Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_LaunchMoreOptionsMenu.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

166 lines
6.0 KiB
C++

#pragma once
#include "UIScene.h"
class UIScene_LaunchMoreOptionsMenu : public UIScene
{
private:
static const int TAB_WORLD_OPTIONS = 0;
static const int TAB_GAME_OPTIONS = 1;
enum EControls
{
// Add all checkboxes at the start as they also index into a checkboxes array
eLaunchCheckbox_Online,
eLaunchCheckbox_InviteOnly,
eLaunchCheckbox_AllowFoF,
eLaunchCheckbox_PVP,
eLaunchCheckbox_TrustSystem,
eLaunchCheckbox_FireSpreads,
eLaunchCheckbox_TNT,
eLaunchCheckbox_HostPrivileges,
eLaunchCheckbox_ResetNether,
eLaunchCheckbox_Structures,
eLaunchCheckbox_FlatWorld,
eLaunchCheckbox_BonusChest,
eLaunchCheckbox_DisableSaving,
eLaunchCheckbox_WorldResizeType,
eLaunchCheckbox_KeepInventory,
eLaunchCheckbox_MobSpawning,
eLaunchCheckbox_MobLoot,
eLaunchCheckbox_MobGriefing,
eLaunchCheckbox_TileDrops,
eLaunchCheckbox_NaturalRegeneration,
eLaunchCheckbox_DayLightCycle,
eLaunchCheckboxes_Count,
eControl_EditSeed,
eControl_WorldSize,
eControl_WorldResize,
eControl_Count
};
#ifdef __PSVITA__
enum ETouchInput
{
ETouchInput_TabWorld = eControl_Count,
ETouchInput_TabGame,
ETouchInput_Count
};
UIControl_Touch m_TouchTabWorld, m_TouchTabGame;
UIControl m_controlWorldPanel, m_controlGamePanel;
#endif
UIControl m_gameOptions, m_worldOptions;
UIControl_CheckBox m_checkboxes[eLaunchCheckboxes_Count];
UIControl_Label m_labelWorldOptions, m_labelGameOptions, m_labelDescription;
UIControl_HTMLLabel m_labelDescription_GameOptions, m_labelDescription_WorldOptions;
UIControl_Label m_labelSeed, m_labelRandomSeed, m_labelWorldSize, m_labelWorldResize;
UIControl_TextInput m_editSeed;
UIControl_Slider m_sliderWorldSize;
UIControl_Slider m_sliderWorldResize;
IggyName m_funcSetMenuType, m_funcChangeTab, m_funcSetDescription;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_labelGameOptions, "LabelGame")
UI_MAP_ELEMENT( m_labelWorldOptions, "LabelWorld")
UI_MAP_ELEMENT( m_gameOptions, "GameOptions")
UI_BEGIN_MAP_CHILD_ELEMENTS(m_gameOptions)
#ifdef __PSVITA__
UI_MAP_ELEMENT( m_TouchTabGame, "TouchTabGame" )
#endif
UI_MAP_ELEMENT( m_labelDescription_GameOptions, "Description_GameOptions")
UI_MAP_ELEMENT( m_checkboxes[eLaunchCheckbox_Online], "CheckboxOnline")
UI_MAP_ELEMENT( m_checkboxes[eLaunchCheckbox_InviteOnly], "CheckboxInviteOnly")
UI_MAP_ELEMENT( m_checkboxes[eLaunchCheckbox_AllowFoF], "CheckboxAllowFoF")
UI_MAP_ELEMENT( m_checkboxes[eLaunchCheckbox_PVP], "CheckboxPVP")
UI_MAP_ELEMENT( m_checkboxes[eLaunchCheckbox_HostPrivileges], "CheckboxHostPrivileges")
UI_MAP_ELEMENT( m_checkboxes[eLaunchCheckbox_DayLightCycle], "CheckboxDayLightCycle")
UI_MAP_ELEMENT( m_checkboxes[eLaunchCheckbox_KeepInventory], "CheckboxKeepInventory")
UI_MAP_ELEMENT( m_checkboxes[eLaunchCheckbox_MobSpawning], "CheckboxMobSpawning")
UI_MAP_ELEMENT( m_checkboxes[eLaunchCheckbox_MobGriefing], "CheckboxMobGriefing")
