopRank )
{
filtermode = (startIndex == -1 ? m_currentFilter : LeaderboardManager::eFM_TopRank);
}
else
{
// 4J-JEV: Friends filter shouldn't switch to toprank.
filtermode = m_currentFilter;
}
switch (filtermode)
{
case LeaderboardManager::eFM_TopRank:
{
m_interface.ReadStats_TopRank(
this,
m_currentDifficulty, (LeaderboardManager::EStatsType) m_currentLeaderboard,
m_newEntryIndex, m_newReadSize
);
}
break;
case LeaderboardManager::eFM_MyScore:
{
PlayerUID uid;
ProfileManager.GetXUID(ProfileManager.GetPrimaryPad(),&uid, true);
m_interface.ReadStats_MyScore( this,
m_currentDifficulty, (LeaderboardManager::EStatsType) m_currentLeaderboard,
uid /*ignored on PS3*/,
m_newReadSize
);
}
break;
case LeaderboardManager::eFM_Friends:
{
PlayerUID uid;
ProfileManager.GetXUID(ProfileManager.GetPrimaryPad(),&uid, true);
m_interface.ReadStats_Friends( this,
m_currentDifficulty, (LeaderboardManager::EStatsType) m_currentLeaderboard,
uid /*ignored on PS3*/,
m_newEntryIndex, m_newReadSize
);
}
break;
}
//Show the loading message
m_labelInfo.setLabel(app.GetString(IDS_LEADERBOARD_LOADING));
m_labelInfo.setVisible(true);
}
bool UIScene_LeaderboardsMenu::OnStatsReadComplete(LeaderboardManager::eStatsReturn retIn, int numResults, LeaderboardManager::ViewOut results)
{
//CScene_Leaderboards* scene = reinterpret_cast<CScene_Leaderboards*>(userdata);
m_isProcessingStatsRead = true;
//bool noResults = LeaderboardManager::Instance()->GetStatsState() != XboxLeaderboardManager::eStatsState_Ready;
bool ret;
//app.DebugPrintf("Leaderboards read %d stats\n", numResults);
m_numStats = numResults;
m_stats = results;
ret = RetrieveStats();
//else LeaderboardManager::Instance()->SetStatsRetrieved(false);
PopulateLeaderboard(retIn);
updateTooltips();
m_isProcessingStatsRead = false;
// allow user input now
m_bIgnoreInput=false;
return ret;
}
bool UIScene_LeaderboardsMenu::RetrieveStats()
{
if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_DebugLeaderboards)))
{
m_leaderboard.m_totalEntryCount = NUM_ENTRIES;
m_leaderboard.m_numColumns = LEADERBOARD_DESCRIPTORS[m_currentLeaderboard][m_currentDifficulty].m_columnCount;
//For each entry in the leaderboard
for(unsigned int entryIndex=0; entryIndex < NUM_ENTRIES; entryIndex++)
{
m_leaderboard.m_entries.push_back(LeaderboardEntry());
m_leaderboard.m_entries[entryIndex].m_xuid = INVALID_XUID;
m_leaderboard.m_entries[entryIndex].m_row = entryIndex;
m_leaderboard.m_entries[entryIndex].m_rank = entryIndex+1;
swprintf(m_leaderboard.m_entries[entryIndex].m_wcRank, 12, L"12345678");//(int)m_leaderboard.m_entries[entryIndex].m_rank);
swprintf(m_leaderboard.m_entries[entryIndex].m_gamerTag, 17, L"WWWWWWWWWWWWWWWW");
//m_leaderboard.m_entries[entryIndex].m_locale = (entryIndex % 37) + 1;
bool isDistanceLeaderboard = LEADERBOARD_DESCRIPTORS[m_currentLeaderboard][m_currentDifficulty].m_isDistanceLeaderboard;
for( unsigned int i=0 ; i<m_leaderboard.m_numColumns ; i++ )
{
if( !isDistanceLeaderboard )
{
m_leaderboard.m_entries[entryIndex].m_columns[i] = USHRT_MAX;
swprintf(m_leaderboard.m_entries[entryIndex].m_wcColumns[i], 12, L"%u", m_leaderboard.m_entries[entryIndex].m_columns[i]);
}
else
{
m_leaderboard.m_entries[entryIndex].m_columns[i] = UINT_MAX;
swprintf(m_leaderboard.m_entries[entryIndex].m_wcColumns[i], 12, L"%.1fkm", ((float)m_leaderboard.m_entries[entryIndex].m_columns[i])/100.f/1000.f);
