370 lines
13 KiB
C++
370 lines
13 KiB
C++
#pragma once
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using namespace std;
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#include "IUIController.h"
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#include "UIEnums.h"
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#include "UIGroup.h"
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class UIAbstractBitmapFont;
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class UIBitmapFont;
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class UITTFFont;
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class UIComponent_DebugUIConsole;
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class UIComponent_DebugUIMarketingGuide;
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class UIControl;
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// Base class for all shared functions between UIControllers
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class UIController : public IUIController
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{
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public:
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static __int64 iggyAllocCount;
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// MGH - added to prevent crash loading Iggy movies while the skins were being reloaded
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static CRITICAL_SECTION ms_reloadSkinCS;
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static bool ms_bReloadSkinCSInitialised;
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protected:
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UIComponent_DebugUIConsole *m_uiDebugConsole;
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UIComponent_DebugUIMarketingGuide *m_uiDebugMarketingGuide;
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private:
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CRITICAL_SECTION m_navigationLock;
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static const int UI_REPEAT_KEY_DELAY_MS = 300; // How long from press until the first repeat
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static const int UI_REPEAT_KEY_REPEAT_RATE_MS = 100; // How long in between repeats
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DWORD m_actionRepeatTimer[XUSER_MAX_COUNT][ACTION_MAX_MENU+1];
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float m_fScreenWidth;
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float m_fScreenHeight;
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bool m_bScreenWidthSetup;
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S32 m_tileOriginX, m_tileOriginY;
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UIAbstractBitmapFont *m_mcBitmapFont;
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UITTFFont *m_mcTTFFont;
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UIBitmapFont *m_moj7, *m_moj11;
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// 4J-PB - ui element type for PSVita touch control
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#ifdef __PSVITA__
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typedef struct
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{
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UIControl *pControl;
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S32 x1,y1,x2,y2;
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}
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UIELEMENT;
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// E3 - Fine for now, but we need to make this better!
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vector<UIELEMENT *> m_TouchBoxes[eUIGroup_COUNT][eUILayer_COUNT][eUIScene_COUNT];
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bool m_bTouchscreenPressed;
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#endif
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// 4J Stu - These should be in the order that they reference each other (i.e. they can only reference one with a lower value in the enum)
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enum ELibraries
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{
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eLibrary_Platform,
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eLibrary_GraphicsDefault,
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eLibrary_GraphicsHUD,
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eLibrary_GraphicsInGame,
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eLibrary_GraphicsTooltips,
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eLibrary_GraphicsLabels,
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eLibrary_Labels,
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eLibrary_InGame,
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eLibrary_HUD,
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eLibrary_Tooltips,
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eLibrary_Default,
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#if ( defined(_WINDOWS64) )
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// 4J Stu - Load the 720/480 skins so that we have something to fallback on during development
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#ifndef _FINAL_BUILD
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eLibraryFallback_Platform,
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eLibraryFallback_GraphicsDefault,
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eLibraryFallback_GraphicsHUD,
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eLibraryFallback_GraphicsInGame,
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eLibraryFallback_GraphicsTooltips,
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eLibraryFallback_GraphicsLabels,
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eLibraryFallback_Labels,
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eLibraryFallback_InGame,
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eLibraryFallback_HUD,
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eLibraryFallback_Tooltips,
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eLibraryFallback_Default,
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#endif
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#endif
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eLibrary_Count,
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};
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IggyLibrary m_iggyLibraries[eLibrary_Count];
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protected:
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GDrawFunctions *gdraw_funcs;
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private:
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HIGGYEXP iggy_explorer;
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HIGGYPERFMON iggy_perfmon;
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bool m_iggyPerfmonEnabled;
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bool m_bMenuDisplayed[XUSER_MAX_COUNT]; // track each players menu displayed
