16 lines
692 B
C++
16 lines
692 B
C++
#pragma once
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#include "Particle.h"
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class BreakingItemParticle : public Particle
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{
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// virtual eINSTANCEOF GetType(); // 4J-IB/JEV TODO needs implementation
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public:
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virtual eINSTANCEOF GetType() { return eType_BREAKINGITEMPARTICLE; }
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void _init(Item *item, Textures *textures, int data);
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BreakingItemParticle(Level *level, double x, double y, double z, Item *item, Textures *textures, int data = 0);
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BreakingItemParticle(Level *level, double x, double y, double z, double xa, double ya, double za, Item *item, Textures *textures, int data = 0);
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virtual int getParticleTexture();
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virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
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};
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