Files
MinecraftConsoles/Minecraft.Client/Common/GameRules/GameRulesInstance.h
2026-03-01 12:16:08 +08:00

24 lines
714 B
C++

#pragma once
using namespace std;
#include <vector>
#include "GameRule.h"
class GameRuleDefinition;
// The game rule manager belongs to a player/server or other object, and maintains their current state for each of
// the rules that apply to them
class GameRulesInstance : public GameRule
{
public:
// These types are used by the GameRuleDefinition to know which rules to add to this GameRulesInstance
enum EGameRulesInstanceType
{
eGameRulesInstanceType_ServerPlayer,
eGameRulesInstanceType_Server,
eGameRulesInstanceType_Count
};
public:
GameRulesInstance(GameRuleDefinition *definition, Connection *connection) : GameRule(definition,connection) {}
// Functions for all the hooks should go here
};