Files
MinecraftConsoles/Minecraft.Client/Orbis/Network/SonyVoiceChat_Orbis.cpp
2026-03-01 12:16:08 +08:00

1106 lines
31 KiB
C++

#include "stdafx.h"
#include <libsysmodule.h>
#include <rudp.h>
#include <audioin.h>
#include <audioout.h>
#include <fios2.h>
#include "SonyVoiceChat_Orbis.h"
std::vector<SQRVoiceConnection*> SonyVoiceChat_Orbis::m_remoteConnections;
bool SonyVoiceChat_Orbis::m_bVoiceStarted = false;
int SonyVoiceChat_Orbis::m_numLocalDevicesConnected = 0;
SQRLocalVoiceDevice SonyVoiceChat_Orbis::m_localVoiceDevices[MAX_LOCAL_PLAYER_COUNT];
uint32_t SonyVoiceChat_Orbis::m_voiceOutPort;
bool SonyVoiceChat_Orbis::m_forceSendPacket = false; // force a packet across the network, even if there's no data, so we can update flags
RingBuffer SonyVoiceChat_Orbis::m_recordRingBuffer(sc_ringBufferSize);
VoicePacket::Flags SonyVoiceChat_Orbis::m_localPlayerFlags[MAX_LOCAL_PLAYER_COUNT];
bool SonyVoiceChat_Orbis::m_bInitialised = false;
CRITICAL_SECTION SonyVoiceChat_Orbis::m_csRemoteConnections;
// sample related variables
SceVoiceStartParam startParam;
int32_t playSize = 0;
static const int sc_thresholdValue = 100;
static const bool sc_verbose = false;
// #define _USE_PCM_AUDIO_
//#define USE_PCM_MIC_DATA
int g_loadedPCMVoiceDataSizes[4];
int g_loadedPCMVoiceDataPos[4];
char* g_loadedPCMVoiceData[4];
static void CreatePort(uint32_t *portId, const SceVoicePortParam *pArg)
{
C4JThread::PushAffinityAllCores(); // PS4 only
int err = sceVoiceCreatePort( portId, pArg );
assert(err == SCE_OK);
assert(*portId != SCE_VOICE_INVALID_PORT_ID);
C4JThread::PopAffinity(); // PS4 only
}
static void DeletePort(uint32_t& port)
{
int32_t result;
if (port != SCE_VOICE_INVALID_PORT_ID)
{
result = sceVoiceDeletePort( port );
if (result != SCE_OK)
{
app.DebugPrintf("sceVoiceDeletePort failed %0x\n", result);
assert(0);
}
port = SCE_VOICE_INVALID_PORT_ID;
}
}
void LoadPCMVoiceData()
{
for(int i=0;i<4;i++)
{
char filename[64];
sprintf(filename, "voice%d.pcm", i+1);
HANDLE file = CreateFile(filename, GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
DWORD dwHigh=0;
g_loadedPCMVoiceDataSizes[i] = GetFileSize(file,&dwHigh);
if(g_loadedPCMVoiceDataSizes[i]!=0)
{
g_loadedPCMVoiceData[i] = new char[g_loadedPCMVoiceDataSizes[i]];
DWORD bytesRead;
BOOL bSuccess = ReadFile(file, g_loadedPCMVoiceData[i], g_loadedPCMVoiceDataSizes[i], &bytesRead, NULL);
assert(bSuccess);
}
g_loadedPCMVoiceDataPos[i] = 0;
}
}
void SonyVoiceChat_Orbis::init()
{
int returnCode = SCE_OK;
SceUserServiceUserId initialUserId;
if (returnCode < 0)
{
app.DebugPrintf("Error: sceSysmoduleLoadModule(SCE_SYSMODULE_VOICE), ret 0x%08x\n", returnCode);
assert(0);
}
SceVoiceInitParam params;
SceVoicePortParam portArgs;
memset( &params, 0, sizeof(params) );
params.appType = SCE_VOICE_APPTYPE_GAME;
params.onEvent = 0;
returnCode = sceVoiceInit( &params , SCE_VOICE_VERSION_100);
if (returnCode < 0)
{
app.DebugPrintf("Error: sceVoiceInit(), ret 0x%08x\n", returnCode);
assert(0);
}
#ifdef _USE_PCM_AUDIO_
portArgs.portType = SCE_VOICE_PORTTYPE_OUT_PCMAUDIO;
portArgs.bMute = false;
portArgs.threshold = 0;
portArgs.volume = 1.0f;
portArgs.pcmaudio.format.dataType = SCE_VOICE_PCM_SHORT_LITTLE_ENDIAN;
portArgs.pcmaudio.format.sampleRate = SCE_VOICE_SAMPLINGRATE_16000;
portArgs.pcmaudio.bufSize = 4096;
#else
portArgs.portType = SCE_VOICE_PORTTYPE_OUT_VOICE;
portArgs.bMute = false;
portArgs.threshold = 0;
portArgs.volume = 1.0f;
portArgs.voice.bitrate = VOICE_ENCODED_FORMAT;
#endif
CreatePort( &m_voiceOutPort, &portArgs );
start();
m_bInitialised = true;
InitializeCriticalSection(&m_csRemoteConnections);
}
void SonyVoiceChat_Orbis::start()
{
if( m_bVoiceStarted == false)
