Files
MinecraftConsoles/Minecraft.Client/Chunk.h

88 lines
1.9 KiB
C++

#pragma once
#include "AllowAllCuller.h"
#include "Tesselator.h"
#include "..\Minecraft.World\ArrayWithLength.h"
#include "LevelRenderer.h"
class Level;
class TileEntity;
class Entity;
using namespace std;
class ClipChunk
{
public:
Chunk *chunk;
int globalIdx;
bool visible;
float aabb[6];
int xm, ym, zm;
};
class Chunk
{
private:
static const int XZSIZE = LevelRenderer::CHUNK_XZSIZE;
static const int SIZE = LevelRenderer::CHUNK_SIZE;
public:
Level *level;
static LevelRenderer *levelRenderer;
private:
#ifndef _LARGE_WORLDS
static Tesselator *t;
#else
static DWORD tlsIdx;
public:
static void CreateNewThreadStorage();
static void ReleaseThreadStorage();
static unsigned char *GetTileIdsStorage();
#endif
public:
static int updates;
int x, y, z;
int xRender, yRender, zRender;
int xRenderOffs, yRenderOffs, zRenderOffs;
int xm, ym, zm;
shared_ptr<AABB> bb;
ClipChunk *clipChunk;
int id;
//public:
// vector<shared_ptr<TileEntity> > renderableTileEntities; // 4J - removed
private:
LevelRenderer::rteMap *globalRenderableTileEntities;
CRITICAL_SECTION *globalRenderableTileEntities_cs;
bool assigned;
public:
Chunk(Level *level, LevelRenderer::rteMap &globalRenderableTileEntities, CRITICAL_SECTION &globalRenderableTileEntities_cs, int x, int y, int z, ClipChunk *clipChunk);
Chunk();
void setPos(int x, int y, int z);
private:
void translateToPos();
public:
void makeCopyForRebuild(Chunk *source);
void rebuild();
#ifdef __PS3__
void rebuild_SPU();
#endif // __PS3__
float distanceToSqr(shared_ptr<Entity> player) const;
float squishedDistanceToSqr(shared_ptr<Entity> player);
void reset();
void _delete();
int getList(int layer);
void cull(Culler *culler);
void renderBB() ;
bool isEmpty();
void setDirty();
void clearDirty(); // 4J added
bool emptyFlagSet(int layer);
~Chunk();
};