60 lines
1.9 KiB
C++
60 lines
1.9 KiB
C++
#pragma once
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#include "../media\xuiscene_socialpost.h"
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#include "XUI_Ctrl_4JEdit.h"
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#include "XUI_CustomMessages.h"
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class CScene_SocialPost : public CXuiSceneImpl
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{
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protected:
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// Control and Element wrapper objects.
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CXuiControl m_OK;
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CXuiCtrl4JEdit m_EditCaption;
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CXuiCtrl4JEdit m_EditDesc;
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CXuiControl m_text, m_LabelCaption, m_LabelDescription;
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wstring m_wTitle;
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// Message map. Here we tie messages to message handlers.
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT( OnInit )
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XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
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XUI_ON_XM_KEYDOWN(OnKeyDown)
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XUI_ON_XM_NOTIFY_VALUE_CHANGED(OnNotifyValueChanged)
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XUI_ON_XM_CONTROL_NAVIGATE( OnControlNavigate )
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XUI_ON_XM_SPLITSCREENPLAYER_MESSAGE(OnCustomMessage_Splitscreenplayer)
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XUI_END_MSG_MAP()
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// Control mapping to objects
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BEGIN_CONTROL_MAP()
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//MAP_CONTROL(IDC_XuiEditTitle, m_EditTitle)
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MAP_CONTROL(IDC_XuiLabelText, m_text)
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MAP_CONTROL(IDC_XuiLabelCaption, m_LabelCaption)
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MAP_CONTROL(IDC_XuiLabelDescription, m_LabelDescription)
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MAP_CONTROL(IDC_XuiEditCaption, m_EditCaption)
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MAP_CONTROL(IDC_XuiEditDescription, m_EditDesc)
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MAP_CONTROL(IDC_XuiOK, m_OK)
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END_CONTROL_MAP()
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HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
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HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled);
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HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
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HRESULT OnNotifyValueChanged (HXUIOBJ hObjSource, XUINotifyValueChanged* pValueChangedData, BOOL& rfHandled);
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HRESULT OnControlNavigate(XUIMessageControlNavigate *pControlNavigateData, BOOL& bHandled);
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HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
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D3DXVECTOR3 m_OriginalPosition;
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int m_iPad;
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public:
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// Define the class. The class name must match the ClassOverride property
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// set for the scene in the UI Authoring tool.
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XUI_IMPLEMENT_CLASS( CScene_SocialPost, L"CScene_SocialPost", XUI_CLASS_SCENE )
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};
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