72 lines
2.7 KiB
C++
72 lines
2.7 KiB
C++
#pragma once
|
|
using namespace std;
|
|
#include "../media/xuiscene_debugoverlay.h"
|
|
|
|
#define DEBUG_OVERLAY_UPDATE_TIME_PERIOD 10000
|
|
|
|
class RegionFile;
|
|
class DataOutputStream;
|
|
class ConsoleSaveFile;
|
|
#include "..\..\..\Minecraft.World\File.h"
|
|
#include "..\..\..\Minecraft.World\Entity.h"
|
|
|
|
class CScene_DebugOverlay : public CXuiSceneImpl
|
|
{
|
|
#ifdef _DEBUG_MENUS_ENABLED
|
|
private:
|
|
CXuiList m_items, m_mobs, m_enchantments;
|
|
CXuiControl m_resetTutorial, m_createSchematic, m_toggleRain, m_toggleThunder, m_setCamera;
|
|
CXuiControl m_setDay, m_setNight;
|
|
CXuiSlider m_chunkRadius, m_setTime,m_setFov;
|
|
vector<int> m_itemIds;
|
|
vector<eINSTANCEOF> m_mobFactories;
|
|
vector<int> m_enchantmentIds;
|
|
|
|
protected:
|
|
// Message map. Here we tie messages to message handlers.
|
|
XUI_BEGIN_MSG_MAP()
|
|
XUI_ON_XM_INIT( OnInit )
|
|
XUI_ON_XM_NOTIFY_PRESS_EX( OnNotifyPressEx )
|
|
XUI_ON_XM_KEYDOWN(OnKeyDown)
|
|
XUI_ON_XM_NOTIFY_VALUE_CHANGED( OnNotifyValueChanged )
|
|
XUI_ON_XM_TIMER( OnTimer )
|
|
XUI_END_MSG_MAP()
|
|
|
|
// Control mapping to objects
|
|
BEGIN_CONTROL_MAP()
|
|
MAP_CONTROL(IDC_ChunkRadius, m_chunkRadius)
|
|
MAP_CONTROL(IDC_ResetTutorial, m_resetTutorial)
|
|
MAP_CONTROL(IDC_CreateSchematic, m_createSchematic)
|
|
MAP_CONTROL(IDC_ToggleRain, m_toggleRain)
|
|
MAP_CONTROL(IDC_ToggleThunder, m_toggleThunder)
|
|
MAP_CONTROL(IDC_SetDay, m_setDay)
|
|
MAP_CONTROL(IDC_SetNight, m_setNight)
|
|
MAP_CONTROL(IDC_SliderTime, m_setTime)
|
|
MAP_CONTROL(IDC_SliderFov, m_setFov)
|
|
MAP_CONTROL(IDC_MobList, m_mobs)
|
|
MAP_CONTROL(IDC_EnchantmentsList, m_enchantments)
|
|
MAP_CONTROL(IDC_ItemsList, m_items)
|
|
MAP_CONTROL(IDC_SetCamera, m_setCamera)
|
|
END_CONTROL_MAP()
|
|
|
|
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
|
|
HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled);
|
|
HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
|
|
HRESULT OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged *pNotifyValueChangedData, BOOL &bHandled);
|
|
HRESULT OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled );
|
|
public:
|
|
|
|
// Define the class. The class name must match the ClassOverride property
|
|
// set for the scene in the UI Authoring tool.
|
|
XUI_IMPLEMENT_CLASS( CScene_DebugOverlay, L"CScene_DebugOverlay", XUI_CLASS_SCENE )
|
|
|
|
private:
|
|
void SetSpawnToPlayerPos();
|
|
#ifndef _CONTENT_PACKAGE
|
|
void SaveLimitedFile(int chunkRadius);
|
|
#endif
|
|
RegionFile *getRegionFile(unordered_map<File, RegionFile *, FileKeyHash, FileKeyEq> &newFileCache, ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ);
|
|
|
|
DataOutputStream *getChunkDataOutputStream(unordered_map<File, RegionFile *, FileKeyHash, FileKeyEq> &newFileCache, ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ);
|
|
#endif
|
|
}; |