Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_SaveMessage.h
2026-03-01 12:16:08 +08:00

52 lines
1.3 KiB
C++

#pragma once
#include "UIScene.h"
class UIScene_SaveMessage : public UIScene
{
private:
enum EControls
{
eControl_Confirm,
};
bool m_bIgnoreInput;
UIControl_Button m_buttonConfirm;
UIControl_Label m_labelDescription;
IggyName m_funcAutoResize;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT(m_buttonConfirm, "Confirm")
UI_MAP_ELEMENT(m_labelDescription, "Description")
UI_MAP_NAME( m_funcAutoResize, L"AutoResize")
UI_END_MAP_ELEMENTS_AND_NAMES()
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
static int DeleteOptionsDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
#endif
public:
UIScene_SaveMessage(int iPad, void *initData, UILayer *parentLayer);
~UIScene_SaveMessage();
virtual EUIScene getSceneType() { return eUIScene_SaveMessage;}
// Returns true if this scene has focus for the pad passed in
#ifndef __PS3__
virtual bool hasFocus(int iPad) { return bHasFocus; }
#endif
virtual void updateTooltips();
protected:
virtual wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual void handleTimerComplete(int id);
protected:
void handlePress(F64 controlId, F64 childId);
virtual long long getDefaultGtcButtons() { return 0; }
};