}
}
m_leaderboard.m_entries[entryIndex].m_bPlayer = (entryIndex == 0);
m_leaderboard.m_entries[entryIndex].m_bOnline = (entryIndex != 0);
m_leaderboard.m_entries[entryIndex].m_bFriend = (entryIndex != 0);
m_leaderboard.m_entries[entryIndex].m_bRequestedFriend = false;
}
//LeaderboardManager::Instance()->SetStatsRetrieved(true);
m_newEntryIndex = 0;
m_newEntriesCount = NUM_ENTRIES;
return true;
}
//assert( LeaderboardManager::Instance()->GetStats() != NULL );
//PXUSER_STATS_READ_RESULTS stats = LeaderboardManager::Instance()->GetStats();
//if( m_currentFilter == LeaderboardManager::eFM_Friends ) LeaderboardManager::Instance()->SortFriendStats();
bool isDistanceLeaderboard = LEADERBOARD_DESCRIPTORS[m_currentLeaderboard][m_currentDifficulty].m_isDistanceLeaderboard;
m_newEntriesCount = m_stats.m_numQueries;
// First read
if( m_leaderboard.m_totalEntryCount == 0 )
{
m_leaderboard.m_entries.clear();
#if _DURANGO
m_leaderboard.m_totalEntryCount = m_numStats;
#else
m_leaderboard.m_totalEntryCount = (m_currentFilter == LeaderboardManager::eFM_Friends) ? m_newEntriesCount : m_numStats;
#endif
if( m_leaderboard.m_totalEntryCount == 0 || m_newEntriesCount == 0 )
{
//LeaderboardManager::Instance()->SetStatsRetrieved(false);
return false;
}
m_leaderboard.m_numColumns = m_stats.m_queries[0].m_statsSize;
for( unsigned int entryIndex=0 ; entryIndex < m_newEntriesCount; ++entryIndex )
{
m_leaderboard.m_entries.push_back(LeaderboardEntry());
CopyLeaderboardEntry(&(m_stats.m_queries[entryIndex]), entryIndex, isDistanceLeaderboard);
}
m_newEntryIndex = 0;
// Clear these values so that we know whether or not they are set in the next block
m_newTop = -1;
m_newSel = -1;
// If the filter mode is "My Score" then centre the list around the entries and select the player's score
if( m_currentFilter == LeaderboardManager::eFM_MyScore)
{
//Centre the leaderboard list on the entries
m_newTop = GetEntryStartIndex();
//Select the player entry
for( unsigned int i = GetEntryStartIndex(); i< GetEntryStartIndex() + m_leaderboard.m_entries.size(); ++i )
{
if( m_leaderboard.m_entries[i - GetEntryStartIndex()].m_bPlayer )
{
m_newSel = i; // this might be off the screen!
// and reposition the top one
if(m_newSel-m_newTop>9)
{
m_newTop=m_newSel-9;
}
break;
}
}
}
// If not set, default to start index
if (m_newSel < 0) m_newTop = m_newSel = GetEntryStartIndex();
}
// Additional read
else
{
if(m_newEntryIndex < GetEntryStartIndex() && m_newEntryIndex == 1)
{
// If we're at the top the new entries count is incorrect, so amend
m_newEntriesCount = GetEntryStartIndex();
}
bool deleteFront = false;
bool deleteBack = false;
bool trim = m_leaderboard.m_entries.size() + m_newEntriesCount >= NUM_ENTRIES;
unsigned int insertPosition = 0;
// If the first new entry is at a smaller index than the current first entry
if(m_newEntryIndex < GetEntryStartIndex())
{
insertPosition = 0;
if (trim) deleteBack = true;
}
else
{
insertPosition = m_leaderboard.m_entries.size();
if (trim) deleteFront = true;
}
m_newEntryIndex = insertPosition;
// Copy results to entries list
for( unsigned int i=0 ; i < m_newEntriesCount ; ++i )
{
m_leaderboard.m_entries.insert(m_leaderboard.m_entries.begin() + insertPosition, LeaderboardEntry());
CopyLeaderboardEntry(&(m_stats.m_queries[i]), insertPosition, isDistanceLeaderboard);