{
startParam.container = malloc(SCE_VOICE_MEMORY_CONTAINER_SIZE);
startParam.memSize = SCE_VOICE_MEMORY_CONTAINER_SIZE;
int err;
C4JThread::PushAffinityAllCores(); // PS4 only
err = sceVoiceStart(&startParam);
assert(err == SCE_OK);
C4JThread::PopAffinity(); // PS4 only
m_bVoiceStarted = true;
}
}
void SonyVoiceChat_Orbis::checkFinished()
{
EnterCriticalSection(&m_csRemoteConnections);
for(int i=0;i<m_remoteConnections.size();i++)
{
assert(m_remoteConnections[i]->m_bFlaggedForShutdown);
}
// assert(m_numLocalDevicesConnected == 0);
LeaveCriticalSection(&m_csRemoteConnections);
}
void SonyVoiceChat_Orbis::shutdown()
{
m_bInitialised = false;
int32_t result;
result = sceVoiceStop();
assert(result == SCE_OK);
result = sceVoiceEnd();
assert(result == SCE_OK);
free(startParam.container);
int returnCode = sceSysmoduleUnloadModule(SCE_SYSMODULE_VOICE);
if (returnCode < 0)
{
app.DebugPrintf("Error: sceSysmoduleUnloadModule(SCE_SYSMODULE_VOICE), ret 0x%08x\n", returnCode);
assert(0);
}
}
void SonyVoiceChat_Orbis::setEnabled( bool bEnabled )
{
}
// Internal send function. This attempts to send as many elements in the queue as possible until the write function tells us that we can't send any more. This way,
// we are guaranteed that if there *is* anything more in the queue left to send, we'll get a CELL_RUDP_CONTEXT_EVENT_WRITABLE event when whatever we've managed to
// send here is complete, and can continue on.
void SQRVoiceConnection::SendMoreInternal()
{
EnterCriticalSection(&m_csQueue);
bool keepSending;
do
{
keepSending = false;
if( m_sendQueue.size() > 0)
{
// Attempt to send the full data in the first element in our queue
unsigned char *data= m_sendQueue.front().current;
int dataSize = m_sendQueue.front().end - m_sendQueue.front().current;
int ret = sceRudpWrite( m_rudpCtx, data, dataSize, 0);//CELL_RUDP_MSG_LATENCY_CRITICAL );
int wouldBlockFlag = SCE_RUDP_ERROR_WOULDBLOCK;
if( ret == dataSize )
{
// Fully sent, remove from queue - will loop in the while loop to see if there's anything else in the queue we could send
delete [] m_sendQueue.front().start;
m_sendQueue.pop();
if( m_sendQueue.size() )
{
keepSending = true;
}
}
else if( ( ret >= 0 ) || ( ret == wouldBlockFlag ) )
{
// Things left to send - adjust this element in the queue
int remainingBytes;
if( ret >= 0 )
{
// Only ret bytes sent so far
remainingBytes = dataSize - ret;
assert(remainingBytes > 0 );
}
else
{
// Is CELL_RUDP_ERROR_WOULDBLOCK, nothing has yet been sent
remainingBytes = dataSize;
}
m_sendQueue.front().current = m_sendQueue.front().end - remainingBytes;
}
}
} while (keepSending);
LeaveCriticalSection(&m_csQueue);
}
void SQRVoiceConnection::SendInternal(const void *data, unsigned int dataSize)
{
EnterCriticalSection(&m_csQueue);
QueuedSendBlock sendBlock;
unsigned char *dataCurrent = (unsigned char *)data;
unsigned int dataRemaining = dataSize;
while( dataRemaining )
{
int dataSize = dataRemaining;
if( dataSize > SNP_MAX_PAYLOAD ) dataSize = SNP_MAX_PAYLOAD;
sendBlock.start = new unsigned char [dataSize];
sendBlock.end = sendBlock.start + dataSize;
sendBlock.current = sendBlock.start;
memcpy( sendBlock.start, dataCurrent, dataSize);
m_sendQueue.push(sendBlock);
dataRemaining -= dataSize;
dataCurrent += dataSize;
}
// app.DebugPrintf("voice sent %d bytes\n", dataSize);
// Now try and send as much as we can
SendMoreInternal();
LeaveCriticalSection(&m_csQueue);
}
void SQRVoiceConnection::readRemoteData()
{
unsigned int dataSize = sceRudpGetSizeReadable(m_rudpCtx);
if( dataSize > 0 )
{
VoicePacket packet;
int bytesRead = sceRudpRead( m_rudpCtx, &packet, dataSize, 0, NULL );
unsigned int writeSize;
