- Skip QuadrantSignin (profile selector) on Windows64 in both LoadMenu and CreateWorldMenu, proceeding directly to local play since Xbox Live stubs always return true for IsSignedInLive() - Fix IsLocalMultiplayerAvailable() to not require IsHiDef() on Windows64 - Allow pad-connected players to join without a profile sign-in check - Fix ghost RemotePlayer creation by scanning all local player slots and matching on server-assigned player index rather than controller slot, fixing P3/P4 ghost entities when joining out of controller order - Give each player a unique name (Player 1-4) based on controller index instead of a single shared stub name - Use raw XInput (XInputGetState) for secondary controller join detection, bypassing the 4J toggle system which consumes all button presses before game logic runs; uses a 120-frame latch for a reliable detection window - Add .gitignore for Visual Studio build artifacts and output directories
676 lines
30 KiB
C++
676 lines
30 KiB
C++
#include "stdafx.h"
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#ifndef __PS3__
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//#include <compressapi.h>
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#endif // __PS3__
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#ifdef __PS3__
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#include "PS3\Sentient\SentientManager.h"
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#include "StatsCounter.h"
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#include "PS3\Social\SocialManager.h"
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#include <libsn.h>
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#include <libsntuner.h>
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#elif defined _DURANGO
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#include "Durango\Sentient\SentientManager.h"
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#include "StatsCounter.h"
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#include "Durango\Social\SocialManager.h"
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#include "Durango\Sentient\DynamicConfigurations.h"
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#include "Durango\DurangoExtras\xcompress.h"
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#elif defined _WINDOWS64
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#include "Windows64\Sentient\SentientManager.h"
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#include "StatsCounter.h"
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#include "Windows64\Social\SocialManager.h"
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#include "Windows64\Sentient\DynamicConfigurations.h"
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#elif defined __PSVITA__
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#include "PSVita\Sentient\SentientManager.h"
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#include "StatsCounter.h"
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#include "PSVita\Social\SocialManager.h"
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#include "PSVita\Sentient\DynamicConfigurations.h"
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#include <libperf.h>
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#else
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#include "Orbis\Sentient\SentientManager.h"
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#include "StatsCounter.h"
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#include "Orbis\Social\SocialManager.h"
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#include "Orbis\Sentient\DynamicConfigurations.h"
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#include <perf.h>
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#endif
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#if !defined(__PS3__) && !defined(__ORBIS__) && !defined(__PSVITA__)
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#ifdef _WINDOWS64
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//C4JStorage StorageManager;
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C_4JProfile ProfileManager;
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#endif
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#endif // __PS3__
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CSentientManager SentientManager;
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CXuiStringTable StringTable;
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#ifndef _XBOX_ONE
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ATG::XMLParser::XMLParser() {}
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ATG::XMLParser::~XMLParser() {}
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HRESULT ATG::XMLParser::ParseXMLBuffer( CONST CHAR* strBuffer, UINT uBufferSize ) { return S_OK; }
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VOID ATG::XMLParser::RegisterSAXCallbackInterface( ISAXCallback *pISAXCallback ) {}
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#endif
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bool CSocialManager::IsTitleAllowedToPostAnything() { return false; }
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bool CSocialManager::AreAllUsersAllowedToPostImages() { return false; }
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bool CSocialManager::IsTitleAllowedToPostImages() { return false; }
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bool CSocialManager::PostLinkToSocialNetwork( ESocialNetwork eSocialNetwork, DWORD dwUserIndex, bool bUsingKinect ) { return false; }
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bool CSocialManager::PostImageToSocialNetwork( ESocialNetwork eSocialNetwork, DWORD dwUserIndex, bool bUsingKinect ) { return false; }
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CSocialManager *CSocialManager::Instance() { return NULL; }
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void CSocialManager::SetSocialPostText(LPCWSTR Title, LPCWSTR Caption, LPCWSTR Desc) {};
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DWORD XShowPartyUI(DWORD dwUserIndex) { return 0; }
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DWORD XShowFriendsUI(DWORD dwUserIndex) { return 0; }
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HRESULT XPartyGetUserList(XPARTY_USER_LIST *pUserList) { return S_OK; }
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DWORD XContentGetThumbnail(DWORD dwUserIndex, const XCONTENT_DATA *pContentData, PBYTE pbThumbnail, PDWORD pcbThumbnail, PXOVERLAPPED *pOverlapped) { return 0; }
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void XShowAchievementsUI(int i) {}
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DWORD XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE Mode) { return 0; }
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#ifndef _DURANGO
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void PIXAddNamedCounter(int a, char *b, ...) {}
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//#define PS3_USE_PIX_EVENTS
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//#define PS4_USE_PIX_EVENTS
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void PIXBeginNamedEvent(int a, char *b, ...)
