53 lines
1.2 KiB
C++
53 lines
1.2 KiB
C++
#pragma once
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#include "UIScene.h"
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class UIScene_Intro : public UIScene
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{
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private:
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bool m_bIgnoreNavigate;
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bool m_bAnimationEnded;
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IggyName m_funcSetIntroPlatform;
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#ifdef __PSVITA__
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UIControl_Touch m_TouchToSkip;
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#endif
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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#ifdef __PSVITA__
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UI_MAP_ELEMENT( m_TouchToSkip, "TouchToSkip" )
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#endif
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UI_MAP_NAME( m_funcSetIntroPlatform, L"SetIntroPlatform")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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public:
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UIScene_Intro(int iPad, void *initData, UILayer *parentLayer);
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virtual EUIScene getSceneType() { return eUIScene_Intro;}
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// Returns true if this scene has focus for the pad passed in
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#ifndef __PS3__
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virtual bool hasFocus(int iPad) { return bHasFocus; }
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#endif
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protected:
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virtual wstring getMoviePath();
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#ifdef _DURANGO
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virtual long long getDefaultGtcButtons() { return 0; }
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#endif
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public:
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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virtual void handleAnimationEnd();
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virtual void handleGainFocus(bool navBack);
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#ifdef __PSVITA__
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virtual void handleTouchInput(unsigned int iPad, S32 x, S32 y, int iId, bool bPressed, bool bRepeat, bool bReleased);
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#endif
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};
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