if( bytesRead > 0 )
{
// app.DebugPrintf("voice received %d bytes\n", bytesRead);
writeSize = bytesRead;
packet.verifyData(bytesRead, 19);
addPacket(packet);
// m_playRingBuffer.Write((char*)data, writeSize);
}
}
}
SQRVoiceConnection::SQRVoiceConnection( int rudpCtx, SceNpMatching2RoomMemberId remoteRoomMemberId )
: m_rudpCtx(rudpCtx)
, m_remoteRoomMemberId(remoteRoomMemberId)
, m_bConnected(false)
, m_headsetConnectionMask(0)
, m_playRingBuffer(sc_ringBufferSize)
{
InitializeCriticalSection(&m_csQueue);
InitializeCriticalSection(&m_csPacketQueue);
SceVoiceInitParam params;
SceVoicePortParam portArgs;
#ifdef _USE_PCM_AUDIO_
portArgs.portType = SCE_VOICE_PORTTYPE_IN_PCMAUDIO;
portArgs.bMute = false;
portArgs.threshold = 100;
portArgs.volume = 1.0f;
portArgs.pcmaudio.format.sampleRate= SCE_VOICE_SAMPLINGRATE_16000;
portArgs.pcmaudio.format.dataType = SCE_VOICE_PCM_SHORT_LITTLE_ENDIAN;
portArgs.pcmaudio.bufSize = 4096;
#else
portArgs.portType = SCE_VOICE_PORTTYPE_IN_VOICE;
portArgs.bMute = false;
portArgs.threshold = sc_thresholdValue; // compensate network jitter
portArgs.volume = 1.0f;
portArgs.voice.bitrate = VOICE_ENCODED_FORMAT;
#endif
CreatePort( &m_voiceInPort, &portArgs );
m_nextExpectedFrameIndex = 0;
m_bFlaggedForShutdown = false;
}
SQRVoiceConnection::~SQRVoiceConnection()
{
DeleteCriticalSection(&m_csQueue);
DeleteCriticalSection(&m_csPacketQueue);
extern int g_numRUDPContextsBound;
int err = sceRudpTerminate( m_rudpCtx );
app.DebugPrintf(sc_verbose, "-----------------::::::::::::: sceRudpTerminate\n" );
app.DebugPrintf("-----------------------------\n");
if(err<0)
app.DebugPrintf("Voice rudp context failed to delete!!! %d\n", m_rudpCtx);
else
{
g_numRUDPContextsBound--;
app.DebugPrintf("Voice rudp context deleted %d\n", m_rudpCtx);
}
app.DebugPrintf("-----------------------------\n");
DeletePort(m_voiceInPort);
}
bool SQRVoiceConnection::getNextPacket( VoicePacket& packet )
{
EnterCriticalSection(&m_csPacketQueue);
bool retVal = false;
if(m_receivedVoicePackets.size() > 0)
{
retVal = true;
packet = m_receivedVoicePackets.front();
m_receivedVoicePackets.pop();
}
LeaveCriticalSection(&m_csPacketQueue);
return retVal;
}
void SQRVoiceConnection::addPacket( VoicePacket& packet )
{
EnterCriticalSection(&m_csPacketQueue);
m_receivedVoicePackets.push(packet);
LeaveCriticalSection(&m_csPacketQueue);
}
int g_frameNum = 0;
bool g_bRecording = false;
uint32_t frameSendIndex = 0;
uint32_t lastReadFrameCnt = 0;
void PrintAllOutputVoiceStates( std::vector<SQRVoiceConnection*>& connections)
{
for(int rIdx=0;rIdx<connections.size(); rIdx++)
{
SQRVoiceConnection* pVoice = connections[rIdx];
SceVoiceBasePortInfo portInfo;
int result = sceVoiceGetPortInfo(pVoice->m_voiceInPort, &portInfo );
static SceVoicePortState lastPortState = SCE_VOICE_PORTSTATE_IDLE;
if(portInfo.state != lastPortState)
{
lastPortState = portInfo.state;
switch(portInfo.state)
{
case SCE_VOICE_PORTSTATE_IDLE:
app.DebugPrintf(" ----- SCE_VOICE_PORTSTATE_IDLE\n");
break;
case SCE_VOICE_PORTSTATE_BUFFERING:
app.DebugPrintf(" ----- SCE_VOICE_PORTSTATE_BUFFERING\n");
break;
case SCE_VOICE_PORTSTATE_RUNNING:
app.DebugPrintf(" ----- SCE_VOICE_PORTSTATE_RUNNING\n");
break;
case SCE_VOICE_PORTSTATE_READY:
app.DebugPrintf(" ----- SCE_VOICE_PORTSTATE_READY\n");
break;
case SCE_VOICE_PORTSTATE_NULL:
default:
app.DebugPrintf(" ----- SCE_VOICE_PORTSTATE_NULL\n");
break;
}
}
}
}
void SonyVoiceChat_Orbis::sendPCMMicData()
{
int32_t result;
uint32_t outputPortBytes;
VoicePacket packetToSend;
uint32_t readSize;
SceVoiceBasePortInfo portInfo;
memset( &portInfo, 0, sizeof(portInfo) );
uint16_t frameGap = 0;
DWORD tick = GetTickCount();
static DWORD lastTick = 0;