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{
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#ifdef PS4_USE_PIX_EVENTS
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char buf[512];
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va_list args;
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va_start(args,b);
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vsprintf(buf,b,args);
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sceRazorCpuPushMarker(buf, 0xffffffff, SCE_RAZOR_MARKER_ENABLE_HUD);
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#endif
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#ifdef PS3_USE_PIX_EVENTS
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char buf[256];
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wchar_t wbuf[256];
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va_list args;
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va_start(args,b);
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vsprintf(buf,b,args);
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snPushMarker(buf);
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// mbstowcs(wbuf,buf,256);
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// RenderManager.BeginEvent(wbuf);
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va_end(args);
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#endif
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}
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#if 0//__PSVITA__
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if( PixDepth < 64 )
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{
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char buf[512];
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va_list args;
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va_start(args,b);
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vsprintf(buf,b,args);
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sceRazorCpuPushMarkerWithHud(buf, 0xffffffff, SCE_RAZOR_MARKER_ENABLE_HUD);
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}
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PixDepth += 1;
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#endif
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void PIXEndNamedEvent()
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{
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#ifdef PS4_USE_PIX_EVENTS
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sceRazorCpuPopMarker();
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#endif
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#ifdef PS3_USE_PIX_EVENTS
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snPopMarker();
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// RenderManager.EndEvent();
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#endif
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#if 0//__PSVITA__
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if( PixDepth <= 64 )
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{
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sceRazorCpuPopMarker();
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}
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PixDepth -= 1;
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#endif
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}
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void PIXSetMarkerDeprecated(int a, char *b, ...) {}
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#else
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// 4J Stu - Removed this implementation in favour of a macro that will convert our string format
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// conversion at compile time rather than at runtime
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//void PIXBeginNamedEvent(int a, char *b, ...)
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//{
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// char buf[256];
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// wchar_t wbuf[256];
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// va_list args;
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// va_start(args,b);
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// vsprintf(buf,b,args);
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//
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// mbstowcs(wbuf,buf,256);
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// PIXBeginEvent(a,wbuf);
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//}
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//
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//void PIXEndNamedEvent()
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//{
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// PIXEndEvent();
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//}
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//
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//void PIXSetMarkerDeprecated(int a, char *b, ...)
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//{
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// char buf[256];
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// wchar_t wbuf[256];
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// va_list args;
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// va_start(args,b);
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// vsprintf(buf,b,args);
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//
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// mbstowcs(wbuf,buf,256);
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// PIXSetMarker(a, wbuf);
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//}
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#endif
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// void *D3DXBUFFER::GetBufferPointer() { return NULL; }
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// int D3DXBUFFER::GetBufferSize() { return 0; }
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// void D3DXBUFFER::Release() {}
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// #ifdef _DURANGO
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// void GetLocalTime(SYSTEMTIME *time) {}
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// #endif
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bool IsEqualXUID(PlayerUID a, PlayerUID b)
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{
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#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__) || defined(_DURANGO)
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return (a == b);
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#else
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return false;
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#endif
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}
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void XMemCpy(void *a, const void *b, size_t s) { memcpy(a, b, s); }
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void XMemSet(void *a, int t, size_t s) { memset(a, t, s); }
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void XMemSet128(void *a, int t, size_t s) { memset(a, t, s); }
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void *XPhysicalAlloc(SIZE_T a, ULONG_PTR b, ULONG_PTR c, DWORD d) { return malloc(a); }
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void XPhysicalFree(void *a) { free(a); }
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D3DXVECTOR3::D3DXVECTOR3() {}
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D3DXVECTOR3::D3DXVECTOR3(float x,float y,float z) : x(x), y(y), z(z) {}
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D3DXVECTOR3& D3DXVECTOR3::operator += ( CONST D3DXVECTOR3& add ) { x += add.x; y += add.y; z += add.z; return *this; }
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BYTE IQNetPlayer::GetSmallId() { return 0; }
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void IQNetPlayer::SendData(IQNetPlayer *player, const void *pvData, DWORD dwDataSize, DWORD dwFlags)
