Files
MinecraftConsoles/Minecraft.Client/PS3/SPU_Tasks/CompressedTile/CompressedTile_main.cpp
2026-03-01 12:16:08 +08:00

64 lines
1.9 KiB
C++

/* SCE CONFIDENTIAL
PlayStation(R)3 Programmer Tool Runtime Library 430.001
* Copyright (C) 2007 Sony Computer Entertainment Inc.
* All Rights Reserved.
*/
/* common headers */
#include <stdint.h>
#include <stdlib.h>
#include <spu_intrinsics.h>
#include <cell/spurs.h>
#include <cell/dma.h>
#include <cell/spurs/job_queue.h>
#include "CompressedTileStorage_SPU.h"
#include "..\Common\DmaData.h"
// #define SPU_HEAPSIZE (128*1024)
// #define SPU_STACKSIZE (16*1024)
//
// CELL_SPU_LS_PARAM(128*1024, 16*1024); // can't use #defines here as it seems to create an asm instruction
static const bool sc_verbose = false;
CellSpursJobContext2* g_pSpursJobContext;
void cellSpursJobQueueMain(CellSpursJobContext2 *pContext, CellSpursJob256 *pJob)
{
// CellSpursTaskId idTask = cellSpursGetTaskId();
unsigned int idSpu = cellSpursGetCurrentSpuId();
if(sc_verbose)
spu_print("CompressedTile [SPU#%u] start\n", idSpu);
g_pSpursJobContext = pContext;
// void* pVolatileMem = NULL;
// uint32_t volatileSize = 0;
// ret = cellSpursGetTaskVolatileArea(&pVolatileMem, &volatileSize);
// spu_print( "----------------- CompressedTile SPU Memory ------------------\n"
// "Stack : %dKb\n"
// "Heap : %dKb\n"
// "Prog : %dKb\n"
// "Free : %dKb\n"
// "-------------------------------------------------------------\n",
// SPU_STACKSIZE/1024,
// SPU_HEAPSIZE/1024,
// 256 - ((SPU_HEAPSIZE+SPU_STACKSIZE+volatileSize)/1024),
// volatileSize/1024);
// uint32_t eaEventFlag = spu_extract((vec_uint4)argTask, 0);
uint32_t eaDataIn = pJob->workArea.userData[0];
uint32_t eaDataOut =pJob->workArea.userData[1];
TileCompressData_SPU compressedData;// = new TileCompressData_SPU;
DmaData_SPU::getAndWait(&compressedData, eaDataIn, sizeof(TileCompressData_SPU));
compressedData.uncompress(eaDataOut);
if(sc_verbose)
spu_print("CompressedTile [SPU#%u] exit\n", idSpu);
}