int numFrames = ceilf((tick - lastTick)/16.0f);
lastTick = tick;
readSize = 512 * numFrames;
if(g_loadedPCMVoiceDataPos[0] + readSize < g_loadedPCMVoiceDataSizes[0])
{
for(int i=0;i<MAX_LOCAL_PLAYER_COUNT;i++)
{
if(m_localVoiceDevices[i].isValid())
{
result = sceVoiceWriteToIPort(m_localVoiceDevices[i].m_microphonePort, &g_loadedPCMVoiceData[0][g_loadedPCMVoiceDataPos[0]], &readSize, 0);
}
}
}
g_loadedPCMVoiceDataPos[0] += readSize;
if(g_loadedPCMVoiceDataPos[0] > (g_loadedPCMVoiceDataSizes[0] + 8192))
g_loadedPCMVoiceDataPos[0] = 0;
}
void SonyVoiceChat_Orbis::sendAllVoiceData()
{
int32_t result;
uint32_t outputPortBytes;
VoicePacket packetToSend;
uint32_t readSize;
SceVoiceBasePortInfo portInfo;
memset( &portInfo, 0, sizeof(portInfo) );
uint16_t frameGap = 0;
VoicePacket::Flags lastPlayerFlags[MAX_LOCAL_PLAYER_COUNT];
for(int i=0; i<MAX_LOCAL_PLAYER_COUNT;i++)
lastPlayerFlags[i] = m_localPlayerFlags[i];
bool flagsChanged = false;
// grab the status of all the local voices
for(int i=0; i<MAX_LOCAL_PLAYER_COUNT;i++)
{
if(m_localVoiceDevices[i].isValid())
{
bool bChatRestricted = false;
ProfileManager.GetChatAndContentRestrictions(i,true,&bChatRestricted,NULL,NULL);
if(bChatRestricted)
{
m_localPlayerFlags[i].m_bHasMicConnected = false;
}
else
{
/* Obtain port state */
int32_t state;
int err = sceVoiceGetPortAttr(m_localVoiceDevices[i].m_microphonePort, SCE_VOICE_ATTR_AUDIOINPUT_SILENT_STATE, &state,sizeof(state));
if(err == SCE_OK)
{
if (state == 0)
m_localPlayerFlags[i].m_bHasMicConnected = true;
else
m_localPlayerFlags[i].m_bHasMicConnected = false;
}
else
m_localPlayerFlags[i].m_bHasMicConnected = false;
}
if(m_localPlayerFlags[i].m_bHasMicConnected)
{
SceVoiceBasePortInfo portInfo;
int result = sceVoiceGetPortInfo(m_localVoiceDevices[i].m_microphonePort, &portInfo );
assert(result == SCE_OK);
switch(portInfo.state)
{
case SCE_VOICE_PORTSTATE_READY:
case SCE_VOICE_PORTSTATE_BUFFERING:
case SCE_VOICE_PORTSTATE_IDLE:
m_localPlayerFlags[i].m_bTalking = false;
break;
case SCE_VOICE_PORTSTATE_RUNNING:
m_localPlayerFlags[i].m_bTalking = true;
break;
default:
assert(0);
}
}
else
{
m_localPlayerFlags[i].m_bTalking = false;
}
}
else
{
m_localPlayerFlags[i].m_bHasMicConnected = false;
m_localPlayerFlags[i].m_bTalking = false;
}
packetToSend.m_localPlayerFlags[i] = m_localPlayerFlags[i];
if(m_localPlayerFlags[i].m_bHasMicConnected != lastPlayerFlags[i].m_bHasMicConnected ||
m_localPlayerFlags[i].m_bTalking != lastPlayerFlags[i].m_bTalking)
flagsChanged = true;
}
if(sc_verbose)
{
EnterCriticalSection(&m_csRemoteConnections);
PrintAllOutputVoiceStates(m_remoteConnections);
LeaveCriticalSection(&m_csRemoteConnections);
}
result = sceVoiceGetPortInfo(m_voiceOutPort, &portInfo );
if (result != SCE_OK)
{
app.DebugPrintf("sceVoiceGetPortInfo failed %x\n", result);
assert(0);
}
outputPortBytes = portInfo.numByte;
outputPortBytes = (outputPortBytes>sizeof(packetToSend.m_data))?sizeof(packetToSend.m_data):outputPortBytes;
if( outputPortBytes || flagsChanged || m_forceSendPacket)
{
frameSendIndex += lastReadFrameCnt;
if(outputPortBytes)
{
readSize = outputPortBytes;
result = sceVoiceReadFromOPort(m_voiceOutPort, packetToSend.m_data, &readSize );
if (result != SCE_OK)
{
app.DebugPrintf("sceVoiceReadFromOPort failed %0x\n", result);
assert(0);
return;
}
lastReadFrameCnt = readSize/portInfo.frameSize;
assert(readSize%portInfo.frameSize == 0);
packetToSend.m_numFrames = lastReadFrameCnt;
packetToSend.m_frameSendIndex = frameSendIndex;
packetToSend.setChecksum(readSize);
}
else
{
readSize = 0;
packetToSend.m_numFrames = 0;
packetToSend.m_frameSendIndex = frameSendIndex;
packetToSend.setChecksum(readSize);