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{
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app.DebugPrintf("Sending from 0x%x to 0x%x %d bytes\n",this,player,dwDataSize);
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}
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bool IQNetPlayer::IsSameSystem(IQNetPlayer *player) { return true; }
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DWORD IQNetPlayer::GetSendQueueSize( IQNetPlayer *player, DWORD dwFlags ) { return 0; }
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DWORD IQNetPlayer::GetCurrentRtt() { return 0; }
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bool IQNetPlayer::IsHost() { return this == &IQNet::m_player[0]; }
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bool IQNetPlayer::IsGuest() { return false; }
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bool IQNetPlayer::IsLocal() { return true; }
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PlayerUID IQNetPlayer::GetXuid() { return INVALID_XUID; }
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LPCWSTR IQNetPlayer::GetGamertag()
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{
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static wchar_t tags[4][16];
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int idx = GetUserIndex();
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if(idx < 0 || idx >= 4) idx = 0;
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mbstowcs(tags[idx], ProfileManager.GetGamertag(idx), 15);
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tags[idx][15] = L'\0';
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return tags[idx];
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}
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int IQNetPlayer::GetSessionIndex() { return 0; }
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bool IQNetPlayer::IsTalking() { return false; }
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bool IQNetPlayer::IsMutedByLocalUser(DWORD dwUserIndex) { return false; }
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bool IQNetPlayer::HasVoice() { return false; }
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bool IQNetPlayer::HasCamera() { return false; }
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int IQNetPlayer::GetUserIndex() { return this - &IQNet::m_player[0]; }
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void IQNetPlayer::SetCustomDataValue(ULONG_PTR ulpCustomDataValue) {
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m_customData = ulpCustomDataValue;
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}
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ULONG_PTR IQNetPlayer::GetCustomDataValue() {
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return m_customData;
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}
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IQNetPlayer IQNet::m_player[4];
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bool _bQNetStubGameRunning = false;
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HRESULT IQNet::AddLocalPlayerByUserIndex(DWORD dwUserIndex){ return S_OK; }
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IQNetPlayer *IQNet::GetHostPlayer() { return &m_player[0]; }
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IQNetPlayer *IQNet::GetLocalPlayerByUserIndex(DWORD dwUserIndex) { return &m_player[dwUserIndex]; }
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IQNetPlayer *IQNet::GetPlayerByIndex(DWORD dwPlayerIndex) { return &m_player[0]; }
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IQNetPlayer *IQNet::GetPlayerBySmallId(BYTE SmallId){ return &m_player[0]; }
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IQNetPlayer *IQNet::GetPlayerByXuid(PlayerUID xuid){ return &m_player[0]; }
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DWORD IQNet::GetPlayerCount() { return 1; }
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QNET_STATE IQNet::GetState() { return _bQNetStubGameRunning ? QNET_STATE_GAME_PLAY : QNET_STATE_IDLE; }
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bool IQNet::IsHost() { return true; }
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HRESULT IQNet::JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO *pInviteInfo) { return S_OK; }
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void IQNet::HostGame() { _bQNetStubGameRunning = true; }
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void IQNet::EndGame() { _bQNetStubGameRunning = false; }
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DWORD MinecraftDynamicConfigurations::GetTrialTime() { return DYNAMIC_CONFIG_DEFAULT_TRIAL_TIME; }
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void XSetThreadProcessor(HANDLE a, int b) {}
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// #if !(defined __PS3__) && !(defined __ORBIS__)
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// BOOL XCloseHandle(HANDLE a) { return CloseHandle(a); }
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// #endif // __PS3__
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DWORD XUserGetSigninInfo(
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DWORD dwUserIndex,
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DWORD dwFlags,
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PXUSER_SIGNIN_INFO pSigninInfo
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)
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{
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return 0;
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}
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LPCWSTR CXuiStringTable::Lookup(LPCWSTR szId) { return szId; }
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LPCWSTR CXuiStringTable::Lookup(UINT nIndex) { return L"String"; }
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void CXuiStringTable::Clear() {}
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HRESULT CXuiStringTable::Load(LPCWSTR szId) { return S_OK; }
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DWORD XUserAreUsersFriends( DWORD dwUserIndex, PPlayerUID pXuids, DWORD dwXuidCount, PBOOL pfResult, void *pOverlapped) { return 0; }
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#if defined __ORBIS__ || defined __PS3__ || defined _XBOX_ONE
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#else
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HRESULT XMemDecompress(
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XMEMDECOMPRESSION_CONTEXT Context,
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VOID *pDestination,
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SIZE_T *pDestSize,
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CONST VOID *pSource,
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SIZE_T SrcSize
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)
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{
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memcpy(pDestination, pSource, SrcSize);
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*pDestSize = SrcSize;
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return S_OK;
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/*
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DECOMPRESSOR_HANDLE Decompressor = (DECOMPRESSOR_HANDLE)Context;
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if( Decompress(
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Decompressor, // Decompressor handle
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(void *)pSource, // Compressed data
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SrcSize, // Compressed data size
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pDestination, // Decompressed buffer
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*pDestSize, // Decompressed buffer size
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pDestSize) ) // Decompressed data size
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{
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return S_OK;
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}