insertPosition++;
}
if (deleteFront)
{
// Delete front x entries
m_leaderboard.m_entries.erase(m_leaderboard.m_entries.begin(), m_leaderboard.m_entries.begin() + READ_SIZE);
m_newEntryIndex -= m_newReadSize;
}
else if (deleteBack)
{
// Delete back x entries
m_leaderboard.m_entries.erase(m_leaderboard.m_entries.end() - READ_SIZE, m_leaderboard.m_entries.end());
}
}
return true;
}
void UIScene_LeaderboardsMenu::CopyLeaderboardEntry(LeaderboardManager::ReadScore *statsRow, int leaderboardEntryIndex, bool isDistanceLeaderboard)
{
LeaderboardEntry* leaderboardEntry = &(m_leaderboard.m_entries[leaderboardEntryIndex]);
ZeroMemory(leaderboardEntry, sizeof(LeaderboardEntry));
leaderboardEntry->m_xuid = statsRow->m_uid;
// Copy the rank
leaderboardEntry->m_rank = statsRow->m_rank;
DWORD displayRank = leaderboardEntry->m_rank;
if(displayRank > 9999999) displayRank = 9999999;
swprintf(leaderboardEntry->m_wcRank, 12, L"%u", displayRank);
leaderboardEntry->m_idsErrorMessage = statsRow->m_idsErrorMessage;
// Build a row ID
if (m_currentFilter == LeaderboardManager::eFM_Friends)
{
// If friends don't ID rows by rank
leaderboardEntry->m_row = leaderboardEntryIndex;
}
else
{
leaderboardEntry->m_row = statsRow->m_rank - 1;
if (leaderboardEntryIndex > 0) {
// Check this row ID (/rank) against the last one, it might be the same
// (this happens on PS3 when players have the same score, i.e. if they share 76th position there'll be two rank 76
// and the following entry will be rank 78)
LeaderboardEntry* prevEntry = &(m_leaderboard.m_entries[leaderboardEntryIndex - 1]);
if (leaderboardEntry->m_row <= prevEntry->m_row)
{
leaderboardEntry->m_row = prevEntry->m_row + 1;
}
}
}
#ifdef __PS3__
// m_name can be unicode characters somehow for Japan - should use m_onlineID
wstring wstr=convStringToWstring(statsRow->m_uid.getOnlineID());
swprintf(leaderboardEntry->m_gamerTag, XUSER_NAME_SIZE, L"%ls",wstr.c_str());
#else
memcpy(leaderboardEntry->m_gamerTag, statsRow->m_name.data(), statsRow->m_name.size() * sizeof(wchar_t));
#endif
// Copy the other columns
for( unsigned int i=0 ; i<statsRow->m_statsSize ; i++ )
{
leaderboardEntry->m_columns[i] = statsRow->m_statsData[i];
ZeroMemory(leaderboardEntry->m_wcColumns[i],12*sizeof(WCHAR));
if( !isDistanceLeaderboard )
{
DWORD displayValue = leaderboardEntry->m_columns[i];
if(displayValue > 99999) displayValue = 99999;
swprintf(leaderboardEntry->m_wcColumns[i], 12, L"%u",displayValue);
#ifdef _DEBUG
//app.DebugPrintf("Value - %d\n",leaderboardEntry->m_columns[i]);
#endif
}
else
{
// check how many digits we have
int iDigitC=0;
unsigned int uiVal=leaderboardEntry->m_columns[i];
// uiVal=0xFFFFFFFF;
// leaderboardEntry->m_columns[i-1]=uiVal;
while(uiVal!=0)
{
uiVal/=10;
iDigitC++;
}
#ifdef _DEBUG
//app.DebugPrintf("Value - %d\n",leaderboardEntry->m_columns[i]);
#endif
if(iDigitC<4)
{
// m
swprintf(leaderboardEntry->m_wcColumns[i], 12, L"%um", leaderboardEntry->m_columns[i]);
#ifdef _DEBUG
//app.DebugPrintf("Display - %um\n", leaderboardEntry->m_columns[i]);
#endif
}
else if(iDigitC<8)
{
// km with a .X
swprintf(leaderboardEntry->m_wcColumns[i], 12, L"%.1fkm", ((float)leaderboardEntry->m_columns[i])/1000.f);
#ifdef _DEBUG
//app.DebugPrintf("Display - %.1fkm\n", ((float)leaderboardEntry->m_columns[i])/1000.f);
#endif
}
else
{
