* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a4399472.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
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Co-authored-by: Loki <lokirautio@gmail.com>
218 lines
5.6 KiB
C++
218 lines
5.6 KiB
C++
#include "stdafx.h"
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#include "UI.h"
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#include "UIControl_EnchantmentButton.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h"
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#include "..\..\Minecraft.h"
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#include "..\..\MultiplayerLocalPlayer.h"
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#include "..\..\..\Minecraft.World\StringHelpers.h"
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UIControl_EnchantmentButton::UIControl_EnchantmentButton()
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{
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m_index = 0;
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m_lastState = eState_Inactive;
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m_lastCost = 0;
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m_enchantmentString = L"";
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m_bHasFocus = false;
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m_textColour = app.GetHTMLColour(eTextColor_Enchant);
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m_textFocusColour = app.GetHTMLColour(eTextColor_EnchantFocus);
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m_textDisabledColour = app.GetHTMLColour(eTextColor_EnchantDisabled);
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}
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bool UIControl_EnchantmentButton::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName)
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{
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UIControl::setControlType(UIControl::eEnchantmentButton);
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bool success = UIControl_Button::setupControl(scene,parent,controlName);
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//Button specific initialisers
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m_funcChangeState = registerFastName(L"ChangeState");
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return success;
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}
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void UIControl_EnchantmentButton::init(int index)
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{
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m_index = index;
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}
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void UIControl_EnchantmentButton::ReInit()
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{
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UIControl_Button::ReInit();
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m_lastState = eState_Inactive;
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m_lastCost = 0;
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m_bHasFocus = false;
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updateState();
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}
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void UIControl_EnchantmentButton::tick()
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{
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updateState();
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UIControl_Button::tick();
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}
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void UIControl_EnchantmentButton::render(IggyCustomDrawCallbackRegion *region)
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{
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UIScene_EnchantingMenu *enchantingScene = (UIScene_EnchantingMenu *)m_parentScene;
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EnchantmentMenu *menu = enchantingScene->getMenu();
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float width = region->x1 - region->x0;
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float height = region->y1 - region->y0;
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float xo = width/2;
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float yo = height;
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//glTranslatef(xo, yo, 50.0f);
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// Revert the scale from the setup
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float ssX = width/m_width;
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float ssY = height/m_height;
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glScalef(ssX, ssY,1.0f);
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float ss = 1.0f;
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#if TO_BE_IMPLEMENTED
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if(!enchantingScene->m_bSplitscreen)
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#endif
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{
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switch(enchantingScene->getSceneResolution())
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{
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case UIScene::eSceneResolution_1080:
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ss = 3.0f;
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break;
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default:
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ss = 2.0f;
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break;
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}
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}
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glScalef(ss, ss, ss);
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int cost = menu->costs[m_index];
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//if(cost != m_lastCost)
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//{
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// updateState();
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//}
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glColor4f(1, 1, 1, 1);
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if (cost != 0)
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{
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glEnable(GL_ALPHA_TEST);
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glAlphaFunc(GL_GREATER, 0.1f);
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Minecraft *pMinecraft = Minecraft::GetInstance();
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wstring line = _toString<int>(cost);
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Font *font = pMinecraft->altFont;
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//int col = 0x685E4A;
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unsigned int col = m_textColour;
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if (pMinecraft->localplayers[enchantingScene->getPad()]->experienceLevel < cost && !pMinecraft->localplayers[enchantingScene->getPad()]->abilities.instabuild)
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{
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col = m_textDisabledColour;
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font->drawWordWrap(m_enchantmentString, 0, 0, (float)m_width/ss, col, (float)m_height/ss);
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font = pMinecraft->font;
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//col = (0x80ff20 & 0xfefefe) >> 1;
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//font->drawShadow(line, (bwidth - font->width(line))/ss, 7, col);
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}
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else
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{
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if (m_bHasFocus)
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{
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//col = 0xffff80;
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col = m_textFocusColour;
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}
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font->drawWordWrap(m_enchantmentString, 0, 0, (float)m_width/ss, col, (float)m_height/ss);
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font = pMinecraft->font;
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//col = 0x80ff20;
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//font->drawShadow(line, (bwidth - font->width(line))/ss, 7, col);
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}
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glDisable(GL_ALPHA_TEST);
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}
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else
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{
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}
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//Lighting::turnOff();
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glDisable(GL_RESCALE_NORMAL);
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}
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void UIControl_EnchantmentButton::updateState()
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{
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UIScene_EnchantingMenu *enchantingScene = (UIScene_EnchantingMenu *)m_parentScene;
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EnchantmentMenu *menu = enchantingScene->getMenu();
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EState state = eState_Inactive;
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int cost = menu->costs[m_index];
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Minecraft *pMinecraft = Minecraft::GetInstance();
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if(cost > pMinecraft->localplayers[enchantingScene->getPad()]->experienceLevel && !pMinecraft->localplayers[enchantingScene->getPad()]->abilities.instabuild)
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{
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// Dark background
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state = eState_Inactive;
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}
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else
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{
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// Light background and focus background
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if(m_bHasFocus)
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{
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state = eState_Selected;
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}
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else
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{
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state = eState_Active;
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}
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}
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if(cost != m_lastCost)
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{
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setLabel( _toString<int>(cost) );
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m_lastCost = cost;
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m_enchantmentString = EnchantmentNames::instance.getRandomName();
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}
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if(cost == 0)
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{
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// Dark background
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state = eState_Inactive;
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setLabel(L"");
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}
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if(state != m_lastState)
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{
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IggyDataValue result;
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IggyDataValue value[1];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = (int)state;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath() , m_funcChangeState , 1 , value );
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if(out == IGGY_RESULT_SUCCESS) m_lastState = state;
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}
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}
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void UIControl_EnchantmentButton::setFocus(bool focus)
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{
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m_bHasFocus = focus;
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updateState();
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}
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UIControl_EnchantmentButton::EnchantmentNames UIControl_EnchantmentButton::EnchantmentNames::instance;
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UIControl_EnchantmentButton::EnchantmentNames::EnchantmentNames()
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{
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wstring allWords = L"the elder scrolls klaatu berata niktu xyzzy bless curse light darkness fire air earth water hot dry cold wet ignite snuff embiggen twist shorten stretch fiddle destroy imbue galvanize enchant free limited range of towards inside sphere cube self other ball mental physical grow shrink demon elemental spirit animal creature beast humanoid undead fresh stale ";
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std::wistringstream iss(allWords);
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std::copy(std::istream_iterator< std::wstring, wchar_t, std::char_traits<wchar_t> >(iss), std::istream_iterator< std::wstring, wchar_t, std::char_traits<wchar_t> >(),std::back_inserter(words));
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}
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wstring UIControl_EnchantmentButton::EnchantmentNames::getRandomName()
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{
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int wordCount = random.nextInt(2) + 3;
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wstring word = L"";
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for (int i = 0; i < wordCount; i++)
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{
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if (i > 0) word += L" ";
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word += words[random.nextInt(words.size())];
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}
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return word;
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}
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