Files
MinecraftConsoles/Minecraft.World/DamageSource.h
2026-03-01 12:16:08 +08:00

90 lines
2.4 KiB
C++

#pragma once
using namespace std;
class Mob;
class Entity;
class Arrow;
class Fireball;
class Player;
#include "ChatPacket.h"
class DamageSource
{
public:
static DamageSource *inFire;
static DamageSource *onFire;
static DamageSource *lava;
static DamageSource *inWall;
static DamageSource *drown;
static DamageSource *starve;
static DamageSource *cactus;
static DamageSource *fall;
static DamageSource *outOfWorld;
static DamageSource *genericSource;
static DamageSource *explosion;
static DamageSource *controlledExplosion;
static DamageSource *magic;
static DamageSource *dragonbreath;
static DamageSource *wither;
static DamageSource *anvil;
static DamageSource *fallingBlock;
static DamageSource *mobAttack(shared_ptr<Mob> mob);
static DamageSource *playerAttack(shared_ptr<Player> player);
static DamageSource *arrow(shared_ptr<Arrow> arrow, shared_ptr<Entity> owner);
static DamageSource *fireball(shared_ptr<Fireball> fireball, shared_ptr<Entity> owner);
static DamageSource *thrown(shared_ptr<Entity> entity, shared_ptr<Entity> owner);
static DamageSource *indirectMagic(shared_ptr<Entity> entity, shared_ptr<Entity> owner);
static DamageSource *thorns(shared_ptr<Entity> source);
private:
bool _bypassArmor;
bool _bypassInvul;
// food exhastion caused by being damaged by this source
float exhaustion;
bool isFireSource;
bool _isProjectile;
bool _scalesWithDifficulty;
bool _isMagic;
public:
bool isProjectile();
DamageSource *setProjectile();
bool isBypassArmor();
float getFoodExhaustion();
bool isBypassInvul();
//wstring msgId;
ChatPacket::EChatPacketMessage m_msgId; // 4J Made int so we can localise
protected:
//DamageSource(const wstring &msgId);
DamageSource(ChatPacket::EChatPacketMessage msgId);
public:
virtual ~DamageSource() {}
virtual shared_ptr<Entity> getDirectEntity();
virtual shared_ptr<Entity> getEntity();
protected:
DamageSource *bypassArmor();
DamageSource *bypassInvul();
DamageSource *setIsFire();
DamageSource *setScalesWithDifficulty();
public:
virtual bool scalesWithDifficulty();
bool isMagic();
DamageSource *setMagic();
// 4J Stu - Made return a packet
//virtual wstring getLocalizedDeathMessage(shared_ptr<Player> player);
virtual shared_ptr<ChatPacket> getDeathMessagePacket(shared_ptr<Player> player);
bool isFire();
ChatPacket::EChatPacketMessage getMsgId(); // 4J Stu - Used to return String
};