Files
MinecraftConsoles/Minecraft.World/NotGateTile.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

66 lines
1.6 KiB
C++

#pragma once
#include "TorchTile.h"
using namespace std;
class Random;
class NotGateTile : public TorchTile
{
friend class Tile;
private:
static const int RECENT_TOGGLE_TIMER = 20 * 3;
static const int MAX_RECENT_TOGGLES = 8;
bool on;
public:
class Toggle
{
public:
int x, y, z;
__int64 when;
Toggle(int x, int y, int z, __int64 when)
{
this->x = x;
this->y = y;
this->z = z;
this->when = when;
}
};
private:
static unordered_map<Level *, deque<Toggle> *> recentToggles; // 4J - brought forward change from 1.3.2
public:
static void removeLevelReferences(Level *level); // 4J added
private:
bool isToggledTooFrequently(Level *level, int x, int y, int z, bool add);
protected:
NotGateTile(int id, bool on);
public:
int getTickDelay(Level *level);
void onPlace(Level *level, int x, int y, int z);
void onRemove(Level *level, int x, int y, int z, int id, int data);
int getSignal(LevelSource *level, int x, int y, int z, int face);
private:
bool hasNeighborSignal(Level *level, int x, int y, int z);
public:
void tick(Level *level, int x, int y, int z, Random *random);
void neighborChanged(Level *level, int x, int y, int z, int type);
int getDirectSignal(LevelSource *level, int x, int y, int z, int face);
int getResource(int data, Random *random, int playerBonusLevel);
bool isSignalSource();
public:
void animateTick(Level *level, int xt, int yt, int zt, Random *random);
int cloneTileId(Level *level, int x, int y, int z);
void levelTimeChanged(Level *level, __int64 delta, __int64 newTime);
bool isMatching(int id);
};