}
int packetSize = packetToSend.getPacketSize(readSize);
EnterCriticalSection(&m_csRemoteConnections);
// send this packet out to all our remote connections
for(int rIdx=0;rIdx<m_remoteConnections.size(); rIdx++)
{
SQRVoiceConnection* pVoice = m_remoteConnections[rIdx];
if(pVoice->m_bConnected)
m_remoteConnections[rIdx]->SendInternal(&packetToSend, packetSize);
}
LeaveCriticalSection(&m_csRemoteConnections);
}
m_forceSendPacket = false;
}
bool g_bPlaying = false;
void SonyVoiceChat_Orbis::playAllReceivedData()
{
EnterCriticalSection(&m_csRemoteConnections);
// write all the incoming data from the network to each of the input voices
for(int rIdx=0;rIdx<m_remoteConnections.size(); rIdx++)
{
SQRVoiceConnection* pVoice = m_remoteConnections[rIdx];
VoicePacket packet;
while(pVoice->getNextPacket(packet)) // MGH - changed to a while loop, so all the packets are sent to the voice port, and it can handle delayed packets due to the size of it's internal buffer
{
int frameGap;
if (pVoice->m_nextExpectedFrameIndex == packet.m_frameSendIndex)
{
// no voice frame drop, continuous frames
frameGap = 0;
app.DebugPrintf(sc_verbose, "index@%d gets expected frame\n",pVoice->m_nextExpectedFrameIndex);
pVoice->m_nextExpectedFrameIndex = packet.m_frameSendIndex + packet.m_numFrames;
}
else if (pVoice->m_nextExpectedFrameIndex < packet.m_frameSendIndex)
{
// has voice frame drop, dropped forwarding frames
frameGap = packet.m_frameSendIndex - pVoice->m_nextExpectedFrameIndex;
app.DebugPrintf(sc_verbose, "index@%d gets dropped forwarding frames %d\n",pVoice->m_nextExpectedFrameIndex, frameGap);
pVoice->m_nextExpectedFrameIndex = packet.m_frameSendIndex + packet.m_numFrames;
}
else if (pVoice->m_nextExpectedFrameIndex > packet.m_frameSendIndex)
{
// has voice frame drop, dropped preceding frames, no reset on pVoice->m_nextExpectedFrameIndex
frameGap = packet.m_frameSendIndex - pVoice->m_nextExpectedFrameIndex;
app.DebugPrintf(sc_verbose, "index@%d gets dropped forwarding frames %d\n", pVoice->m_nextExpectedFrameIndex, frameGap);
}
SceVoiceBasePortInfo portInfo;
int result = sceVoiceGetPortInfo(pVoice->m_voiceInPort, &portInfo );
if (result != SCE_OK)
{
app.DebugPrintf(sc_verbose, "sceVoiceGetPortInfo LoopbackVoiceInPort failed %x\n", result);
assert(0);
LeaveCriticalSection(&m_csRemoteConnections);
return;
}
uint32_t writeSize = packet.m_numFrames * portInfo.frameSize;
int inputPortBytes = portInfo.numByte;
inputPortBytes = (inputPortBytes>writeSize)?writeSize:inputPortBytes;
writeSize = inputPortBytes;
result = sceVoiceWriteToIPort(pVoice->m_voiceInPort, packet.m_data, &writeSize, frameGap);
if (result != SCE_OK)
{
app.DebugPrintf(sc_verbose, "sceVoiceWriteToIPort failed %0x\n", result);
assert(0);
LeaveCriticalSection(&m_csRemoteConnections);
return;
}
if (writeSize != inputPortBytes)
{
// libvoice internal voice in port buffer fulls
app.DebugPrintf(sc_verbose, "internal voice in port buffer fulls. \n");
}
packet.m_numFrames = 0;
// copy the flags
for(int flagIndex=0;flagIndex<MAX_LOCAL_PLAYER_COUNT;flagIndex++)
pVoice->m_remotePlayerFlags[flagIndex] = packet.m_localPlayerFlags[flagIndex];
}
}
LeaveCriticalSection(&m_csRemoteConnections);
}
void SonyVoiceChat_Orbis::tick()
{
if(m_bInitialised)
{
// DWORD tick = GetTickCount();
// static DWORD lastTick = 0;
// app.DebugPrintf("Time since last voice tick : %d ms\n", tick - lastTick);
// lastTick = tick;
g_frameNum++;
#ifdef USE_PCM_MIC_DATA
sendPCMMicData();
#endif
sendAllVoiceData();
playAllReceivedData();
EnterCriticalSection(&m_csRemoteConnections);
for(int i=m_remoteConnections.size()-1;i>=0;i--)
{
if(m_remoteConnections[i]->m_bFlaggedForShutdown)
