This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
191 lines
5.3 KiB
C++
191 lines
5.3 KiB
C++
#include "stdafx.h"
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#include "UI.h"
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#include "UIScene_DeathMenu.h"
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#include "IUIScene_PauseMenu.h"
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#include "..\..\Minecraft.h"
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#include "..\..\MultiplayerLocalPlayer.h"
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UIScene_DeathMenu::UIScene_DeathMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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m_buttonRespawn.init(app.GetString(IDS_RESPAWN),eControl_Respawn);
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m_buttonExitGame.init(app.GetString(IDS_EXIT_GAME),eControl_ExitGame);
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m_labelTitle.setLabel(app.GetString(IDS_YOU_DIED));
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m_bIgnoreInput = false;
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Minecraft *pMinecraft = Minecraft::GetInstance();
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if(pMinecraft != NULL && pMinecraft->localgameModes[iPad] != NULL )
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{
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TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[iPad];
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// This just allows it to be shown
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gameMode->getTutorial()->showTutorialPopup(false);
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}
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}
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UIScene_DeathMenu::~UIScene_DeathMenu()
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{
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Minecraft *pMinecraft = Minecraft::GetInstance();
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if(pMinecraft != NULL && pMinecraft->localgameModes[m_iPad] != NULL )
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{
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TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
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// This just allows it to be shown
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gameMode->getTutorial()->showTutorialPopup(true);
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}
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}
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wstring UIScene_DeathMenu::getMoviePath()
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{
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if(app.GetLocalPlayerCount() > 1)
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{
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return L"DeathMenuSplit";
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}
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else
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{
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return L"DeathMenu";
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}
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}
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void UIScene_DeathMenu::updateTooltips()
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{
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ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT);
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}
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void UIScene_DeathMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
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{
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if(m_bIgnoreInput) return;
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ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
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switch(key)
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{
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case ACTION_MENU_CANCEL:
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handled = true;
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break;
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case ACTION_MENU_OK:
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#ifdef __ORBIS__
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case ACTION_MENU_TOUCHPAD_PRESS:
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#endif
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case ACTION_MENU_UP:
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case ACTION_MENU_DOWN:
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sendInputToMovie(key, repeat, pressed, released);
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handled = true;
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break;
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}
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}
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void UIScene_DeathMenu::handlePress(F64 controlId, F64 childId)
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{
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switch((int)controlId)
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{
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case eControl_Respawn:
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m_bIgnoreInput = true;
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app.SetAction(m_iPad,eAppAction_Respawn);
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#ifdef _DURANGO
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//InputManager.SetEnabledGtcButtons(_360_GTC_MENU|_360_GTC_PAUSE|_360_GTC_VIEW);
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#endif
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break;
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case eControl_ExitGame:
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{
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Minecraft *pMinecraft=Minecraft::GetInstance();
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// 4J-PB - fix for #8333 - BLOCKER: If player decides to exit game, then cancels the exit player becomes stuck at game over screen
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//m_bIgnoreInput = true;
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// Check if it's the trial version
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if(ProfileManager.IsFullVersion())
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{
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// is it the primary player exiting?
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if(m_iPad==ProfileManager.GetPrimaryPad())
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{
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UINT uiIDA[3];
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int playTime = -1;
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if( pMinecraft->localplayers[m_iPad] != NULL )
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{
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playTime = (int)pMinecraft->localplayers[m_iPad]->getSessionTimer();
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}
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TelemetryManager->RecordLevelExit(m_iPad, eSen_LevelExitStatus_Failed);
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#if defined (_XBOX_ONE) || defined(__ORBIS__)
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if(g_NetworkManager.IsHost() && StorageManager.GetSaveDisabled())
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{
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uiIDA[0]=IDS_CONFIRM_CANCEL;
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uiIDA[1]=IDS_EXIT_GAME_SAVE;
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uiIDA[2]=IDS_EXIT_GAME_NO_SAVE;
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ui.RequestAlertMessage(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME, uiIDA, 3, m_iPad,&IUIScene_PauseMenu::ExitGameSaveDialogReturned,(LPVOID)GetCallbackUniqueId());
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}
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else
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{
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uiIDA[0]=IDS_CONFIRM_CANCEL;
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uiIDA[1]=IDS_CONFIRM_OK;
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ui.RequestAlertMessage(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME, uiIDA, 2, m_iPad,&IUIScene_PauseMenu::ExitGameDialogReturned,(LPVOID)GetCallbackUniqueId());
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}
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#else
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if(StorageManager.GetSaveDisabled())
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{
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uiIDA[0]=IDS_CONFIRM_CANCEL;
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uiIDA[1]=IDS_CONFIRM_OK;
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ui.RequestAlertMessage(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST, uiIDA, 2, m_iPad,&IUIScene_PauseMenu::ExitGameDialogReturned,(LPVOID)GetCallbackUniqueId());
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}
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else
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{
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if( g_NetworkManager.IsHost() )
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{
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uiIDA[0]=IDS_CONFIRM_CANCEL;
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uiIDA[1]=IDS_EXIT_GAME_SAVE;
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uiIDA[2]=IDS_EXIT_GAME_NO_SAVE;
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ui.RequestAlertMessage(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME, uiIDA, 3, m_iPad,&IUIScene_PauseMenu::ExitGameSaveDialogReturned,(LPVOID)GetCallbackUniqueId());
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}
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else
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{
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uiIDA[0]=IDS_CONFIRM_CANCEL;
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uiIDA[1]=IDS_CONFIRM_OK;
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ui.RequestAlertMessage(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME, uiIDA, 2, m_iPad,&IUIScene_PauseMenu::ExitGameDialogReturned,(LPVOID)GetCallbackUniqueId());
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}
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}
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#endif
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}
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else
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{
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TelemetryManager->RecordLevelExit(m_iPad, eSen_LevelExitStatus_Failed);
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// just exit the player
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app.SetAction(m_iPad,eAppAction_ExitPlayer);
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}
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}
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else
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{
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// is it the primary player exiting?
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if(m_iPad==ProfileManager.GetPrimaryPad())
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{
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TelemetryManager->RecordLevelExit(m_iPad, eSen_LevelExitStatus_Failed);
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// adjust the trial time played
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ui.ReduceTrialTimerValue();
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// exit the level
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UINT uiIDA[2];
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uiIDA[0]=IDS_CONFIRM_CANCEL;
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uiIDA[1]=IDS_CONFIRM_OK;
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ui.RequestAlertMessage(IDS_EXIT_GAME, IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST, uiIDA, 2, m_iPad,&IUIScene_PauseMenu::ExitGameDialogReturned,(LPVOID)GetCallbackUniqueId());
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}
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else
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{
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TelemetryManager->RecordLevelExit(m_iPad, eSen_LevelExitStatus_Failed);
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// just exit the player
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app.SetAction(m_iPad,eAppAction_ExitPlayer);
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}
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}
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}
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break;
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}
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} |