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MinecraftConsoles/Minecraft.Client/Common/XUI/XUI_FullscreenProgress.h
2026-03-01 12:16:08 +08:00

69 lines
2.3 KiB
C++

#pragma once
#include "../media/xuiscene_fullscreenprogress.h"
#include "..\..\..\Minecraft.World\C4JThread.h"
#define ERROR_FULLSCREENPROGRESS_
class CScene_FullscreenProgress : public CXuiSceneImpl
{
private:
C4JThread* thread;
bool threadStarted;
UIFullscreenProgressCompletionData *m_CompletionData;
static const int TIMER_FULLSCREEN_PROGRESS = 0;
static const int TIMER_FULLSCREEN_TIPS = 1;
static const int TIMER_FULLSCREEN_PROGRESS_TIME = 500;
static const int TIMER_FULLSCREEN_TIPS_TIME = 7000;
protected:
// Control and Element wrapper objects.
CXuiControl m_title, m_status, m_buttonConfirm, m_tip;
// Message map. Here we tie messages to message handlers.
XUI_BEGIN_MSG_MAP()
XUI_ON_XM_INIT( OnInit )
XUI_ON_XM_DESTROY( OnDestroy )
XUI_ON_XM_KEYDOWN(OnKeyDown)
XUI_ON_XM_NOTIFY_SELCHANGED( OnNotifySelChanged )
XUI_ON_XM_NOTIFY_PRESS_EX(OnNotifyPressEx)
XUI_ON_XM_GET_SOURCE_TEXT(OnGetSourceDataText)
XUI_ON_XM_TRANSITION_START( OnTransitionStart )
XUI_ON_XM_TIMER( OnTimer )
XUI_END_MSG_MAP()
// Control mapping to objects
BEGIN_CONTROL_MAP()
MAP_CONTROL(IDC_Title, m_title)
MAP_CONTROL(IDC_Tip, m_tip)
MAP_CONTROL(IDC_Status, m_status)
MAP_CONTROL(IDC_ButtonConfirm, m_buttonConfirm)
END_CONTROL_MAP()
HRESULT OnInit( XUIMessageInit* pInitData, BOOL& bHandled );
HRESULT OnDestroy();
HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
HRESULT OnNotifySelChanged( HXUIOBJ hObjSource, XUINotifySelChanged* pNotifySelChangedData, BOOL& bHandled );
HRESULT OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData,BOOL& rfHandled);
HRESULT OnGetSourceDataText(XUIMessageGetSourceText *pGetSourceTextData, BOOL& bHandled);
HRESULT OnTransitionStart( XUIMessageTransition *pTransition, BOOL& bHandled );
HRESULT OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled );
public:
// Define the class. The class name must match the ClassOverride property
// set for the scene in the UI Authoring tool.
XUI_IMPLEMENT_CLASS( CScene_FullscreenProgress, L"CScene_FullscreenProgress", XUI_CLASS_SCENE )
private:
bool m_threadCompleted;
int m_iPad;
void (*m_cancelFunc)(LPVOID param);
void (*m_completeFunc)(LPVOID param);
LPVOID m_cancelFuncParam;
LPVOID m_completeFuncParam;
D3DXVECTOR3 m_OriginalPosition;
bool m_bWasCancelled;
};