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else
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*/
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{
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return E_FAIL;
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}
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}
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HRESULT XMemCompress(
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XMEMCOMPRESSION_CONTEXT Context,
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VOID *pDestination,
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SIZE_T *pDestSize,
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CONST VOID *pSource,
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SIZE_T SrcSize
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)
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{
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memcpy(pDestination, pSource, SrcSize);
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*pDestSize = SrcSize;
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return S_OK;
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/*
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COMPRESSOR_HANDLE Compressor = (COMPRESSOR_HANDLE)Context;
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if( Compress(
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Compressor, // Compressor Handle
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(void *)pSource, // Input buffer, Uncompressed data
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SrcSize, // Uncompressed data size
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pDestination, // Compressed Buffer
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*pDestSize, // Compressed Buffer size
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pDestSize) ) // Compressed Data size
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{
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return S_OK;
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}
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else
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*/
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{
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return E_FAIL;
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}
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}
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HRESULT XMemCreateCompressionContext(
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XMEMCODEC_TYPE CodecType,
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CONST VOID *pCodecParams,
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DWORD Flags,
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XMEMCOMPRESSION_CONTEXT *pContext
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)
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{
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/*
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COMPRESSOR_HANDLE Compressor = NULL;
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HRESULT hr = CreateCompressor(
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COMPRESS_ALGORITHM_XPRESS_HUFF, // Compression Algorithm
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NULL, // Optional allocation routine
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&Compressor); // Handle
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pContext = (XMEMDECOMPRESSION_CONTEXT *)Compressor;
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return hr;
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*/
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return 0;
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}
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HRESULT XMemCreateDecompressionContext(
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XMEMCODEC_TYPE CodecType,
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CONST VOID *pCodecParams,
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DWORD Flags,
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XMEMDECOMPRESSION_CONTEXT *pContext
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)
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{
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/*
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DECOMPRESSOR_HANDLE Decompressor = NULL;
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HRESULT hr = CreateDecompressor(
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COMPRESS_ALGORITHM_XPRESS_HUFF, // Compression Algorithm
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NULL, // Optional allocation routine
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&Decompressor); // Handle
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pContext = (XMEMDECOMPRESSION_CONTEXT *)Decompressor;
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return hr;
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*/
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return 0;
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}
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void XMemDestroyCompressionContext(XMEMCOMPRESSION_CONTEXT Context)
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{
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// COMPRESSOR_HANDLE Compressor = (COMPRESSOR_HANDLE)Context;
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// CloseCompressor(Compressor);
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}
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void XMemDestroyDecompressionContext(XMEMDECOMPRESSION_CONTEXT Context)
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{
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// DECOMPRESSOR_HANDLE Decompressor = (DECOMPRESSOR_HANDLE)Context;
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// CloseDecompressor(Decompressor);
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}
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#endif
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//#ifndef __PS3__
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#if !(defined _DURANGO || defined __PS3__ || defined __ORBIS__ || defined __PSVITA__)
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DWORD XGetLanguage() { return 1; }
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DWORD XGetLocale() { return 0; }
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DWORD XEnableGuestSignin(BOOL fEnable) { return 0; }
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#endif
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/////////////////////////////////////////////// Profile library
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#ifdef _WINDOWS64
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static void *profileData[4];
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static bool s_bProfileIsFullVersion;
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void C_4JProfile::Initialise( DWORD dwTitleID,
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DWORD dwOfferID,
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unsigned short usProfileVersion,
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UINT uiProfileValuesC,
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UINT uiProfileSettingsC,
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DWORD *pdwProfileSettingsA,
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int iGameDefinedDataSizeX4,
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unsigned int *puiGameDefinedDataChangedBitmask)
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{
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for( int i = 0; i < 4; i++ )
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{
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profileData[i] = new byte[iGameDefinedDataSizeX4/4];
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ZeroMemory(profileData[i],sizeof(byte)*iGameDefinedDataSizeX4/4);
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// Set some sane initial values!