{
delete m_remoteConnections[i];
m_remoteConnections.erase(m_remoteConnections.begin() + i);
}
}
LeaveCriticalSection(&m_csRemoteConnections);
// MGH - added to hopefully fix a lockup with shutdowns happening on different threads, when more than 1 player leaves the game
for(int i=0;i<MAX_LOCAL_PLAYER_COUNT;i++)
{
if(m_localVoiceDevices[i].m_bFlaggedForShutdown)
{
m_localVoiceDevices[i].shutdownWhenFlagged();
}
}
}
}
bool SonyVoiceChat_Orbis::hasMicConnected(SQRNetworkPlayer* pNetPlayer)
{
if(pNetPlayer->IsLocal())
{
return m_localPlayerFlags[pNetPlayer->GetLocalPlayerIndex()].m_bHasMicConnected;
}
else
{
EnterCriticalSection(&m_csRemoteConnections);
for(int i=0;i<m_remoteConnections.size();i++)
{
SQRVoiceConnection* pVoice = m_remoteConnections[i];
if(pVoice->m_remoteRoomMemberId == pNetPlayer->m_roomMemberId)
{
bool bMicConnected = pVoice->m_remotePlayerFlags[pNetPlayer->GetLocalPlayerIndex()].m_bHasMicConnected;
LeaveCriticalSection(&m_csRemoteConnections);
return bMicConnected;
}
}
LeaveCriticalSection(&m_csRemoteConnections);
}
// if we get here we've not found the player, panic!!
assert(0);
return false;
}
void SonyVoiceChat_Orbis::mute( bool bMute )
{
}
void SonyVoiceChat_Orbis::mutePlayer( const SceNpMatching2RoomMemberId member_id, bool bMute ) /*Turn chat audio from a specified player on or off */
{
}
void SonyVoiceChat_Orbis::muteLocalPlayer( bool bMute ) /*Turn microphone input on or off */
{
}
bool SonyVoiceChat_Orbis::isMuted()
{
}
bool SonyVoiceChat_Orbis::isMutedPlayer( const PlayerUID& memberUID)
{
return false;
}
bool SonyVoiceChat_Orbis::isMutedLocalPlayer()
{
return false;
}
bool SonyVoiceChat_Orbis::isTalking(SQRNetworkPlayer* pNetPlayer)
{
if(pNetPlayer->IsLocal())
{
return m_localPlayerFlags[pNetPlayer->GetLocalPlayerIndex()].m_bTalking;
}
else
{
EnterCriticalSection(&m_csRemoteConnections);
for(int i=0;i<m_remoteConnections.size();i++)
{
SQRVoiceConnection* pVoice = m_remoteConnections[i];
if(pVoice->m_remoteRoomMemberId == pNetPlayer->m_roomMemberId)
{
bool bTalking = pVoice->m_remotePlayerFlags[pNetPlayer->GetLocalPlayerIndex()].m_bTalking;
LeaveCriticalSection(&m_csRemoteConnections);
return bTalking;
}
}
LeaveCriticalSection(&m_csRemoteConnections);
}
// if we get here we've not found the player, panic!!
assert(0);
return false;
}
void SQRLocalVoiceDevice::init(SceUserServiceUserId localUserID, bool bChatRestricted)
{
SceVoiceInitParam params;
SceVoicePortParam portArgs;
int returnCode = 0;
m_bChatRestricted = bChatRestricted;
#ifdef USE_PCM_MIC_DATA
portArgs.portType = SCE_VOICE_PORTTYPE_IN_PCMAUDIO;
portArgs.bMute = false;
portArgs.threshold = 100;
portArgs.volume = 1.0f;
portArgs.pcmaudio.format.sampleRate= SCE_VOICE_SAMPLINGRATE_16000;
portArgs.pcmaudio.format.dataType = SCE_VOICE_PCM_SHORT_LITTLE_ENDIAN;
portArgs.pcmaudio.bufSize = 4096;
CreatePort( &m_microphonePort, &portArgs );
#else
portArgs.portType = SCE_VOICE_PORTTYPE_IN_DEVICE;
portArgs.bMute = false;
portArgs.threshold = 0;
portArgs.volume = 1.0f;
portArgs.device.userId = localUserID;
portArgs.device.type = SCE_AUDIO_IN_TYPE_VOICE;
portArgs.device.index = 0;
CreatePort( &m_microphonePort, &portArgs );
#endif
portArgs.portType = SCE_VOICE_PORTTYPE_OUT_DEVICE;
portArgs.bMute = false;
portArgs.threshold = 0;
portArgs.volume = 1.0f;
portArgs.device.userId = localUserID;
portArgs.device.type = SCE_AUDIO_OUT_PORT_TYPE_VOICE;
portArgs.device.index = 0;
CreatePort( &m_headsetPort, &portArgs );
m_localUserID = localUserID;
}
void SQRLocalVoiceDevice::shutdownWhenFlagged()
{
assert(isValid());
m_localUserID = SCE_USER_SERVICE_USER_ID_INVALID;
DeletePort(m_microphonePort);
DeletePort(m_headsetPort);
