* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
50 lines
1.1 KiB
C++
50 lines
1.1 KiB
C++
#pragma once
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#include "TargetGoal.h"
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#include "EntitySelector.h"
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class NearestAttackableTargetGoal;
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// Anonymous class from NearestAttackableTargetGoal
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class SubselectEntitySelector : public EntitySelector
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{
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private:
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EntitySelector *m_subselector;
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NearestAttackableTargetGoal *m_parent;
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public:
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SubselectEntitySelector(NearestAttackableTargetGoal *parent, EntitySelector *subselector);
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~SubselectEntitySelector();
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bool matches(shared_ptr<Entity> entity) const;
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};
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class NearestAttackableTargetGoal : public TargetGoal
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{
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friend class SubselectEntitySelector;
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public:
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class DistComp
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{
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private:
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Entity *source;
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public:
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DistComp(Entity *source);
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bool operator() (shared_ptr<Entity> e1, shared_ptr<Entity> e2);
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};
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private:
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const type_info& targetType;
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int randomInterval;
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DistComp *distComp;
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EntitySelector *selector;
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weak_ptr<LivingEntity> target;
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public:
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NearestAttackableTargetGoal(PathfinderMob *mob, const type_info& targetType, int randomInterval, bool mustSee, bool mustReach = false, EntitySelector *entitySelector = NULL);
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virtual ~NearestAttackableTargetGoal();
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virtual bool canUse();
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void start();
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}; |