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GAME_SETTINGS *pGameSettings = (GAME_SETTINGS *)profileData[i];
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pGameSettings->ucMenuSensitivity=100; //eGameSetting_Sensitivity_InMenu
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pGameSettings->ucInterfaceOpacity=80; //eGameSetting_Sensitivity_InMenu
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pGameSettings->usBitmaskValues|=0x0200; //eGameSetting_DisplaySplitscreenGamertags - on
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pGameSettings->usBitmaskValues|=0x0400; //eGameSetting_Hints - on
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pGameSettings->usBitmaskValues|=0x1000; //eGameSetting_Autosave - 2
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pGameSettings->usBitmaskValues|=0x8000; //eGameSetting_Tooltips - on
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pGameSettings->uiBitmaskValues=0L; // reset
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pGameSettings->uiBitmaskValues|=GAMESETTING_CLOUDS; //eGameSetting_Clouds - on
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pGameSettings->uiBitmaskValues|=GAMESETTING_ONLINE; //eGameSetting_GameSetting_Online - on
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pGameSettings->uiBitmaskValues|=GAMESETTING_FRIENDSOFFRIENDS; //eGameSetting_GameSetting_FriendsOfFriends - on
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pGameSettings->uiBitmaskValues|=GAMESETTING_DISPLAYUPDATEMSG; //eGameSetting_DisplayUpdateMessage (counter)
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pGameSettings->uiBitmaskValues&=~GAMESETTING_BEDROCKFOG; //eGameSetting_BedrockFog - off
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pGameSettings->uiBitmaskValues|=GAMESETTING_DISPLAYHUD; //eGameSetting_DisplayHUD - on
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pGameSettings->uiBitmaskValues|=GAMESETTING_DISPLAYHAND; //eGameSetting_DisplayHand - on
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pGameSettings->uiBitmaskValues|=GAMESETTING_CUSTOMSKINANIM; //eGameSetting_CustomSkinAnim - on
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pGameSettings->uiBitmaskValues|=GAMESETTING_DEATHMESSAGES; //eGameSetting_DeathMessages - on
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pGameSettings->uiBitmaskValues|=(GAMESETTING_UISIZE&0x00000800); // uisize 2
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pGameSettings->uiBitmaskValues|=(GAMESETTING_UISIZE_SPLITSCREEN&0x00004000); // splitscreen ui size 3
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pGameSettings->uiBitmaskValues|=GAMESETTING_ANIMATEDCHARACTER; //eGameSetting_AnimatedCharacter - on
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// TU12
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// favorite skins added, but only set in TU12 - set to FFs
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for(int i=0;i<MAX_FAVORITE_SKINS;i++)
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{
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pGameSettings->uiFavoriteSkinA[i]=0xFFFFFFFF;
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}
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pGameSettings->ucCurrentFavoriteSkinPos=0;
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// Added a bitmask in TU13 to enable/disable display of the Mash-up pack worlds in the saves list