m_bFlaggedForShutdown = false;
}
SQRVoiceConnection* SonyVoiceChat_Orbis::addRemoteConnection( int RudpCxt, SceNpMatching2RoomMemberId peerMemberId)
{
EnterCriticalSection(&m_csRemoteConnections);
SQRVoiceConnection* pConn = new SQRVoiceConnection(RudpCxt, peerMemberId);
m_remoteConnections.push_back(pConn);
m_forceSendPacket = true; // new connection, so we'll force a packet through for the flags
LeaveCriticalSection(&m_csRemoteConnections);
return pConn;
}
void SonyVoiceChat_Orbis::connectPorts(uint32_t inPort, uint32_t outPort)
{
int returnCode = sceVoiceConnectIPortToOPort(inPort, outPort);
if (returnCode != SCE_OK )
{
app.DebugPrintf("sceVoiceConnectIPortToOPort failed (0x%08x), inPort 0x%08x, outPort 0x%08x\n", returnCode, inPort, outPort);
assert(0);
}
}
void SonyVoiceChat_Orbis::disconnectPorts(uint32_t inPort, uint32_t outPort)
{
int returnCode = sceVoiceDisconnectIPortFromOPort(inPort, outPort);
if (returnCode != SCE_OK )
{
app.DebugPrintf("sceVoiceDisconnectIPortFromOPort failed (0x%08x), inPort 0x%08x, outPort 0x%08x\n", returnCode, inPort, outPort);
assert(0);
}
}
void SonyVoiceChat_Orbis::makeLocalConnections()
{
// connect all mics to other devices headsets, for local chat
for(int i=0;i<MAX_LOCAL_PLAYER_COUNT;i++)
{
SQRLocalVoiceDevice* pConnectFrom = &m_localVoiceDevices[i];
if(pConnectFrom->isValid())
{
for(int j=0;j<MAX_LOCAL_PLAYER_COUNT;j++)
{
SQRLocalVoiceDevice* pConnectTo = &m_localVoiceDevices[j];
if( (pConnectFrom!=pConnectTo) && pConnectTo->isValid())
{
if(pConnectFrom->m_localConnections[j] == false)
{
if(pConnectTo->m_bChatRestricted == false && pConnectFrom->m_bChatRestricted == false)
{
connectPorts(pConnectFrom->m_microphonePort, pConnectTo->m_headsetPort);
pConnectFrom->m_localConnections[j] = true;
}
}
}
}
}
}
}
void SonyVoiceChat_Orbis::breakLocalConnections(int playerIdx)
{
// break any connections with devices that are no longer valid
for(int i=0;i<MAX_LOCAL_PLAYER_COUNT;i++)
{
SQRLocalVoiceDevice* pConnectedFrom = &m_localVoiceDevices[i];
for(int j=0;j<MAX_LOCAL_PLAYER_COUNT;j++)
{
if(pConnectedFrom->m_localConnections[j] == true)
{
SQRLocalVoiceDevice* pConnectedTo = &m_localVoiceDevices[j];
if(i==playerIdx || j==playerIdx)
{
if(pConnectedTo->m_bChatRestricted == false && pConnectedFrom->m_bChatRestricted == false)
{
disconnectPorts(pConnectedFrom->m_microphonePort, pConnectedTo->m_headsetPort);
pConnectedFrom->m_localConnections[j] = false;
}
}
}
}
}
}
void SonyVoiceChat_Orbis::initLocalPlayer(int playerIndex)
{
if(m_localVoiceDevices[playerIndex].isValid() == false)
{
bool chatRestricted = false;
ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),false,&chatRestricted,NULL,NULL);
// create all device ports required
m_localVoiceDevices[playerIndex].init(ProfileManager.getUserID(playerIndex), chatRestricted);
m_numLocalDevicesConnected++;
if(m_localVoiceDevices[playerIndex].m_bChatRestricted == false)
{
connectPorts(m_localVoiceDevices[playerIndex].m_microphonePort, m_voiceOutPort);
}
m_forceSendPacket = true; // new local device, so we'll force a packet through for the flags
}
makeLocalConnections();
}
void SonyVoiceChat_Orbis::connectPlayer(SQRVoiceConnection* pConnection, int playerIndex)
{
if((pConnection->m_headsetConnectionMask & (1 << playerIndex)) == 0)
{
initLocalPlayer(playerIndex); // added this as we can get a client->client connection coming in first, and the network player hasn't been created yet (so this hasn't been initialised)
if(m_localVoiceDevices[playerIndex].m_bChatRestricted == false)
{
connectPorts(pConnection->m_voiceInPort, m_localVoiceDevices[playerIndex].m_headsetPort);
}
pConnection->m_headsetConnectionMask |= (1 << playerIndex);