// bigger than that, so no decimal point
swprintf(leaderboardEntry->m_wcColumns[i], 12, L"%.0fkm", ((float)leaderboardEntry->m_columns[i])/1000.f);
#ifdef _DEBUG
//app.DebugPrintf("Display - %.0fkm\n", ((float)leaderboardEntry->m_columns[i])/1000.f);
#endif
}
}
}
#ifdef _DURANGO
//Is the player
PlayerUID myXuid;
ProfileManager.GetXUID(ProfileManager.GetPrimaryPad(),&myXuid,true);
if( statsRow->m_uid == myXuid )
{
leaderboardEntry->m_bPlayer = true;
leaderboardEntry->m_bOnline = false;
leaderboardEntry->m_bFriend = false;
leaderboardEntry->m_bRequestedFriend = false;
}
else
{
leaderboardEntry->m_bPlayer = false;
leaderboardEntry->m_bOnline = false;
leaderboardEntry->m_bFriend = false;
leaderboardEntry->m_bRequestedFriend = false;
#ifdef _XBOX
//Check for friend status
for( unsigned int friendIndex=0 ; friendIndex<m_numFriends ; ++friendIndex )
{
if( m_friends[friendIndex].xuid == statsRow->m_uid )
{
if( ( m_friends[friendIndex].dwFriendState & ( XONLINE_FRIENDSTATE_FLAG_SENTREQUEST | XONLINE_FRIENDSTATE_FLAG_RECEIVEDREQUEST ) ) == 0 )
{
//Is friend, might be online
leaderboardEntry->m_bFriend = true;
leaderboardEntry->m_bOnline = ( m_friends[friendIndex].dwFriendState & XONLINE_FRIENDSTATE_FLAG_ONLINE );
leaderboardEntry->m_bRequestedFriend = false;
}
else
{
//Friend request sent but not accepted yet
leaderboardEntry->m_bOnline = false;
leaderboardEntry->m_bFriend = false;
leaderboardEntry->m_bRequestedFriend = true;
}
break;
}
}
#endif
}
#endif
}
void UIScene_LeaderboardsMenu::PopulateLeaderboard(LeaderboardManager::eStatsReturn ret)
{
int iValidSlots=SetLeaderboardTitleIcons();
if( ret == LeaderboardManager::eStatsReturn_Success && m_leaderboard.m_totalEntryCount > 0 )
{
m_listEntries.setupTitles( app.GetString( IDS_LEADERBOARD_RANK ), app.GetString( IDS_LEADERBOARD_GAMERTAG ) );
//Update entries display
wchar_t entriesBuffer[40];
if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_DebugLeaderboards)))
{
swprintf(entriesBuffer, 40, L"%ls12345678", app.GetString(IDS_LEADERBOARD_ENTRIES));
}
else
{
swprintf(entriesBuffer, 40, L"%ls%i", app.GetString(IDS_LEADERBOARD_ENTRIES), m_leaderboard.m_totalEntryCount);
}
m_labelEntries.setLabel(entriesBuffer);
m_labelInfo.setLabel(L"");
m_labelInfo.setVisible( false );
m_listEntries.initLeaderboard(m_newSel, m_leaderboard.m_totalEntryCount, LEADERBOARD_DESCRIPTORS[m_currentLeaderboard][m_currentDifficulty].m_columnCount);
int startIndex = m_newEntryIndex;
int entryCount = m_newEntriesCount;
for(DWORD i = startIndex; i < (startIndex + entryCount); ++i)
{
bool isLast = i == ((startIndex + entryCount) - 1);
int idsErrorMessage = m_leaderboard.m_entries[i].m_idsErrorMessage;
if (idsErrorMessage > 0)
{
m_listEntries.addDataSet(
isLast,
m_leaderboard.m_entries[i].m_row,
m_leaderboard.m_entries[i].m_rank,
m_leaderboard.m_entries[i].m_gamerTag,
true, // 4J-JEV: Has error message to display.
app.GetString(idsErrorMessage),
L"", L"", L"", L"", L"", L""
);
}
else
{
m_listEntries.addDataSet(
isLast,
m_leaderboard.m_entries[i].m_row,
m_leaderboard.m_entries[i].m_rank,
m_leaderboard.m_entries[i].m_gamerTag,
// 4J-TomK | The bDisplayMessage Flag defines if Leaderboard Data should be
// displayed (false) or if a specific message (true - when data is private for example)
// should be displayed. The message itself should be passed on in col0!
