49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
#pragma once
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#include "Tile.h"
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#include "Bush.h"
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class ChunkRebuildData;
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class StemTile : public Bush
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{
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friend class ChunkRebuildData;
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public:
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static const wstring TEXTURE_ANGLED;
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private:
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Tile *fruit;
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Icon *iconAngled;
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public:
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StemTile(int id, Tile *fruit);
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virtual bool mayPlaceOn(int tile);
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public:
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virtual void tick(Level *level, int x, int y, int z, Random *random);
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void growCropsToMax(Level *level, int x, int y, int z);
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private:
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float getGrowthSpeed(Level *level, int x, int y, int z);
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public:
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using Tile::getColor;
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int getColor(int data);
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virtual int getColor(LevelSource *level, int x, int y, int z);
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virtual void updateDefaultShape();
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virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
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virtual int getRenderShape();
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int getConnectDir(LevelSource *level, int x, int y, int z);
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/**
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* Using this method instead of destroy() to determine if seeds should be
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* dropped
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*/
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virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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virtual int getResourceCount(Random *random);
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virtual int cloneTileId(Level *level, int x, int y, int z);
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void registerIcons(IconRegister *iconRegister);
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Icon *getAngledTexture();
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};
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