28 lines
865 B
C++
28 lines
865 B
C++
#include "stdafx.h"
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#include "UI.h"
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#include "UIControl_BitmapIcon.h"
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bool UIControl_BitmapIcon::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName)
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{
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UIControl::setControlType(UIControl::eBitmapIcon);
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bool success = UIControl::setupControl(scene,parent,controlName);
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//SlotList specific initialisers
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m_funcSetTextureName = registerFastName(L"SetTextureName");
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return success;
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}
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void UIControl_BitmapIcon::setTextureName(const wstring &iconName)
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{
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IggyDataValue result;
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IggyDataValue value[1];
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IggyStringUTF16 stringVal;
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stringVal.string = (IggyUTF16*)iconName.c_str();
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stringVal.length = iconName.length();
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value[0].type = IGGY_DATATYPE_string_UTF16;
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value[0].string16 = stringVal;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_funcSetTextureName , 1 , value );
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}
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