514 lines
18 KiB
C++
514 lines
18 KiB
C++
#include "stdafx.h"
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#include <unordered_set>
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#include "..\..\..\Minecraft.World\StringHelpers.h"
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#include "..\..\..\Minecraft.World\Pos.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.phys.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.level.chunk.h"
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#include "..\..\StringTable.h"
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#include "LevelGenerationOptions.h"
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#include "ConsoleGameRules.h"
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JustGrSource::JustGrSource()
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{
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m_displayName = L"Default_DisplayName";
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m_worldName= L"Default_WorldName";
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m_defaultSaveName = L"Default_DefaultSaveName";
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m_bRequiresTexturePack = false;
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m_requiredTexturePackId = 0;
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m_grfPath = L"__NO_GRF_PATH__";
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m_bRequiresBaseSave = false;
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}
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bool JustGrSource::requiresTexturePack() {return m_bRequiresTexturePack;}
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UINT JustGrSource::getRequiredTexturePackId() {return m_requiredTexturePackId;}
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wstring JustGrSource::getDefaultSaveName() {return m_defaultSaveName;}
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LPCWSTR JustGrSource::getWorldName() {return m_worldName.c_str();}
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LPCWSTR JustGrSource::getDisplayName() {return m_displayName.c_str();}
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wstring JustGrSource::getGrfPath() {return m_grfPath;}
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bool JustGrSource::requiresBaseSave() { return m_bRequiresBaseSave; };
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wstring JustGrSource::getBaseSavePath() { return m_baseSavePath; };
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void JustGrSource::setRequiresTexturePack(bool x) {m_bRequiresTexturePack = x;}
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void JustGrSource::setRequiredTexturePackId(UINT x) {m_requiredTexturePackId = x;}
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void JustGrSource::setDefaultSaveName(const wstring &x) {m_defaultSaveName = x;}
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void JustGrSource::setWorldName(const wstring &x) {m_worldName = x;}
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void JustGrSource::setDisplayName(const wstring &x) {m_displayName = x;}
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void JustGrSource::setGrfPath(const wstring &x) {m_grfPath = x;}
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void JustGrSource::setBaseSavePath(const wstring &x) { m_baseSavePath = x; m_bRequiresBaseSave = true; }
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bool JustGrSource::ready() { return true; }
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LevelGenerationOptions::LevelGenerationOptions()
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{
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m_spawnPos = NULL;
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m_stringTable = NULL;
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m_hasLoadedData = false;
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m_seed = 0;
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m_useFlatWorld = false;
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m_bHaveMinY = false;
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m_minY = INT_MAX;
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m_bRequiresGameRules = false;
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m_pbBaseSaveData = NULL;
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m_dwBaseSaveSize = 0;
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}
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LevelGenerationOptions::~LevelGenerationOptions()
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{
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clearSchematics();
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if(m_spawnPos != NULL) delete m_spawnPos;
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for(AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end(); ++it)
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{
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delete *it;
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}
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for(AUTO_VAR(it, m_structureRules.begin()); it != m_structureRules.end(); ++it)
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{
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delete *it;
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}
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for(AUTO_VAR(it, m_biomeOverrides.begin()); it != m_biomeOverrides.end(); ++it)
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{
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delete *it;
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}
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for(AUTO_VAR(it, m_features.begin()); it != m_features.end(); ++it)
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{
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delete *it;
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}
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if (m_stringTable)
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if (!isTutorial())
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delete m_stringTable;
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if (isFromSave()) delete m_pSrc;
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}
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ConsoleGameRules::EGameRuleType LevelGenerationOptions::getActionType() { return ConsoleGameRules::eGameRuleType_LevelGenerationOptions; }
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void LevelGenerationOptions::writeAttributes(DataOutputStream *dos, UINT numAttrs)
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{
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GameRuleDefinition::writeAttributes(dos, numAttrs + 5);
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnX);
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dos->writeUTF(_toString(m_spawnPos->x));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnY);
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dos->writeUTF(_toString(m_spawnPos->y));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnZ);
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dos->writeUTF(_toString(m_spawnPos->z));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_seed);
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dos->writeUTF(_toString(m_seed));
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ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_flatworld);
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dos->writeUTF(_toString(m_useFlatWorld));
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}
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void LevelGenerationOptions::getChildren(vector<GameRuleDefinition *> *children)
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{
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GameRuleDefinition::getChildren(children);
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vector<ApplySchematicRuleDefinition *> used_schematics;
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for (AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end(); it++)
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if ( !(*it)->isComplete() )
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used_schematics.push_back( *it );
