Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIControl_Base.h
2026-03-01 12:16:08 +08:00

31 lines
740 B
C++

#pragma once
#include "UIControl.h"
// This class maps to the FJ_Base class in actionscript
class UIControl_Base : public UIControl
{
protected:
IggyName m_initFunc;
IggyName m_setLabelFunc;
IggyName m_funcGetLabel;
IggyName m_funcCheckLabelWidths;
bool m_bLabelChanged;
wstring m_label;
public:
UIControl_Base();
virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName);
virtual void tick();
virtual void setLabel(const wstring &label, bool instant = false, bool force = false);
virtual void setLabel(const string &label);
const wchar_t* getLabel();
virtual void setAllPossibleLabels(int labelCount, wchar_t labels[][256]);
int getId() { return m_id; }
virtual bool hasFocus();
};