This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
#include "stdafx.h"
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#include "UI.h"
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#include "UIControl_PlayerList.h"
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bool UIControl_PlayerList::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName)
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{
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UIControl::setControlType(UIControl::ePlayerList);
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bool success = UIControl_ButtonList::setupControl(scene,parent,controlName);
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//SlotList specific initialisers
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m_funcSetPlayerIcon = registerFastName(L"SetPlayerIcon");
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m_funcSetVOIPIcon = registerFastName(L"SetVOIPIcon");
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return success;
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}
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void UIControl_PlayerList::addItem(const wstring &label, int iPlayerIcon, int iVOIPIcon)
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{
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IggyDataValue result;
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IggyDataValue value[4];
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IggyStringUTF16 stringVal;
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stringVal.string = (IggyUTF16*)label.c_str();
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stringVal.length = (S32)label.length();
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value[0].type = IGGY_DATATYPE_string_UTF16;
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value[0].string16 = stringVal;
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value[1].type = IGGY_DATATYPE_number;
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value[1].number = m_itemCount;
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value[2].type = IGGY_DATATYPE_number;
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value[2].number = iPlayerIcon + 1;
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value[3].type = IGGY_DATATYPE_number;
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value[3].number = iVOIPIcon + 1;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_addNewItemFunc , 4 , value );
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++m_itemCount;
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}
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void UIControl_PlayerList::setPlayerIcon(int iId, int iPlayerIcon)
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{
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IggyDataValue result;
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IggyDataValue value[2];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = iId;
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value[1].type = IGGY_DATATYPE_number;
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value[1].number = iPlayerIcon + 1;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcSetPlayerIcon , 2 , value );
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}
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void UIControl_PlayerList::setVOIPIcon(int iId, int iVOIPIcon)
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{
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IggyDataValue result;
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IggyDataValue value[2];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = iId;
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value[1].type = IGGY_DATATYPE_number;
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value[1].number = iVOIPIcon + 1;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcSetVOIPIcon , 2 , value );
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}
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