Files
MinecraftConsoles/Minecraft.World/SmoothStoneBrickTile.cpp
2026-03-01 12:16:08 +08:00

43 lines
1.3 KiB
C++

#include "stdafx.h"
#include "SmoothStoneBrickTile.h"
#include "net.minecraft.world.h"
const wstring SmoothStoneBrickTile::TEXTURE_NAMES[] = {L"stonebricksmooth", L"stonebricksmooth_mossy", L"stonebricksmooth_cracked", L"stonebricksmooth_carved"};
const unsigned int SmoothStoneBrickTile::SMOOTH_STONE_BRICK_NAMES[SMOOTH_STONE_BRICK_NAMES_LENGTH] = { IDS_TILE_STONE_BRICK_SMOOTH,
IDS_TILE_STONE_BRICK_SMOOTH_MOSSY,
IDS_TILE_STONE_BRICK_SMOOTH_CRACKED,
IDS_TILE_STONE_BRICK_SMOOTH_CHISELED
};
SmoothStoneBrickTile::SmoothStoneBrickTile(int id) : Tile(id, Material::stone)
{
icons = NULL;
}
Icon *SmoothStoneBrickTile::getTexture(int face, int data)
{
if (data < 0 || data >= SMOOTH_STONE_BRICK_NAMES_LENGTH) data = 0;
return icons[data];
}
int SmoothStoneBrickTile::getSpawnResourcesAuxValue(int data)
{
return data;
}
unsigned int SmoothStoneBrickTile::getDescriptionId(int iData /*= -1*/)
{
if(iData < 0 ) iData = 0;
return SmoothStoneBrickTile::SMOOTH_STONE_BRICK_NAMES[iData];
}
void SmoothStoneBrickTile::registerIcons(IconRegister *iconRegister)
{
icons = new Icon*[SMOOTH_STONE_BRICK_NAMES_LENGTH];
for (int i = 0; i < SMOOTH_STONE_BRICK_NAMES_LENGTH; i++)
{
icons[i] = iconRegister->registerIcon(TEXTURE_NAMES[i]);
}
}