46 lines
1.0 KiB
C++
46 lines
1.0 KiB
C++
#pragma once
|
|
|
|
class Biome;
|
|
#include "StructureFeature.h"
|
|
|
|
#include "StructureStart.h"
|
|
|
|
|
|
#include "ChunkPos.h"
|
|
|
|
// 4J Stu Added
|
|
// We can get away with a few more attempts on new-gen consoles
|
|
#ifdef _LARGE_WORLDS
|
|
#define MAX_STRONGHOLD_ATTEMPTS 30
|
|
#else
|
|
#define MAX_STRONGHOLD_ATTEMPTS 10
|
|
#endif
|
|
|
|
class StrongholdFeature : public StructureFeature
|
|
{
|
|
public:
|
|
static void staticCtor();
|
|
private:
|
|
static vector<Biome *> allowedBiomes;
|
|
|
|
bool isSpotSelected;
|
|
static const int strongholdPos_length = 1;// Java game has 3, but xbox game only has 1 because of the world size; // 4J added
|
|
ChunkPos *strongholdPos[strongholdPos_length];
|
|
|
|
public:
|
|
StrongholdFeature();
|
|
~StrongholdFeature();
|
|
|
|
protected:
|
|
virtual bool isFeatureChunk(int x, int z, bool bIsSuperflat=false);
|
|
vector<TilePos> *getGuesstimatedFeaturePositions();
|
|
virtual StructureStart *createStructureStart(int x, int z);
|
|
|
|
private:
|
|
class StrongholdStart : public StructureStart
|
|
{
|
|
public:
|
|
StrongholdStart(Level *level, Random *random, int chunkX, int chunkZ);
|
|
};
|
|
};
|