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for(AUTO_VAR(it, m_structureRules.begin()); it!=m_structureRules.end(); it++)
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children->push_back( *it );
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for(AUTO_VAR(it, used_schematics.begin()); it!=used_schematics.end(); it++)
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children->push_back( *it );
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for(AUTO_VAR(it, m_biomeOverrides.begin()); it != m_biomeOverrides.end(); ++it)
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children->push_back( *it );
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for(AUTO_VAR(it, m_features.begin()); it != m_features.end(); ++it)
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children->push_back( *it );
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}
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GameRuleDefinition *LevelGenerationOptions::addChild(ConsoleGameRules::EGameRuleType ruleType)
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{
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GameRuleDefinition *rule = NULL;
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if(ruleType == ConsoleGameRules::eGameRuleType_ApplySchematic)
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{
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rule = new ApplySchematicRuleDefinition(this);
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m_schematicRules.push_back((ApplySchematicRuleDefinition *)rule);
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}
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else if(ruleType == ConsoleGameRules::eGameRuleType_GenerateStructure)
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{
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rule = new ConsoleGenerateStructure();
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m_structureRules.push_back((ConsoleGenerateStructure *)rule);
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}
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else if(ruleType == ConsoleGameRules::eGameRuleType_BiomeOverride)
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{
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rule = new BiomeOverride();
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m_biomeOverrides.push_back((BiomeOverride *)rule);
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}
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else if(ruleType == ConsoleGameRules::eGameRuleType_StartFeature)
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{
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rule = new StartFeature();
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m_features.push_back((StartFeature *)rule);
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}
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else
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{
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#ifndef _CONTENT_PACKAGE
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wprintf(L"LevelGenerationOptions: Attempted to add invalid child rule - %d\n", ruleType );
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#endif
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}
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return rule;
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}
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void LevelGenerationOptions::addAttribute(const wstring &attributeName, const wstring &attributeValue)
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{
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if(attributeName.compare(L"seed") == 0)
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{
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m_seed = _fromString<__int64>(attributeValue);
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app.DebugPrintf("LevelGenerationOptions: Adding parameter m_seed=%I64d\n",m_seed);
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}
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else if(attributeName.compare(L"spawnX") == 0)
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{
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if(m_spawnPos == NULL) m_spawnPos = new Pos();
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int value = _fromString<int>(attributeValue);
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m_spawnPos->x = value;
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app.DebugPrintf("LevelGenerationOptions: Adding parameter spawnX=%d\n",value);
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}
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else if(attributeName.compare(L"spawnY") == 0)
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{
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if(m_spawnPos == NULL) m_spawnPos = new Pos();
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int value = _fromString<int>(attributeValue);
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m_spawnPos->y = value;
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app.DebugPrintf("LevelGenerationOptions: Adding parameter spawnY=%d\n",value);
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}
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else if(attributeName.compare(L"spawnZ") == 0)
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{
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if(m_spawnPos == NULL) m_spawnPos = new Pos();
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int value = _fromString<int>(attributeValue);
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m_spawnPos->z = value;
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app.DebugPrintf("LevelGenerationOptions: Adding parameter spawnZ=%d\n",value);
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}
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else if(attributeName.compare(L"flatworld") == 0)
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{
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if(attributeValue.compare(L"true") == 0) m_useFlatWorld = true;
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app.DebugPrintf("LevelGenerationOptions: Adding parameter flatworld=%s\n",m_useFlatWorld?"TRUE":"FALSE");
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}
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else if(attributeName.compare(L"saveName") == 0)
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{
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wstring string(getString(attributeValue));
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if(!string.empty()) setDefaultSaveName( string );
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else setDefaultSaveName( attributeValue );
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app.DebugPrintf("LevelGenerationOptions: Adding parameter saveName=%ls\n", getDefaultSaveName().c_str());
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}
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else if(attributeName.compare(L"worldName") == 0)
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{
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wstring string(getString(attributeValue));
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if(!string.empty()) setWorldName( string );
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else setWorldName( attributeValue );
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app.DebugPrintf("LevelGenerationOptions: Adding parameter worldName=%ls\n", getWorldName());
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}
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else if(attributeName.compare(L"displayName") == 0)
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{
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wstring string(getString(attributeValue));
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if(!string.empty()) setDisplayName( string );
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else setDisplayName( attributeValue );
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app.DebugPrintf("LevelGenerationOptions: Adding parameter displayName=%ls\n", getDisplayName());
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}
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else if(attributeName.compare(L"texturePackId") == 0)