false,
m_leaderboard.m_entries[i].m_wcColumns[0],
m_leaderboard.m_entries[i].m_wcColumns[1],
m_leaderboard.m_entries[i].m_wcColumns[2],
m_leaderboard.m_entries[i].m_wcColumns[3],
m_leaderboard.m_entries[i].m_wcColumns[4],
m_leaderboard.m_entries[i].m_wcColumns[5],
m_leaderboard.m_entries[i].m_wcColumns[6]
);
}
}
}
else
{
m_listEntries.setupTitles( L"", L"" );
//Update entries display (to zero)
wchar_t entriesBuffer[40];
swprintf(entriesBuffer, 40, L"%ls0", app.GetString(IDS_LEADERBOARD_ENTRIES));
m_labelEntries.setLabel(entriesBuffer);
//Show the no results message
#if !(defined(_XBOX) || defined(_WINDOWS64)) // 4J Stu - Temp to get the win build running, but so we check this for other platforms
if (ret == LeaderboardManager::eStatsReturn_NetworkError)
m_labelInfo.setLabel(app.GetString(IDS_ERROR_NETWORK));
else
#endif
m_labelInfo.setLabel(app.GetString(IDS_LEADERBOARD_NORESULTS));
m_labelInfo.setVisible(true);
}
m_bPopulatedOnce = true;
}
void UIScene_LeaderboardsMenu::SetLeaderboardHeader()
{
m_labelLeaderboard.setLabel(app.GetString(LEADERBOARD_DESCRIPTORS[m_currentLeaderboard][m_currentDifficulty].m_title));
}
int UIScene_LeaderboardsMenu::SetLeaderboardTitleIcons()
{
int iValidIcons=0;
for(int i=0;i<7;i++)
{
if(TitleIcons[m_currentLeaderboard][i]==0)
{
//m_pHTitleIconSlots[i]->SetShow(FALSE);
}
else
{
iValidIcons++;
m_listEntries.setColumnIcon(i,TitleIcons[m_currentLeaderboard][i]);
}
}
return iValidIcons;
}
void UIScene_LeaderboardsMenu::customDraw(IggyCustomDrawCallbackRegion *region)
{
int slotId = -1;
swscanf((wchar_t*)region->name,L"slot_%d",&slotId);
if (slotId == -1)
{
//app.DebugPrintf("This is not the control we are looking for\n");
}
else
{
shared_ptr<ItemInstance> item = shared_ptr<ItemInstance>( new ItemInstance(TitleIcons[m_currentLeaderboard][slotId], 1, 0) );
customDrawSlotControl(region,m_iPad,item,1.0f,false,false);
}
}
void UIScene_LeaderboardsMenu::handleSelectionChanged(F64 selectedId)
{
ui.PlayUISFX(eSFX_Focus);
m_newSel = (int)selectedId;
updateTooltips();
}
// Handle a request from Iggy for more data
void UIScene_LeaderboardsMenu::handleRequestMoreData(F64 startIndex, bool up)
{
unsigned int item = (int)startIndex;
if( m_leaderboard.m_totalEntryCount > 0 && (item+1) < GetEntryStartIndex() )
{
if( LeaderboardManager::Instance()->isIdle() )
{
int readIndex = (GetEntryStartIndex() + 1) - READ_SIZE;
if( readIndex <= 0 )
readIndex = 1;
assert( readIndex >= 1 && readIndex <= (int)m_leaderboard.m_totalEntryCount );
ReadStats(readIndex);
}
}
else if( m_leaderboard.m_totalEntryCount > 0 && (item+1) >= (GetEntryStartIndex() + m_leaderboard.m_entries.size()) )
{
if( LeaderboardManager::Instance()->isIdle() )
{
int readIndex = (GetEntryStartIndex() + 1) + m_leaderboard.m_entries.size();
assert( readIndex >= 1 && readIndex <= (int)m_leaderboard.m_totalEntryCount );
ReadStats(readIndex);
}
}
}
void UIScene_LeaderboardsMenu::handleTimerComplete(int id)
{
#if ( defined __PS3__ || defined __ORBIS__ || defined __PSVITA__)
switch(id)
{
case PLAYER_ONLINE_TIMER_ID:
#ifndef _WINDOWS64
if(ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad())==false)
{
// check the player hasn't gone offline
// If they have, bring up the PSN warning and exit from the leaderboards
unsigned int uiIDA[1];
uiIDA[0]=IDS_OK;
C4JStorage::EMessageResult result = ui.RequestErrorMessage( IDS_CONNECTION_LOST, g_NetworkManager.CorrectErrorIDS(IDS_CONNECTION_LOST_LIVE_NO_EXIT), uiIDA,1,ProfileManager.GetPrimaryPad(),UIScene_LeaderboardsMenu::ExitLeaderboards,this);
}
#endif
break;
}
#endif
}
int UIScene_LeaderboardsMenu::ExitLeaderboards(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
UIScene_LeaderboardsMenu* pClass = (UIScene_LeaderboardsMenu*)pParam;
pClass->navigateBack();
return 0;
}
// Get entry start size, if no entries returns 0
int UIScene_LeaderboardsMenu::GetEntryStartIndex()
{
return m_leaderboard.m_entries.size() == 0 ? 0 : m_leaderboard.m_entries[0].m_row;
}