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bool m_bMenuToBeClosed[XUSER_MAX_COUNT]; // actioned at the end of the game loop
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int m_iCountDown[XUSER_MAX_COUNT]; // ticks to block input
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bool m_bCloseAllScenes[eUIGroup_COUNT];
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int m_iPressStartQuadrantsMask;
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C4JRender::eViewportType m_currentRenderViewport;
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bool m_bCustomRenderPosition;
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static DWORD m_dwTrialTimerLimitSecs;
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unordered_map<wstring, byteArray> m_substitutionTextures;
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typedef struct _CachedMovieData
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{
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byteArray m_ba;
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__int64 m_expiry;
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} CachedMovieData;
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unordered_map<wstring, CachedMovieData> m_cachedMovieData;
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typedef struct _QueuedMessageBoxData
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{
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MessageBoxInfo info;
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int iPad;
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EUILayer layer;
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} QueuedMessageBoxData;
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vector<QueuedMessageBoxData *> m_queuedMessageBoxData;
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unsigned int m_winUserIndex;
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//bool m_bSysUIShowing;
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bool m_bSystemUIShowing;
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C4JThread *m_reloadSkinThread;
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bool m_navigateToHomeOnReload;
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int m_accumulatedTicks;
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D3D11_RECT m_customRenderingClearRect;
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unordered_map<size_t, UIScene *> m_registeredCallbackScenes; // A collection of scenes and unique id's that are used in async callbacks so we can safely handle when they get destroyed
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CRITICAL_SECTION m_registeredCallbackScenesCS;;
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public:
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UIController();
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#ifdef __PSVITA__
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void TouchBoxAdd(UIControl *pControl,UIScene *pUIScene);
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bool TouchBoxHit(UIScene *pUIScene,S32 x, S32 y);
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void TouchBoxesClear(UIScene *pUIScene);
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void TouchBoxRebuild(UIScene *pUIScene);
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void HandleTouchInput(unsigned int iPad, unsigned int key, bool bPressed, bool bRepeat, bool bReleased);
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void SendTouchInput(unsigned int iPad, unsigned int key, bool bPressed, bool bRepeat, bool bReleased);
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private:
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void TouchBoxAdd(UIControl *pControl,EUIGroup eUIGroup,EUILayer eUILayer,EUIScene eUIscene, UIControl *pMainPanelControl);
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UIELEMENT *m_ActiveUIElement;
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UIELEMENT *m_HighlightedUIElement;
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#endif
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protected:
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UIGroup *m_groups[eUIGroup_COUNT];
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public:
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void showComponent(int iPad, EUIScene scene, EUILayer layer, EUIGroup group, bool show)
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{
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m_groups[group]->showComponent(iPad, scene, layer, show);
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}
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void removeComponent(EUIScene scene, EUILayer layer, EUIGroup group)
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{
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m_groups[group]->removeComponent(scene, layer);
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}
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protected:
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// Should be called from the platforms init function
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void preInit(S32 width, S32 height);
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void postInit();
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public:
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CRITICAL_SECTION m_Allocatorlock;
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void SetupFont();
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public:
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// TICKING
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virtual void tick();
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private:
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void loadSkins();
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IggyLibrary loadSkin(const wstring &skinPath, const wstring &skinName);
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public:
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void ReloadSkin();
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virtual void StartReloadSkinThread();
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virtual bool IsReloadingSkin();
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virtual bool IsExpectingOrReloadingSkin();
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virtual void CleanUpSkinReload();
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private:
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static int reloadSkinThreadProc(void* lpParam);
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public:
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byteArray getMovieData(const wstring &filename);
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// INPUT
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private:
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void tickInput();