app.DebugPrintf("Connecting player %d to rudp context %d\n", playerIndex, pConnection->m_rudpCtx);
m_forceSendPacket = true; // new connection, so we'll force a packet through for the flags
}
}
SQRVoiceConnection* SonyVoiceChat_Orbis::GetVoiceConnectionFromRudpCtx( int RudpCtx )
{
for(int i=0;i<m_remoteConnections.size();i++)
{
if(m_remoteConnections[i]->m_rudpCtx == RudpCtx)
return m_remoteConnections[i];
}
return NULL;
}
void SonyVoiceChat_Orbis::connectPlayerToAll( int playerIndex )
{
EnterCriticalSection(&m_csRemoteConnections);
for(int i=0;i<m_remoteConnections.size();i++)
{
SonyVoiceChat_Orbis::connectPlayer(m_remoteConnections[i], playerIndex);
}
LeaveCriticalSection(&m_csRemoteConnections);
}
SQRVoiceConnection* SonyVoiceChat_Orbis::getVoiceConnectionFromRoomMemberID( SceNpMatching2RoomMemberId roomMemberID )
{
for(int i=0;i<m_remoteConnections.size();i++)
{
if(m_remoteConnections[i]->m_remoteRoomMemberId == roomMemberID)
{
return m_remoteConnections[i];
}
}
return NULL;
}
void SonyVoiceChat_Orbis::disconnectLocalPlayer( int localIdx )
{
EnterCriticalSection(&m_csRemoteConnections);
if(m_localVoiceDevices[localIdx].m_bChatRestricted == false)
{
disconnectPorts(m_localVoiceDevices[localIdx].m_microphonePort, m_voiceOutPort);
for(int i=0;i<m_remoteConnections.size();i++)
{
disconnectPorts(m_remoteConnections[i]->m_voiceInPort, m_localVoiceDevices[localIdx].m_headsetPort);
m_remoteConnections[i]->m_headsetConnectionMask &= (~(1 << localIdx));
app.DebugPrintf("disconnecting player %d from rudp context %d\n", localIdx, m_remoteConnections[i]->m_rudpCtx);
}
}
LeaveCriticalSection(&m_csRemoteConnections);
breakLocalConnections(localIdx);
m_localVoiceDevices[localIdx].flagForShutdown();
m_numLocalDevicesConnected--;
if(m_numLocalDevicesConnected == 0) // no more local players, kill all the remote connections
{
for(int i=0;i<m_remoteConnections.size();i++)
{
delete m_remoteConnections[i];
}
m_remoteConnections.clear();
}
}
void SonyVoiceChat_Orbis::disconnectRemoteConnection( SQRVoiceConnection* pVoice )
{
EnterCriticalSection(&m_csRemoteConnections);
int voiceIdx = -1;
for(int i=0;i<m_remoteConnections.size();i++)
{
if(m_remoteConnections[i] == pVoice)
voiceIdx = i;
}
assert(voiceIdx>=0);
if(voiceIdx>=0)
{
m_remoteConnections[voiceIdx]->m_bFlaggedForShutdown = true;
}
LeaveCriticalSection(&m_csRemoteConnections);
}
void SonyVoiceChat_Orbis::setConnected( int RudpCtx )
{
SQRVoiceConnection* pVoice = GetVoiceConnectionFromRudpCtx(RudpCtx);
if(pVoice)
{
pVoice->m_bConnected = true;
m_forceSendPacket = true;
}
else
{
assert(false);
}
}
RingBuffer::RingBuffer( int sizeBytes )
{
buffer = new char[sizeBytes];
buf_size = sizeBytes;
buf_full = buf_free = 0;
}
int RingBuffer::Write( char* data, int len_ )
{
if (len_ <= 0) return len_;
unsigned int len = (unsigned int)len_;
unsigned int data_size = buf_size - (buf_free - buf_full);
if (len > data_size)
len = data_size;
data_size = buf_size - (buf_free % buf_size);
if (data_size > len)
data_size = len;
memcpy(buffer + (buf_free % buf_size), data, data_size);
if (data_size != len)
memcpy(buffer, data + data_size, len - data_size);
buf_free += len;
return len;
}
int RingBuffer::Read( char* data, int max_bytes_ )
{
if (max_bytes_ <= 0) return max_bytes_;
unsigned int max_bytes = (unsigned int)max_bytes_;
unsigned int result = buf_free - buf_full;
if (result > max_bytes)
result = max_bytes;
unsigned int chunk = buf_size - (buf_full % buf_size);
if (chunk > result)
chunk = result;
memcpy(data, buffer + (buf_full % buf_size), chunk);
if (chunk != result)
memcpy(data + chunk, buffer, result - chunk);
buf_full += result;
return result;
}