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pGameSettings->uiMashUpPackWorldsDisplay = 0xFFFFFFFF;
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// PS3DEC13
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pGameSettings->uiBitmaskValues&=~GAMESETTING_PS3EULAREAD; //eGameSetting_PS3_EULA_Read - off
|
|
|
|
// PS3 1.05 - added Greek
|
|
pGameSettings->ucLanguage = MINECRAFT_LANGUAGE_DEFAULT; // use the system language
|
|
|
|
// PS Vita - network mode added
|
|
pGameSettings->uiBitmaskValues&=~GAMESETTING_PSVITANETWORKMODEADHOC; //eGameSetting_PSVita_NetworkModeAdhoc - off
|
|
|
|
|
|
// Tutorials for most menus, and a few other things
|
|
pGameSettings->ucTutorialCompletion[0] = 0xFF;
|
|
pGameSettings->ucTutorialCompletion[1] = 0xFF;
|
|
pGameSettings->ucTutorialCompletion[2] = 0xF;
|
|
|
|
// Has gone halfway through the tutorial
|
|
pGameSettings->ucTutorialCompletion[28] |= 1<<0;
|
|
}
|
|
}
|
|
void C_4JProfile::SetTrialTextStringTable(CXuiStringTable *pStringTable,int iAccept,int iReject) {}
|
|
void C_4JProfile::SetTrialAwardText(eAwardType AwardType,int iTitle,int iText) {}
|
|
int C_4JProfile::GetLockedProfile() { return 0; }
|
|
void C_4JProfile::SetLockedProfile(int iProf) {}
|
|
bool C_4JProfile::IsSignedIn(int iQuadrant) { return ( iQuadrant == 0); }
|
|
bool C_4JProfile::IsSignedInLive(int iProf) { return true; }
|
|
bool C_4JProfile::IsGuest(int iQuadrant) { return false; }
|
|
UINT C_4JProfile::RequestSignInUI(bool bFromInvite,bool bLocalGame,bool bNoGuestsAllowed,bool bMultiplayerSignIn,bool bAddUser, int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant) { return 0; }
|
|
UINT C_4JProfile::DisplayOfflineProfile(int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant) { return 0; }
|
|
UINT C_4JProfile::RequestConvertOfflineToGuestUI(int( *Func)(LPVOID,const bool, const int iPad),LPVOID lpParam,int iQuadrant) { return 0; }
|
|
void C_4JProfile::SetPrimaryPlayerChanged(bool bVal) {}
|
|
bool C_4JProfile::QuerySigninStatus(void) { return true; }
|
|
void C_4JProfile::GetXUID(int iPad, PlayerUID *pXuid,bool bOnlineXuid) {*pXuid = 0xe000d45248242f2e; }
|
|
BOOL C_4JProfile::AreXUIDSEqual(PlayerUID xuid1,PlayerUID xuid2) { return false; }
|
|
BOOL C_4JProfile::XUIDIsGuest(PlayerUID xuid) { return false; }
|
|
bool C_4JProfile::AllowedToPlayMultiplayer(int iProf) { return true; }
|
|
|
|
#if defined(__ORBIS__)
|
|
bool C_4JProfile::GetChatAndContentRestrictions(int iPad, bool thisQuadrantOnly, bool *pbChatRestricted,bool *pbContentRestricted,int *piAge)
|
|
{
|
|
if(pbChatRestricted) *pbChatRestricted = false;
|
|
if(pbContentRestricted) *pbContentRestricted = false;
|
|
if(piAge) *piAge = 100;
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
void C_4JProfile::StartTrialGame() {}
|
|
void C_4JProfile::AllowedPlayerCreatedContent(int iPad, bool thisQuadrantOnly, BOOL *allAllowed, BOOL *friendsAllowed) {}
|
|
BOOL C_4JProfile::CanViewPlayerCreatedContent(int iPad, bool thisQuadrantOnly, PPlayerUID pXuids, DWORD dwXuidCount ) { return true; }
|
|
bool C_4JProfile::GetProfileAvatar(int iPad,int( *Func)(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes), LPVOID lpParam) { return false; }
|
|
void C_4JProfile::CancelProfileAvatarRequest() {}
|
|
int C_4JProfile::GetPrimaryPad() { return 0; }
|
|
void C_4JProfile::SetPrimaryPad(int iPad) {}
