Files
MinecraftConsoles/Minecraft.World/LoginPacket.cpp
2026-03-07 03:31:30 +07:00

184 lines
5.0 KiB
C++

#include "stdafx.h"
#include <iostream>
#include "InputOutputStream.h"
#include "net.minecraft.world.entity.player.h"
#include "PacketListener.h"
#include "LoginPacket.h"
#include "LevelType.h"
LoginPacket::LoginPacket()
{
this->userName = L"";
this->clientVersion = 0;
this->seed = 0;
this->dimension = 0;
this->gameType = 0;
this->mapHeight = 0;
this->maxPlayers = 0;
this->difficulty = 1;
this->m_offlineXuid = INVALID_XUID;
this->m_onlineXuid = INVALID_XUID;
m_friendsOnlyUGC = false;
m_ugcPlayersVersion = 0;
m_multiplayerInstanceId = 0;
m_playerIndex = 0;
m_playerSkinId = 0;
m_playerCapeId = 0;
m_isGuest = false;
m_newSeaLevel = false;
m_pLevelType = NULL;
m_uiGamePrivileges = 0;
m_xzSize = LEVEL_MAX_WIDTH;
m_hellScale = HELL_LEVEL_MAX_SCALE;
}
// Client -> Server
LoginPacket::LoginPacket(const wstring& userName, int clientVersion, PlayerUID offlineXuid, PlayerUID onlineXuid, bool friendsOnlyUGC, DWORD ugcPlayersVersion, DWORD skinId, DWORD capeId, bool isGuest)
{
this->userName = userName;
this->clientVersion = clientVersion;
this->seed = 0;
this->dimension = 0;
this->gameType = 0;
this->mapHeight = 0;
this->maxPlayers = 0;
this->difficulty = 1;
this->m_offlineXuid = offlineXuid;
this->m_onlineXuid = onlineXuid;
m_friendsOnlyUGC = friendsOnlyUGC;
m_ugcPlayersVersion = ugcPlayersVersion;
m_multiplayerInstanceId = 0;
m_playerIndex = 0;
m_playerSkinId = skinId;
m_playerCapeId = capeId;
m_isGuest = isGuest;
m_newSeaLevel = false;
m_pLevelType = NULL;
m_uiGamePrivileges = 0;
m_xzSize = LEVEL_MAX_WIDTH;
m_hellScale = HELL_LEVEL_MAX_SCALE;
}
// Server -> Client
LoginPacket::LoginPacket(const wstring& userName, int clientVersion, LevelType *pLevelType, int64_t seed, int gameType, char dimension, BYTE mapHeight, BYTE maxPlayers, char difficulty, INT multiplayerInstanceId, BYTE playerIndex, bool newSeaLevel, unsigned int uiGamePrivileges, int xzSize, int hellScale)
{
this->userName = userName;
this->clientVersion = clientVersion;
this->seed = seed;
this->dimension = dimension;
this->gameType = gameType;
this->mapHeight = mapHeight;
this->maxPlayers = maxPlayers;
this->difficulty = difficulty;
this->m_offlineXuid = INVALID_XUID;
this->m_onlineXuid = INVALID_XUID;
m_friendsOnlyUGC = false;
m_ugcPlayersVersion = 0;
m_multiplayerInstanceId = multiplayerInstanceId;
this->m_playerIndex = playerIndex;
m_playerSkinId = 0;
m_playerCapeId = 0;
m_isGuest = false;
m_newSeaLevel = newSeaLevel;
this->m_pLevelType=pLevelType;
m_uiGamePrivileges = uiGamePrivileges;
m_xzSize = xzSize;
m_hellScale = hellScale;
}
void LoginPacket::read(DataInputStream *dis) //throws IOException
{
clientVersion = dis->readInt();
userName = readUtf(dis, Player::MAX_NAME_LENGTH);
wstring typeName = readUtf(dis, 16);
m_pLevelType = LevelType::getLevelType(typeName);
if (m_pLevelType == NULL)
{
m_pLevelType = LevelType::lvl_normal;
}
seed = dis->readLong();
gameType = dis->readInt();
dimension = dis->readByte();
mapHeight = dis->readByte();
maxPlayers = dis->readByte();
m_offlineXuid = dis->readPlayerUID();
m_onlineXuid = dis->readPlayerUID();
m_friendsOnlyUGC = dis->readBoolean();
m_ugcPlayersVersion = dis->readInt();
difficulty = dis->readByte();
m_multiplayerInstanceId = dis->readInt();
m_playerIndex = dis->readByte();
INT skinId = dis->readInt();
m_playerSkinId = *(DWORD *)&skinId;
INT capeId = dis->readInt();
m_playerCapeId = *(DWORD *)&capeId;
m_isGuest = dis->readBoolean();
m_newSeaLevel = dis->readBoolean();
m_uiGamePrivileges = dis->readInt();
#ifdef _LARGE_WORLDS
m_xzSize = dis->readShort();
m_hellScale = dis->read();
#endif
app.DebugPrintf("LoginPacket::read - Difficulty = %d\n",difficulty);
}
void LoginPacket::write(DataOutputStream *dos) //throws IOException
{
dos->writeInt(clientVersion);
writeUtf(userName, dos);
if (m_pLevelType == NULL)
{
writeUtf(L"", dos);
}
else
{
writeUtf(m_pLevelType->getGeneratorName(), dos);
}
dos->writeLong(seed);
dos->writeInt(gameType);
dos->writeByte(dimension);
dos->writeByte(mapHeight);
dos->writeByte(maxPlayers);
dos->writePlayerUID(m_offlineXuid);
dos->writePlayerUID(m_onlineXuid);
dos->writeBoolean(m_friendsOnlyUGC);
dos->writeInt(m_ugcPlayersVersion);
dos->writeByte(difficulty);
dos->writeInt(m_multiplayerInstanceId);
dos->writeByte(m_playerIndex);
dos->writeInt(m_playerSkinId);
dos->writeInt(m_playerCapeId);
dos->writeBoolean(m_isGuest);
dos->writeBoolean(m_newSeaLevel);
dos->writeInt(m_uiGamePrivileges);
#ifdef _LARGE_WORLDS
dos->writeShort(m_xzSize);
dos->write(m_hellScale);
#endif
}
void LoginPacket::handle(PacketListener *listener)
{
listener->handleLogin(shared_from_this());
}
int LoginPacket::getEstimatedSize()
{
int length=0;
if (m_pLevelType != NULL)
{
length = (int)m_pLevelType->getGeneratorName().length();
}
return (int)(sizeof(int) + userName.length() + 4 + 6 + sizeof(int64_t) + sizeof(char) + sizeof(int) + (2*sizeof(PlayerUID)) +1 + sizeof(char) + sizeof(BYTE) + sizeof(bool) + sizeof(bool) + length + sizeof(unsigned int));
}