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{
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setRequiredTexturePackId( _fromString<unsigned int>(attributeValue) );
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setRequiresTexturePack( true );
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app.DebugPrintf("LevelGenerationOptions: Adding parameter texturePackId=%0x\n", getRequiredTexturePackId());
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}
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else if(attributeName.compare(L"isTutorial") == 0)
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{
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if(attributeValue.compare(L"true") == 0) setSrc(eSrc_tutorial);
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app.DebugPrintf("LevelGenerationOptions: Adding parameter isTutorial=%s\n",isTutorial()?"TRUE":"FALSE");
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}
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else if(attributeName.compare(L"baseSaveName") == 0)
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{
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setBaseSavePath( attributeValue );
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app.DebugPrintf("LevelGenerationOptions: Adding parameter baseSaveName=%ls\n", getBaseSavePath().c_str());
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}
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else
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{
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GameRuleDefinition::addAttribute(attributeName, attributeValue);
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}
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}
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void LevelGenerationOptions::processSchematics(LevelChunk *chunk)
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{
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PIXBeginNamedEvent(0,"Processing schematics for chunk (%d,%d)", chunk->x, chunk->z);
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AABB *chunkBox = AABB::newTemp(chunk->x*16,0,chunk->z*16,chunk->x*16 + 16,Level::maxBuildHeight,chunk->z*16 + 16);
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for( AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end();++it)
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{
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ApplySchematicRuleDefinition *rule = *it;
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rule->processSchematic(chunkBox, chunk);
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}
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int cx = (chunk->x << 4);
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int cz = (chunk->z << 4);
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for( AUTO_VAR(it, m_structureRules.begin()); it != m_structureRules.end(); it++ )
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{
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ConsoleGenerateStructure *structureStart = *it;
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if (structureStart->getBoundingBox()->intersects(cx, cz, cx + 15, cz + 15))
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{
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BoundingBox *bb = new BoundingBox(cx, cz, cx + 15, cz + 15);
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structureStart->postProcess(chunk->level, NULL, bb);
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delete bb;
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}
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}
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PIXEndNamedEvent();
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}
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void LevelGenerationOptions::processSchematicsLighting(LevelChunk *chunk)
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{
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PIXBeginNamedEvent(0,"Processing schematics (lighting) for chunk (%d,%d)", chunk->x, chunk->z);
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AABB *chunkBox = AABB::newTemp(chunk->x*16,0,chunk->z*16,chunk->x*16 + 16,Level::maxBuildHeight,chunk->z*16 + 16);
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for( AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end();++it)
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{
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ApplySchematicRuleDefinition *rule = *it;
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rule->processSchematicLighting(chunkBox, chunk);
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}
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PIXEndNamedEvent();
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}
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bool LevelGenerationOptions::checkIntersects(int x0, int y0, int z0, int x1, int y1, int z1)
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{
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PIXBeginNamedEvent(0,"Check Intersects");
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// As an optimisation, we can quickly discard things below a certain y which makes most ore checks faster due to
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// a) ores generally being below ground/sea level and b) tutorial world additions generally being above ground/sea level
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if(!m_bHaveMinY)
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{
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for(AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end();++it)
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{
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ApplySchematicRuleDefinition *rule = *it;
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int minY = rule->getMinY();
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if(minY < m_minY) m_minY = minY;
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}
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for( AUTO_VAR(it, m_structureRules.begin()); it != m_structureRules.end(); it++ )
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{
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ConsoleGenerateStructure *structureStart = *it;
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int minY = structureStart->getMinY();
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if(minY < m_minY) m_minY = minY;
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}
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m_bHaveMinY = true;
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}
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// 4J Stu - We DO NOT intersect if our upper bound is below the lower bound for all schematics
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if( y1 < m_minY ) return false;
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bool intersects = false;
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for(AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end();++it)
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{
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ApplySchematicRuleDefinition *rule = *it;
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intersects = rule->checkIntersects(x0,y0,z0,x1,y1,z1);
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if(intersects) break;
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}
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if(!intersects)
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{
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for( AUTO_VAR(it, m_structureRules.begin()); it != m_structureRules.end(); it++ )
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{
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ConsoleGenerateStructure *structureStart = *it;
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intersects = structureStart->checkIntersects(x0,y0,z0,x1,y1,z1);
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if(intersects) break;
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}
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}
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PIXEndNamedEvent();
