Files
MinecraftConsoles/Minecraft.Client/Common/UI/UIScene_InGameHostOptionsMenu.h
daoge b3feddfef3 feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict

* feat: TU19 (Dec 2014) Features & Content (#32)

* December 2014 files

* Working release build

* Fix compilation issues

* Add sound to Windows64Media

* Add DLC content and force Tutorial DLC

* Revert "Add DLC content and force Tutorial DLC"

This reverts commit 97a4399472.

* Disable broken light packing

* Disable breakpoint during DLC texture map load

Allows DLC loading but the DLC textures are still broken

* Fix post build not working

* ...

* fix vs2022 build

* fix cmake build

---------

Co-authored-by: Loki <lokirautio@gmail.com>
2026-03-03 03:04:10 +08:00

54 lines
1.9 KiB
C++

#pragma once
#include "UIScene.h"
class UIScene_InGameHostOptionsMenu : public UIScene
{
private:
enum EControls
{
eControl_FireSpreads,
eControl_TNT,
eControl_MobGriefing,
eControl_KeepInventory,
eControl_DoMobSpawning,
eControl_DoMobLoot,
eControl_DoTileDrops,
eControl_NaturalRegeneration,
eControl_DoDaylightCycle,
eControl_TeleportToPlayer,
eControl_TeleportToMe,
};
UIControl_CheckBox m_checkboxFireSpreads, m_checkboxTNT, m_checkboxMobGriefing, m_checkboxKeepInventory, m_checkboxDoMobSpawning, m_checkboxDoMobLoot, m_checkboxDoTileDrops, m_checkboxNaturalRegeneration, m_checkboxDoDaylightCycle;
UIControl_Button m_buttonTeleportToPlayer, m_buttonTeleportToMe;
UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
UI_MAP_ELEMENT( m_checkboxFireSpreads, "CheckboxFireSpreads")
UI_MAP_ELEMENT( m_checkboxTNT, "CheckboxTNT")
UI_MAP_ELEMENT( m_checkboxMobGriefing, "CheckboxMobGriefing")
UI_MAP_ELEMENT( m_checkboxKeepInventory, "CheckboxKeepInventory")
UI_MAP_ELEMENT( m_checkboxDoMobSpawning, "CheckboxMobSpawning")
UI_MAP_ELEMENT( m_checkboxDoMobLoot, "CheckboxMobLoot")
UI_MAP_ELEMENT( m_checkboxDoTileDrops, "CheckboxTileDrops")
UI_MAP_ELEMENT( m_checkboxNaturalRegeneration, "CheckboxNaturalRegeneration")
UI_MAP_ELEMENT( m_checkboxDoDaylightCycle, "CheckboxDayLightCycle")
UI_MAP_ELEMENT( m_buttonTeleportToPlayer, "TeleportToPlayer")
UI_MAP_ELEMENT( m_buttonTeleportToMe, "TeleportPlayerToMe")
UI_END_MAP_ELEMENTS_AND_NAMES()
public:
UIScene_InGameHostOptionsMenu(int iPad, void *initData, UILayer *parentLayer);
virtual EUIScene getSceneType() { return eUIScene_InGameHostOptionsMenu;}
virtual void updateTooltips();
virtual void handleReload();
protected:
// TODO: This should be pure virtual in this class
virtual wstring getMoviePath();
public:
// INPUT
virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
virtual void handlePress(F64 controlId, F64 childId);
};