|
|
#ifdef _DURANGO
|
|
char fakeGamerTag[32] = "PlayerName";
|
|
void SetFakeGamertag(char *name){ strcpy_s(fakeGamerTag, name); }
|
|
char* C_4JProfile::GetGamertag(int iPad){ return fakeGamerTag; }
|
|
#else
|
|
char* C_4JProfile::GetGamertag(int iPad)
|
|
{
|
|
static char tags[4][16] = { "Player 1", "Player 2", "Player 3", "Player 4" };
|
|
if(iPad >= 0 && iPad < 4) return tags[iPad];
|
|
return tags[0];
|
|
}
|
|
wstring C_4JProfile::GetDisplayName(int iPad)
|
|
{
|
|
switch(iPad)
|
|
{
|
|
case 1: return L"Player 2";
|
|
case 2: return L"Player 3";
|
|
case 3: return L"Player 4";
|
|
default: return L"Player 1";
|
|
}
|
|
}
|
|
#endif
|
|
bool C_4JProfile::IsFullVersion() { return s_bProfileIsFullVersion; }
|
|
void C_4JProfile::SetSignInChangeCallback(void ( *Func)(LPVOID, bool, unsigned int),LPVOID lpParam) {}
|
|
void C_4JProfile::SetNotificationsCallback(void ( *Func)(LPVOID, DWORD, unsigned int),LPVOID lpParam) {}
|
|
bool C_4JProfile::RegionIsNorthAmerica(void) { return false; }
|
|
bool C_4JProfile::LocaleIsUSorCanada(void) { return false; }
|
|
HRESULT C_4JProfile::GetLiveConnectionStatus() { return S_OK; }
|
|
bool C_4JProfile::IsSystemUIDisplayed() { return false; }
|
|
void C_4JProfile::SetProfileReadErrorCallback(void ( *Func)(LPVOID), LPVOID lpParam) {}
|
|
int( *defaultOptionsCallback)(LPVOID,C_4JProfile::PROFILESETTINGS *, const int iPad) = NULL;
|
|
LPVOID lpProfileParam = NULL;
|
|
int C_4JProfile::SetDefaultOptionsCallback(int( *Func)(LPVOID,PROFILESETTINGS *, const int iPad),LPVOID lpParam)
|
|
{
|
|
defaultOptionsCallback = Func;
|
|
lpProfileParam = lpParam;
|
|
return 0;
|
|
}
|
|
int C_4JProfile::SetOldProfileVersionCallback(int( *Func)(LPVOID,unsigned char *, const unsigned short,const int),LPVOID lpParam) { return 0; }
|
|
|
|
// To store the dashboard preferences for controller flipped, etc.
|
|
C_4JProfile::PROFILESETTINGS ProfileSettingsA[XUSER_MAX_COUNT];
|
|
|
|
C_4JProfile::PROFILESETTINGS * C_4JProfile::GetDashboardProfileSettings(int iPad) { return &ProfileSettingsA[iPad]; }
|
|
void C_4JProfile::WriteToProfile(int iQuadrant, bool bGameDefinedDataChanged, bool bOverride5MinuteLimitOnProfileWrites) {}
|
|
void C_4JProfile::ForceQueuedProfileWrites(int iPad) {}
|
|
void *C_4JProfile::GetGameDefinedProfileData(int iQuadrant)
|
|
{
|
|
// 4J Stu - Don't reset the options when we call this!!
|
|
//defaultOptionsCallback(lpProfileParam, (C_4JProfile::PROFILESETTINGS *)profileData[iQuadrant], iQuadrant);
|
|
//pApp->SetDefaultOptions(pSettings,iPad);
|
|
|
|
return profileData[iQuadrant];
|
|
}
|
|
void C_4JProfile::ResetProfileProcessState() {}
|
|
void C_4JProfile::Tick( void ) {}
|
|
void C_4JProfile::RegisterAward(int iAwardNumber,int iGamerconfigID, eAwardType eType, bool bLeaderboardAffected,
|
|
CXuiStringTable*pStringTable, int iTitleStr, int iTextStr, int iAcceptStr, char *pszThemeName, unsigned int ulThemeSize) {}
|
|
int C_4JProfile::GetAwardId(int iAwardNumber) { return 0; }
|
|
eAwardType C_4JProfile::GetAwardType(int iAwardNumber) { return eAwardType_Achievement; }
|
|
bool C_4JProfile::CanBeAwarded(int iQuadrant, int iAwardNumber) { return false; }
|
|
void C_4JProfile::Award(int iQuadrant, int iAwardNumber, bool bForce) {}
|
|
bool C_4JProfile::IsAwardsFlagSet(int iQuadrant, int iAward) { return false; }
|
|
void C_4JProfile::RichPresenceInit(int iPresenceCount, int iContextCount) {}
