* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
#pragma once
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#include "MobRenderer.h"
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#include "..\Minecraft.World\Player.h"
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class HumanoidModel;
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using namespace std;
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class PlayerRenderer : public LivingEntityRenderer
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{
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public:
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// 4J: Made public for use in skull renderer
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static ResourceLocation DEFAULT_LOCATION;
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private:
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// 4J Added
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static const unsigned int s_nametagColors[MINECRAFT_NET_MAX_PLAYERS];
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HumanoidModel *humanoidModel;
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HumanoidModel *armorParts1;
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HumanoidModel *armorParts2;
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public:
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PlayerRenderer();
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static unsigned int getNametagColour(int index);
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private:
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static const wstring MATERIAL_NAMES[5];
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protected:
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virtual int prepareArmor(shared_ptr<LivingEntity> _player, int layer, float a);
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virtual void prepareSecondPassArmor(shared_ptr<LivingEntity> mob, int layer, float a);
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public:
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virtual void render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
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protected:
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virtual void additionalRendering(shared_ptr<LivingEntity> _mob, float a);
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void renderNameTags(shared_ptr<LivingEntity> player, double x, double y, double z, wstring msg, float scale, double dist);
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virtual void scale(shared_ptr<LivingEntity> _player, float a);
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public:
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void renderHand();
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protected:
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virtual void setupPosition(shared_ptr<LivingEntity> _mob, double x, double y, double z);
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virtual void setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a);
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private:
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virtual void renderShadow(shared_ptr<Entity> e, double x, double y, double z, float pow, float a); // 4J Added override
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public:
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virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> entity);
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using LivingEntityRenderer::bindTexture;
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virtual void bindTexture(shared_ptr<Entity> entity); // 4J Added override
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}; |