Files
MinecraftConsoles/Minecraft.World/PigZombie.cpp
2026-03-01 12:16:08 +08:00

203 lines
4.9 KiB
C++

#include "stdafx.h"
#include "com.mojang.nbt.h"
#include "net.minecraft.world.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.phys.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.item.enchantment.h"
#include "net.minecraft.world.entity.item.h"
#include "net.minecraft.world.damagesource.h"
#include "PigZombie.h"
#include "..\Minecraft.Client\Textures.h"
#include "SoundTypes.h"
shared_ptr<ItemInstance> PigZombie::sword;
void PigZombie::staticCtor()
{
PigZombie::sword = shared_ptr<ItemInstance>( new ItemInstance(Item::sword_gold, 1) );
}
void PigZombie::_init()
{
angerTime = 0;
playAngrySoundIn = 0;
}
PigZombie::PigZombie(Level *level) : Zombie( level )
{
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
// the derived version of the function is called
// 4J Stu - Zombie has already called this, and we don't override it so the Zombie one is the most derived version anyway
//this->defineSynchedData();
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that the derived version of the function is called
health = getMaxHealth();
_init();
this->textureIdx = TN_MOB_PIGZOMBIE; // 4J was L"/mob/pigzombie.png";
runSpeed = 0.5f;
attackDamage = 5;
this->fireImmune = true;
}
bool PigZombie::useNewAi()
{
return false;
}
int PigZombie::getTexture()
{
return textureIdx;
}
void PigZombie::tick()
{
runSpeed = attackTarget != NULL ? 0.95f : 0.5f;
if (playAngrySoundIn > 0)
{
if (--playAngrySoundIn == 0)
{
level->playSound(shared_from_this(), eSoundType_MOB_ZOMBIEPIG_ZPIGANGRY, getSoundVolume() * 2, ((random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f) * 1.8f);
}
}
Zombie::tick();
}
bool PigZombie::canSpawn()
{
return level->difficulty > Difficulty::PEACEFUL && level->isUnobstructed(bb) && level->getCubes(shared_from_this(), bb)->empty() && !level->containsAnyLiquid(bb);
}
void PigZombie::addAdditonalSaveData(CompoundTag *tag)
{
Zombie::addAdditonalSaveData(tag);
tag->putShort(L"Anger", (short) angerTime);
}
void PigZombie::readAdditionalSaveData(CompoundTag *tag)
{
Zombie::readAdditionalSaveData(tag);
angerTime = tag->getShort(L"Anger");
}
shared_ptr<Entity> PigZombie::findAttackTarget()
{
#ifndef _FINAL_BUILD
#ifdef _DEBUG_MENUS_ENABLED
if(app.GetMobsDontAttackEnabled())
{
return shared_ptr<Player>();
}
#endif
#endif
if (angerTime == 0) return nullptr;
return Zombie::findAttackTarget();
}
bool PigZombie::hurt(DamageSource *source, int dmg)
{
shared_ptr<Entity> sourceEntity = source->getEntity();
if (dynamic_pointer_cast<Player>(sourceEntity) != NULL)
{
vector<shared_ptr<Entity> > *nearby = level->getEntities( shared_from_this(), bb->grow(32, 32, 32));
AUTO_VAR(itEnd, nearby->end());
for (AUTO_VAR(it, nearby->begin()); it != itEnd; it++)
{
shared_ptr<Entity> e = *it; //nearby->at(i);
if (dynamic_pointer_cast<PigZombie>(e) != NULL)
{
shared_ptr<PigZombie> pigZombie = dynamic_pointer_cast<PigZombie>(e);
pigZombie->alert(sourceEntity);
}
}
alert(sourceEntity);
}
return Zombie::hurt(source, dmg);
}
void PigZombie::alert(shared_ptr<Entity> target)
{
this->attackTarget = target;
angerTime = 20 * 20 + random->nextInt(20 * 20);
playAngrySoundIn = random->nextInt(20 * 2);
}
int PigZombie::getAmbientSound()
{
return eSoundType_MOB_ZOMBIEPIG_AMBIENT;
}
int PigZombie::getHurtSound()
{
return eSoundType_MOB_ZOMBIEPIG_HURT;
}
int PigZombie::getDeathSound()
{
return eSoundType_MOB_ZOMBIEPIG_DEATH;
}
void PigZombie::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
{
int count = random->nextInt(2 + playerBonusLevel);
for (int i = 0; i < count; i++)
{
spawnAtLocation(Item::rotten_flesh_Id, 1);
}
count = random->nextInt(2 + playerBonusLevel);
for (int i = 0; i < count; i++)
{
spawnAtLocation(Item::goldNugget_Id, 1);
}
}
void PigZombie::dropRareDeathLoot(int rareLootLevel)
{
if (rareLootLevel > 0)
{
shared_ptr<ItemInstance> sword = shared_ptr<ItemInstance>( new ItemInstance(Item::sword_gold) );
EnchantmentHelper::enchantItem(random, sword, 5);
spawnAtLocation(sword, 0);
}
else
{
int select = random->nextInt(3);
if (select == 0)
{
spawnAtLocation(Item::goldIngot_Id, 1);
}
else if (select == 1)
{
spawnAtLocation(Item::sword_gold_Id, 1);
}
else if (select == 2)
{
spawnAtLocation(Item::helmet_gold_Id, 1);
}
}
}
int PigZombie::getDeathLoot()
{
return Item::rotten_flesh_Id;
}
void PigZombie::finalizeMobSpawn()
{
Zombie::finalizeMobSpawn();
setVillager(false);
}
shared_ptr<ItemInstance> PigZombie::getCarriedItem()
{
// TODO 4J - could be of const shared_ptr<ItemInstance> type.
return (shared_ptr<ItemInstance> ) sword;
}