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void handleInput();
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void handleKeyPress(unsigned int iPad, unsigned int key);
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protected:
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static rrbool RADLINK ExternalFunctionCallback( void * user_callback_data , Iggy * player , IggyExternalFunctionCallUTF16 * call );
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public:
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// RENDERING
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float getScreenWidth() { return m_fScreenWidth; }
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float getScreenHeight() { return m_fScreenHeight; }
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virtual void render() = 0;
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void getRenderDimensions(C4JRender::eViewportType viewport, S32 &width, S32 &height);
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void setupRenderPosition(C4JRender::eViewportType viewport);
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void setupRenderPosition(S32 xOrigin, S32 yOrigin);
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void SetSysUIShowing(bool bVal);
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static void SetSystemUIShowing(LPVOID lpParam,bool bVal);
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protected:
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virtual void setTileOrigin(S32 xPos, S32 yPos) = 0;
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public:
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virtual CustomDrawData *setupCustomDraw(UIScene *scene, IggyCustomDrawCallbackRegion *region) = 0;
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virtual CustomDrawData *calculateCustomDraw(IggyCustomDrawCallbackRegion *region) = 0;
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virtual void endCustomDraw(IggyCustomDrawCallbackRegion *region) = 0;
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protected:
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// Should be called from the platforms render function
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void renderScenes();
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public:
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virtual void beginIggyCustomDraw4J(IggyCustomDrawCallbackRegion *region, CustomDrawData *customDrawRegion) = 0;
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void setupCustomDrawGameState();
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void endCustomDrawGameState();
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void setupCustomDrawMatrices(UIScene *scene, CustomDrawData *customDrawRegion);
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void setupCustomDrawGameStateAndMatrices(UIScene *scene, CustomDrawData *customDrawRegion);
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void endCustomDrawMatrices();
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void endCustomDrawGameStateAndMatrices();
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protected:
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static void RADLINK CustomDrawCallback(void *user_callback_data, Iggy *player, IggyCustomDrawCallbackRegion *Region);
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static GDrawTexture * RADLINK TextureSubstitutionCreateCallback( void * user_callback_data , IggyUTF16 * texture_name , S32 * width , S32 * height , void **destroy_callback_data );
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static void RADLINK TextureSubstitutionDestroyCallback( void * user_callback_data , void * destroy_callback_data , GDrawTexture * handle );
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virtual GDrawTexture *getSubstitutionTexture(int textureId) { return NULL; }
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virtual void destroySubstitutionTexture(void *destroyCallBackData, GDrawTexture *handle) {}
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public:
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void registerSubstitutionTexture(const wstring &textureName, PBYTE pbData, DWORD dwLength);
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void unregisterSubstitutionTexture(const wstring &textureName, bool deleteData);
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public:
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// NAVIGATION
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bool NavigateToScene(int iPad, EUIScene scene, void *initData = NULL, EUILayer layer = eUILayer_Scene, EUIGroup group = eUIGroup_PAD);
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bool NavigateBack(int iPad, bool forceUsePad = false, EUIScene eScene = eUIScene_COUNT, EUILayer eLayer = eUILayer_COUNT);
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void NavigateToHomeMenu();
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UIScene *GetTopScene(int iPad, EUILayer layer = eUILayer_Scene, EUIGroup group = eUIGroup_PAD);
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size_t RegisterForCallbackId(UIScene *scene);
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void UnregisterCallbackId(size_t id);
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UIScene *GetSceneFromCallbackId(size_t id);
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void EnterCallbackIdCriticalSection();
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void LeaveCallbackIdCriticalSection();
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private:
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void setFullscreenMenuDisplayed(bool displayed);
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public:
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void CloseAllPlayersScenes();
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void CloseUIScenes(int iPad, bool forceIPad = false);
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virtual bool IsPauseMenuDisplayed(int iPad);
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virtual bool IsContainerMenuDisplayed(int iPad);
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virtual bool IsIgnorePlayerJoinMenuDisplayed(int iPad);
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virtual bool IsIgnoreAutosaveMenuDisplayed(int iPad);
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virtual void SetIgnoreAutosaveMenuDisplayed(int iPad, bool displayed);
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virtual bool IsSceneInStack(int iPad, EUIScene eScene);
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bool GetMenuDisplayed(int iPad);
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void SetMenuDisplayed(int iPad,bool bVal);
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virtual void CheckMenuDisplayed();
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void AnimateKeyPress(int iPad, int iAction, bool bRepeat, bool bPressed, bool bReleased);