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return intersects;
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}
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void LevelGenerationOptions::clearSchematics()
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{
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for(AUTO_VAR(it, m_schematics.begin()); it != m_schematics.end(); ++it)
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{
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delete it->second;
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}
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m_schematics.clear();
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}
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ConsoleSchematicFile *LevelGenerationOptions::loadSchematicFile(const wstring &filename, PBYTE pbData, DWORD dwLen)
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{
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// If we have already loaded this, just return
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AUTO_VAR(it, m_schematics.find(filename));
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if(it != m_schematics.end())
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{
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#ifndef _CONTENT_PACKAGE
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wprintf(L"We have already loaded schematic file %ls\n", filename.c_str() );
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#endif
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it->second->incrementRefCount();
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return it->second;
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}
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ConsoleSchematicFile *schematic = NULL;
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byteArray data(pbData,dwLen);
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ByteArrayInputStream bais(data);
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DataInputStream dis(&bais);
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schematic = new ConsoleSchematicFile();
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schematic->load(&dis);
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m_schematics[filename] = schematic;
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bais.reset();
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return schematic;
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}
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ConsoleSchematicFile *LevelGenerationOptions::getSchematicFile(const wstring &filename)
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{
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ConsoleSchematicFile *schematic = NULL;
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// If we have already loaded this, just return
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AUTO_VAR(it, m_schematics.find(filename));
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if(it != m_schematics.end())
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{
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schematic = it->second;
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}
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return schematic;
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}
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void LevelGenerationOptions::releaseSchematicFile(const wstring &filename)
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{
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// 4J Stu - We don't want to delete them when done, but probably want to keep a set of active schematics for the current world
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//AUTO_VAR(it, m_schematics.find(filename));
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//if(it != m_schematics.end())
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//{
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// ConsoleSchematicFile *schematic = it->second;
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// schematic->decrementRefCount();
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// if(schematic->shouldDelete())
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// {
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// delete schematic;
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// m_schematics.erase(it);
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// }
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//}
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}
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void LevelGenerationOptions::loadStringTable(StringTable *table)
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{
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m_stringTable = table;
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}
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LPCWSTR LevelGenerationOptions::getString(const wstring &key)
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{
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if(m_stringTable == NULL)
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{
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return L"";
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}
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else
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{
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return m_stringTable->getString(key);
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}
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}
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void LevelGenerationOptions::getBiomeOverride(int biomeId, BYTE &tile, BYTE &topTile)
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{
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for(AUTO_VAR(it, m_biomeOverrides.begin()); it != m_biomeOverrides.end(); ++it)
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{
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BiomeOverride *bo = *it;
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if(bo->isBiome(biomeId))
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{
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bo->getTileValues(tile,topTile);
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break;
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}
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}
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}
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bool LevelGenerationOptions::isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature)
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{
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bool isFeature = false;
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for(AUTO_VAR(it, m_features.begin()); it != m_features.end(); ++it)
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{
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StartFeature *sf = *it;
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if(sf->isFeatureChunk(chunkX, chunkZ, feature))
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{
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isFeature = true;
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break;
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}
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}
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return isFeature;
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}
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unordered_map<wstring, ConsoleSchematicFile *> *LevelGenerationOptions::getUnfinishedSchematicFiles()
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{
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// Clean schematic rules.
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unordered_set<wstring> usedFiles = unordered_set<wstring>();
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for (AUTO_VAR(it, m_schematicRules.begin()); it!=m_schematicRules.end(); it++)
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if ( !(*it)->isComplete() )
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usedFiles.insert( (*it)->getSchematicName() );
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// Clean schematic files.
