Files
MinecraftConsoles/Minecraft.Client/Common/XUI/XUI_Scene_Inventory.h
2026-03-01 12:16:08 +08:00

89 lines
3.0 KiB
C++

#pragma once
using namespace std;
#include "..\Media\xuiscene_inventory.h"
#include "XUI_Scene_AbstractContainer.h"
#include "XUI_CustomMessages.h"
#include "..\UI\IUIScene_InventoryMenu.h"
#define INVENTORY_UPDATE_EFFECTS_TIMER_ID (10)
#define INVENTORY_UPDATE_EFFECTS_TIMER_TIME (1000) // 1 second
class CXuiCtrlMobEffect;
//--------------------------------------------------------------------------------------
// Scene implementation class.
//--------------------------------------------------------------------------------------
class CXuiSceneInventory : public CXuiSceneAbstractContainer, public IUIScene_InventoryMenu
{
private:
static const int MAX_EFFECTS = 10;
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS( CXuiSceneInventory, L"CXuiSceneInventory", XUI_CLASS_SCENE )
protected:
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT( OnInit )
XUI_ON_XM_KEYDOWN( OnKeyDown )
XUI_ON_XM_DESTROY( OnDestroy )
XUI_ON_XM_TIMER( OnTimer ) // Poll stick input on a timer.
XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
XUI_ON_XM_TRANSITION_START(OnTransitionStart)
XUI_END_MSG_MAP()
// Control mapping to objects
BEGIN_CONTROL_MAP()
MAP_CONTROL(IDC_Group, m_sceneGroup)
BEGIN_MAP_CHILD_CONTROLS( m_sceneGroup )
// Common to all abstract container scenes
MAP_OVERRIDE(IDC_Inventory, m_inventoryControl)
MAP_OVERRIDE(IDC_UseRow, m_useRowControl)
MAP_OVERRIDE(IDC_Pointer, m_pointerControl)
MAP_CONTROL(IDC_InventoryText,m_InventoryText)
MAP_OVERRIDE(IDC_Armor, m_armorGroup)
END_MAP_CHILD_CONTROLS()
MAP_CONTROL(IDC_EffectsGroup, m_effectsGroup)
BEGIN_MAP_CHILD_CONTROLS( m_effectsGroup )
MAP_OVERRIDE(IDC_Effect1, m_hEffectDisplayA[0])
MAP_OVERRIDE(IDC_Effect2, m_hEffectDisplayA[1])
MAP_OVERRIDE(IDC_Effect3, m_hEffectDisplayA[2])
MAP_OVERRIDE(IDC_Effect4, m_hEffectDisplayA[3])
MAP_OVERRIDE(IDC_Effect5, m_hEffectDisplayA[4])
MAP_OVERRIDE(IDC_Effect6, m_hEffectDisplayA[5])
MAP_OVERRIDE(IDC_Effect7, m_hEffectDisplayA[6])
MAP_OVERRIDE(IDC_Effect8, m_hEffectDisplayA[7])
MAP_OVERRIDE(IDC_Effect9, m_hEffectDisplayA[8])
MAP_OVERRIDE(IDC_Effect10, m_hEffectDisplayA[9])
END_MAP_CHILD_CONTROLS()
END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
HRESULT OnDestroy();
//HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled) {return S_OK;}
virtual void InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex = 0);
virtual HRESULT handleCustomTimer( XUIMessageTimer *pTimer, BOOL& bHandled );
private:
float m_effectDisplayHeight;
float m_effectDisplaySpacing;
float m_effectAreaHeight;
CXuiCtrlSlotList* m_armorGroup;
CXuiControl m_sceneGroup;
CXuiControl m_effectsGroup;
CXuiCtrlMobEffect *m_hEffectDisplayA[MAX_EFFECTS];
virtual CXuiControl* GetSectionControl( ESceneSection eSection );
virtual CXuiCtrlSlotList* GetSectionSlotList( ESceneSection eSection );
void updateEffectsDisplay();
};