Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIComponent_DebugUIMarketingGuide.cpp
Loki Rautio 087b7e7abf Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
2026-03-07 21:12:22 -06:00

33 lines
969 B
C++

#include "stdafx.h"
#include "UI.h"
#include "UIComponent_DebugUIMarketingGuide.h"
UIComponent_DebugUIMarketingGuide::UIComponent_DebugUIMarketingGuide(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
{
// Setup all the Iggy references we need for this scene
initialiseMovie();
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = (F64)0; // WIN64
#if defined _XBOX
value[0].number = (F64)1;
#elif defined _DURANGO
value[0].number = (F64)2;
#elif defined __PS3__
value[0].number = (F64)3;
#elif defined __ORBIS__
value[0].number = (F64)4;
#elif defined __PSVITA__
value[0].number = (F64)5;
#elif defined _WINDOWS64
value[0].number = (F64)0;
#endif
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetPlatform , 1 , value );
}
wstring UIComponent_DebugUIMarketingGuide::getMoviePath()
{
return L"DebugUIMarketingGuide";
}