UI_MAP_ELEMENT( m_checkboxes[eLaunchCheckbox_MobLoot], "CheckboxMobLoot")
UI_MAP_ELEMENT( m_checkboxes[eLaunchCheckbox_TileDrops], "CheckboxTileDrops")
UI_MAP_ELEMENT( m_checkboxes[eLaunchCheckbox_NaturalRegeneration], "CheckboxNaturalRegeneration")
UI_END_MAP_CHILD_ELEMENTS()
UI_MAP_ELEMENT(m_worldOptions, "WorldOptions")
UI_BEGIN_MAP_CHILD_ELEMENTS(m_worldOptions)
#ifdef __PSVITA__
UI_MAP_ELEMENT( m_TouchTabWorld, "TouchTabWorld" )
#endif
UI_MAP_ELEMENT( m_labelDescription_WorldOptions, "Description_WorldOptions")
UI_MAP_ELEMENT( m_labelSeed, "Seed")
UI_MAP_ELEMENT( m_editSeed, "EditSeed")
UI_MAP_ELEMENT( m_labelRandomSeed, "RandomSeed")
UI_MAP_ELEMENT( m_labelWorldSize, "WorldSize")
UI_MAP_ELEMENT( m_sliderWorldSize, "WorldSizeSlider")
UI_MAP_ELEMENT( m_checkboxes[eLaunchCheckbox_Structures], "CheckboxStructures")
UI_MAP_ELEMENT( m_checkboxes[eLaunchCheckbox_BonusChest], "CheckboxBonusChest")
UI_MAP_ELEMENT( m_checkboxes[eLaunchCheckbox_FlatWorld], "CheckboxFlatWorld")
UI_MAP_ELEMENT( m_checkboxes[eLaunchCheckbox_ResetNether], "CheckboxResetNether")
UI_MAP_ELEMENT( m_checkboxes[eLaunchCheckbox_DisableSaving], "CheckboxDisableSaving")
UI_MAP_ELEMENT( m_checkboxes[eLaunchCheckbox_TrustSystem], "CheckboxTrustSystem")
UI_MAP_ELEMENT( m_checkboxes[eLaunchCheckbox_FireSpreads], "CheckboxFireSpreads")
UI_MAP_ELEMENT( m_checkboxes[eLaunchCheckbox_TNT], "CheckboxTNT")
UI_MAP_ELEMENT( m_labelWorldResize, "ResizeLabel")
UI_MAP_ELEMENT( m_sliderWorldResize, "ChangeWorldSizeSlider")
UI_MAP_ELEMENT( m_checkboxes[eLaunchCheckbox_WorldResizeType], "CheckboxResizeType")
UI_END_MAP_CHILD_ELEMENTS()
UI_MAP_NAME( m_funcChangeTab, L"ChangeTab")
UI_MAP_NAME( m_funcSetMenuType, L"SetMenuType")
UI_END_MAP_ELEMENTS_AND_NAMES()
LaunchMoreOptionsMenuInitData *m_params;
bool m_bMultiplayerAllowed;
bool m_bIgnoreInput;
int m_tabIndex;
public:
UIScene_LaunchMoreOptionsMenu(int iPad, void *initData, UILayer *parentLayer);
virtual void updateTooltips();
virtual void updateComponents();
virtual EUIScene getSceneType() { return eUIScene_LaunchMoreOptionsMenu;}
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
public:
virtual void tick();
virtual void handleDestroy();
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual void handleFocusChange(F64 controlId, F64 childId);
virtual void handleTimerComplete(int id);
static int KeyboardCompleteSeedCallback(LPVOID lpParam,const bool bRes);
virtual void handlePress(F64 controlId, F64 childId);
virtual void handleSliderMove(F64 sliderId, F64 currentValue);
protected:
void handleCheckboxToggled(F64 controlId, bool selected);
private:
bool m_bUpdateCheats; // If true, update cheats on next tick
void UpdateCheats();
bool m_bUpdateOnline; // If true, update online settings on next tick
void UpdateOnline();
#ifdef __PSVITA__
virtual void handleTouchInput(unsigned int iPad, S32 x, S32 y, int iId, bool bPressed, bool bRepeat, bool bReleased);
virtual UIControl* GetMainPanel();
#endif //__PSVITA__
};