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unordered_map<wstring, ConsoleSchematicFile *> *out
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= new unordered_map<wstring, ConsoleSchematicFile *>();
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for (AUTO_VAR(it, usedFiles.begin()); it!=usedFiles.end(); it++)
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out->insert( pair<wstring, ConsoleSchematicFile *>(*it, getSchematicFile(*it)) );
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return out;
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}
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void LevelGenerationOptions::reset_start()
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{
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for ( AUTO_VAR( it, m_schematicRules.begin());
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it != m_schematicRules.end();
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it++ )
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{
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(*it)->reset();
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}
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}
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void LevelGenerationOptions::reset_finish()
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{
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//if (m_spawnPos) { delete m_spawnPos; m_spawnPos = NULL; }
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//if (m_stringTable) { delete m_stringTable; m_stringTable = NULL; }
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if (isFromDLC())
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{
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m_hasLoadedData = false;
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}
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}
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GrSource *LevelGenerationOptions::info() { return m_pSrc; }
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void LevelGenerationOptions::setSrc(eSrc src) { m_src = src; }
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LevelGenerationOptions::eSrc LevelGenerationOptions::getSrc() { return m_src; }
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bool LevelGenerationOptions::isTutorial() { return getSrc() == eSrc_tutorial; }
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bool LevelGenerationOptions::isFromSave() { return getSrc() == eSrc_fromSave; }
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bool LevelGenerationOptions::isFromDLC() { return getSrc() == eSrc_fromDLC; }
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bool LevelGenerationOptions::requiresTexturePack() { return info()->requiresTexturePack(); }
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UINT LevelGenerationOptions::getRequiredTexturePackId() { return info()->getRequiredTexturePackId(); }
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wstring LevelGenerationOptions::getDefaultSaveName() { return info()->getDefaultSaveName(); }
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LPCWSTR LevelGenerationOptions::getWorldName() { return info()->getWorldName(); }
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LPCWSTR LevelGenerationOptions::getDisplayName() { return info()->getDisplayName(); }
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wstring LevelGenerationOptions::getGrfPath() { return info()->getGrfPath(); }
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bool LevelGenerationOptions::requiresBaseSave() { return info()->requiresBaseSave(); }
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wstring LevelGenerationOptions::getBaseSavePath() { return info()->getBaseSavePath(); }
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void LevelGenerationOptions::setGrSource(GrSource *grs) { m_pSrc = grs; }
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void LevelGenerationOptions::setRequiresTexturePack(bool x) { info()->setRequiresTexturePack(x); }
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void LevelGenerationOptions::setRequiredTexturePackId(UINT x) { info()->setRequiredTexturePackId(x); }
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void LevelGenerationOptions::setDefaultSaveName(const wstring &x) { info()->setDefaultSaveName(x); }
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void LevelGenerationOptions::setWorldName(const wstring &x) { info()->setWorldName(x); }
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void LevelGenerationOptions::setDisplayName(const wstring &x) { info()->setDisplayName(x); }
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void LevelGenerationOptions::setGrfPath(const wstring &x) { info()->setGrfPath(x); }
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void LevelGenerationOptions::setBaseSavePath(const wstring &x) { info()->setBaseSavePath(x); }
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bool LevelGenerationOptions::ready() { return info()->ready(); }
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void LevelGenerationOptions::setBaseSaveData(PBYTE pbData, DWORD dwSize) { m_pbBaseSaveData = pbData; m_dwBaseSaveSize = dwSize; }
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PBYTE LevelGenerationOptions::getBaseSaveData(DWORD &size) { size = m_dwBaseSaveSize; return m_pbBaseSaveData; }
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bool LevelGenerationOptions::hasBaseSaveData() { return m_dwBaseSaveSize > 0 && m_pbBaseSaveData != NULL; }
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void LevelGenerationOptions::deleteBaseSaveData() { if(m_pbBaseSaveData) delete m_pbBaseSaveData; m_pbBaseSaveData = NULL; m_dwBaseSaveSize = 0; }
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bool LevelGenerationOptions::hasLoadedData() { return m_hasLoadedData; }
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void LevelGenerationOptions::setLoadedData() { m_hasLoadedData = true; }
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__int64 LevelGenerationOptions::getLevelSeed() { return m_seed; }
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Pos *LevelGenerationOptions::getSpawnPos() { return m_spawnPos; }
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bool LevelGenerationOptions::getuseFlatWorld() { return m_useFlatWorld; }
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bool LevelGenerationOptions::requiresGameRules() { return m_bRequiresGameRules; }
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void LevelGenerationOptions::setRequiredGameRules(LevelRuleset *rules) { m_requiredGameRules = rules; m_bRequiresGameRules = true; }
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LevelRuleset *LevelGenerationOptions::getRequiredGameRules() { return m_requiredGameRules; } |