* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
55 lines
1.0 KiB
C++
55 lines
1.0 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.h"
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#include "StainedGlassBlock.h"
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Icon *StainedGlassBlock::ICONS[StainedGlassBlock::ICONS_LENGTH];
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StainedGlassBlock::StainedGlassBlock(int id, Material *material) : HalfTransparentTile(id, L"glass", material, false)
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{
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}
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Icon *StainedGlassBlock::getTexture(int face, int data)
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{
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return ICONS[data % ICONS_LENGTH];
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}
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int StainedGlassBlock::getSpawnResourcesAuxValue(int data)
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{
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return data;
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}
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int StainedGlassBlock::getItemAuxValueForBlockData(int data)
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{
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return (~data & 0xf);
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}
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int StainedGlassBlock::getRenderLayer()
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{
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return 1;
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}
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void StainedGlassBlock::registerIcons(IconRegister *iconRegister)
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{
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for (int i = 0; i < ICONS_LENGTH; i++)
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{
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ICONS[i] = iconRegister->registerIcon(getIconName() + L"_" + DyePowderItem::COLOR_TEXTURES[getItemAuxValueForBlockData(i)]);
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}
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}
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int StainedGlassBlock::getResourceCount(Random *random)
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{
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return 0;
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}
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bool StainedGlassBlock::isSilkTouchable()
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{
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return true;
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}
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bool StainedGlassBlock::isCubeShaped()
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{
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return false;
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}
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