Files
MinecraftConsoles/Minecraft.Client/Common/GameRules/UseTileRuleDefinition.h
2026-03-01 12:16:08 +08:00

24 lines
687 B
C++

#pragma once
using namespace std;
#include "GameRuleDefinition.h"
#include "..\..\..\Minecraft.World\Pos.h"
class UseTileRuleDefinition : public GameRuleDefinition
{
private:
// These values should map directly to the xsd definition for this Rule
int m_tileId;
bool m_useCoords;
Pos m_coordinates;
public:
UseTileRuleDefinition();
ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_UseTileRule; }
virtual void writeAttributes(DataOutputStream *dos, UINT numAttributes);
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
virtual bool onUseTile(GameRule *rule, int tileId, int x, int y, int z);
};