This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
26 lines
791 B
C++
26 lines
791 B
C++
#include "stdafx.h"
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#include "../../../Minecraft.World/CustomPayloadPacket.h"
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#include "MultiPlayerLocalPlayer.h"
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#include "ClientConnection.h"
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#include "IUIScene_CommandBlockMenu.h"
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void IUIScene_CommandBlockMenu::Initialise(CommandBlockEntity *commandBlock)
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{
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m_commandBlock = commandBlock;
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SetCommand(m_commandBlock->getCommand());
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}
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void IUIScene_CommandBlockMenu::ConfirmButtonClicked()
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{
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ByteArrayOutputStream baos;
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DataOutputStream dos(&baos);
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dos.writeInt(m_commandBlock->x);
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dos.writeInt(m_commandBlock->y);
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dos.writeInt(m_commandBlock->z);
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dos.writeUTF(GetCommand());
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Minecraft::GetInstance()->localplayers[GetPad()]->connection->send(shared_ptr<CustomPayloadPacket>(new CustomPayloadPacket(CustomPayloadPacket::SET_ADVENTURE_COMMAND_PACKET, baos.toByteArray())));
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}
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