Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIControl_SaveList.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

107 lines
3.0 KiB
C++

#include "stdafx.h"
#include "UI.h"
#include "UIControl_SaveList.h"
bool UIControl_SaveList::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName)
{
UIControl::setControlType(UIControl::eSaveList);
bool success = UIControl_ButtonList::setupControl(scene,parent,controlName);
//SlotList specific initialisers
m_funcSetTextureName = registerFastName(L"SetTextureName");
return success;
}
void UIControl_SaveList::addItem(const wstring &label)
{
addItem(label, L"");
}
void UIControl_SaveList::addItem(const string &label)
{
addItem(label, L"");
}
void UIControl_SaveList::addItem(const wstring &label, int data)
{
addItem(label, L"", data);
}
void UIControl_SaveList::addItem(const string &label, int data)
{
addItem(label, L"", data);
}
void UIControl_SaveList::addItem(const string &label, const wstring &iconName)
{
addItem(label, iconName, m_itemCount);
++m_itemCount;
}
void UIControl_SaveList::addItem(const wstring &label, const wstring &iconName)
{
addItem(label, iconName, m_itemCount);
++m_itemCount;
}
void UIControl_SaveList::addItem(const string &label, const wstring &iconName, int data)
{
IggyDataValue result;
IggyDataValue value[3];
IggyStringUTF8 stringVal;
stringVal.string = (char*)label.c_str();
stringVal.length = (S32)label.length();
value[0].type = IGGY_DATATYPE_string_UTF8;
value[0].string8 = stringVal;
value[1].type = IGGY_DATATYPE_number;
value[1].number = m_itemCount;
IggyStringUTF16 stringVal2;
stringVal2.string = (IggyUTF16*)iconName.c_str();
stringVal2.length = iconName.length();
value[2].type = IGGY_DATATYPE_string_UTF16;
value[2].string16 = stringVal2;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_addNewItemFunc , 3 , value );
}
void UIControl_SaveList::addItem(const wstring &label, const wstring &iconName, int data)
{
IggyDataValue result;
IggyDataValue value[3];
IggyStringUTF16 stringVal;
stringVal.string = (IggyUTF16*)label.c_str();
stringVal.length = (S32)label.length();
value[0].type = IGGY_DATATYPE_string_UTF16;
value[0].string16 = stringVal;
value[1].type = IGGY_DATATYPE_number;
value[1].number = m_itemCount;
IggyStringUTF16 stringVal2;
stringVal2.string = (IggyUTF16*)iconName.c_str();
stringVal2.length = iconName.length();
value[2].type = IGGY_DATATYPE_string_UTF16;
value[2].string16 = stringVal2;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_addNewItemFunc , 3 , value );
}
void UIControl_SaveList::setTextureName(int iId, const wstring &iconName)
{
IggyDataValue result;
IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_number;
value[0].number = iId;
IggyStringUTF16 stringVal;
stringVal.string = (IggyUTF16*)iconName.c_str();
stringVal.length = iconName.length();
value[1].type = IGGY_DATATYPE_string_UTF16;
value[1].string16 = stringVal;
IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcSetTextureName , 2 , value );
}