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void OverrideSFX(int iPad, int iAction,bool bVal);
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// TOOLTIPS
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virtual void SetTooltipText( unsigned int iPad, unsigned int tooltip, int iTextID );
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virtual void SetEnableTooltips( unsigned int iPad, BOOL bVal );
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virtual void ShowTooltip( unsigned int iPad, unsigned int tooltip, bool show );
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virtual void SetTooltips( unsigned int iPad, int iA, int iB=-1, int iX=-1, int iY=-1 , int iLT=-1, int iRT=-1, int iLB=-1, int iRB=-1, int iLS=-1, bool forceUpdate = false);
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virtual void EnableTooltip( unsigned int iPad, unsigned int tooltip, bool enable );
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virtual void RefreshTooltips(unsigned int iPad);
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virtual void PlayUISFX(ESoundEffect eSound);
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virtual void DisplayGamertag(unsigned int iPad, bool show);
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virtual void SetSelectedItem(unsigned int iPad, const wstring &name);
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virtual void UpdateSelectedItemPos(unsigned int iPad);
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virtual void HandleDLCMountingComplete();
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virtual void HandleDLCInstalled(int iPad);
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#ifdef _XBOX_ONE
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virtual void HandleDLCLicenseChange();
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#endif
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virtual void HandleTMSDLCFileRetrieved(int iPad);
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virtual void HandleTMSBanFileRetrieved(int iPad);
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virtual void HandleInventoryUpdated(int iPad);
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virtual void HandleGameTick();
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virtual void SetTutorial(int iPad, Tutorial *tutorial);
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virtual void SetTutorialDescription(int iPad, TutorialPopupInfo *info);
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virtual void RemoveInteractSceneReference(int iPad, UIScene *scene);
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virtual void SetTutorialVisible(int iPad, bool visible);
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virtual bool IsTutorialVisible(int iPad);
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virtual void UpdatePlayerBasePositions();
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virtual void SetEmptyQuadrantLogo(int iSection);
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virtual void HideAllGameUIElements();
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virtual void ShowOtherPlayersBaseScene(unsigned int iPad, bool show);
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virtual void ShowTrialTimer(bool show);
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virtual void SetTrialTimerLimitSecs(unsigned int uiSeconds);
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virtual void UpdateTrialTimer(unsigned int iPad);
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virtual void ReduceTrialTimerValue();
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virtual void ShowAutosaveCountdownTimer(bool show);
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virtual void UpdateAutosaveCountdownTimer(unsigned int uiSeconds);
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virtual void ShowSavingMessage(unsigned int iPad, C4JStorage::ESavingMessage eVal);
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virtual void ShowPlayerDisplayname(bool show);
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virtual bool PressStartPlaying(unsigned int iPad);
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virtual void ShowPressStart(unsigned int iPad);
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virtual void HidePressStart();
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void ClearPressStart();
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// 4J Stu - Only because of the different StringTable type, should really fix the libraries
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#ifndef __PS3__
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virtual C4JStorage::EMessageResult RequestMessageBox(UINT uiTitle, UINT uiText, UINT *uiOptionA,UINT uiOptionC, DWORD dwPad=XUSER_INDEX_ANY,
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int( *Func)(LPVOID,int,const C4JStorage::EMessageResult)=NULL,LPVOID lpParam=NULL, C4JStringTable *pStringTable=NULL, WCHAR *pwchFormatString=NULL,DWORD dwFocusButton=0, bool bIsError = true);
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#else
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virtual C4JStorage::EMessageResult RequestMessageBox(UINT uiTitle, UINT uiText, UINT *uiOptionA,UINT uiOptionC, DWORD dwPad=XUSER_INDEX_ANY,
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int( *Func)(LPVOID,int,const C4JStorage::EMessageResult)=NULL,LPVOID lpParam=NULL, StringTable *pStringTable=NULL, WCHAR *pwchFormatString=NULL,DWORD dwFocusButton=0, bool bIsError = true);
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#endif
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C4JStorage::EMessageResult RequestUGCMessageBox(UINT title = -1, UINT message = -1, int iPad = -1, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult) = NULL, LPVOID lpParam = NULL);
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C4JStorage::EMessageResult RequestContentRestrictedMessageBox(UINT title = -1, UINT message = -1, int iPad = -1, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult) = NULL, LPVOID lpParam = NULL);
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virtual void SetWinUserIndex(unsigned int iPad);
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unsigned int GetWinUserIndex();
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virtual void ShowUIDebugConsole(bool show);
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virtual void ShowUIDebugMarketingGuide(bool show);
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void logDebugString(const string &text);
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UIScene* FindScene(EUIScene sceneType);
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public:
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char *m_defaultBuffer, *m_tempBuffer;
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void setFontCachingCalculationBuffer(int length);
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};
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