|
|
void C_4JProfile::RegisterRichPresenceContext(int iGameConfigContextID) {}
|
|
void C_4JProfile::SetRichPresenceContextValue(int iPad,int iContextID, int iVal) {}
|
|
void C_4JProfile::SetCurrentGameActivity(int iPad,int iNewPresence, bool bSetOthersToIdle) {}
|
|
void C_4JProfile::DisplayFullVersionPurchase(bool bRequired, int iQuadrant, int iUpsellParam) {}
|
|
void C_4JProfile::SetUpsellCallback(void ( *Func)(LPVOID lpParam, eUpsellType type, eUpsellResponse response, int iUserData),LPVOID lpParam) {}
|
|
void C_4JProfile::SetDebugFullOverride(bool bVal) {s_bProfileIsFullVersion = bVal;}
|
|
void C_4JProfile::ShowProfileCard(int iPad, PlayerUID targetUid) {}
|
|
|
|
/////////////////////////////////////////////// Storage library
|
|
//#ifdef _WINDOWS64
|
|
#if 0
|
|
C4JStorage::C4JStorage() {}
|
|
void C4JStorage::Tick() {}
|
|
C4JStorage::EMessageResult C4JStorage::RequestMessageBox(UINT uiTitle, UINT uiText, UINT *uiOptionA,UINT uiOptionC, DWORD dwPad, int( *Func)(LPVOID,int,const C4JStorage::EMessageResult),LPVOID lpParam, C4JStringTable *pStringTable, WCHAR *pwchFormatString,DWORD dwFocusButton) { return C4JStorage::EMessage_Undefined; }
|
|
C4JStorage::EMessageResult C4JStorage::GetMessageBoxResult() { return C4JStorage::EMessage_Undefined; }
|
|
bool C4JStorage::SetSaveDevice(int( *Func)(LPVOID,const bool),LPVOID lpParam, bool bForceResetOfSaveDevice) { return true; }
|
|
void C4JStorage::Init(LPCWSTR pwchDefaultSaveName,char *pszSavePackName,int iMinimumSaveSize, int( *Func)(LPVOID, const ESavingMessage, int),LPVOID lpParam) {}
|
|
void C4JStorage::ResetSaveData() {}
|
|
void C4JStorage::SetDefaultSaveNameForKeyboardDisplay(LPCWSTR pwchDefaultSaveName) {}
|
|
void C4JStorage::SetSaveTitle(LPCWSTR pwchDefaultSaveName) {}
|
|
LPCWSTR C4JStorage::GetSaveTitle() { return L""; }
|
|
bool C4JStorage::GetSaveUniqueNumber(INT *piVal) { return true; }
|
|
bool C4JStorage::GetSaveUniqueFilename(char *pszName) { return true; }
|
|
void C4JStorage::SetSaveUniqueFilename(char *szFilename) { }
|
|
void C4JStorage::SetState(ESaveGameControlState eControlState,int( *Func)(LPVOID,const bool),LPVOID lpParam) {}
|
|
void C4JStorage::SetSaveDisabled(bool bDisable) {}
|
|
bool C4JStorage::GetSaveDisabled(void) { return false; }
|
|
unsigned int C4JStorage::GetSaveSize() { return 0; }
|
|
void C4JStorage::GetSaveData(void *pvData,unsigned int *pulBytes) {}
|
|
PVOID C4JStorage::AllocateSaveData(unsigned int ulBytes) { return new char[ulBytes]; }
|
|
void C4JStorage::SaveSaveData(unsigned int ulBytes,PBYTE pbThumbnail,DWORD cbThumbnail,PBYTE pbTextData, DWORD dwTextLen) {}
|
|
void C4JStorage::CopySaveDataToNewSave(PBYTE pbThumbnail,DWORD cbThumbnail,WCHAR *wchNewName,int ( *Func)(LPVOID lpParam, bool), LPVOID lpParam) {}
|
|
void C4JStorage::SetSaveDeviceSelected(unsigned int uiPad,bool bSelected) {}
|
|
bool C4JStorage::GetSaveDeviceSelected(unsigned int iPad) { return true; }
|
|
C4JStorage::ELoadGameStatus C4JStorage::DoesSaveExist(bool *pbExists) { return C4JStorage::ELoadGame_Idle; }
|
|
bool C4JStorage::EnoughSpaceForAMinSaveGame() { return true; }
|
|
void C4JStorage::SetSaveMessageVPosition(float fY) {}
|
|
//C4JStorage::ESGIStatus C4JStorage::GetSavesInfo(int iPad,bool ( *Func)(LPVOID, int, CACHEINFOSTRUCT *, int, HRESULT),LPVOID lpParam,char *pszSavePackName) { return C4JStorage::ESGIStatus_Idle; }
|
|
C4JStorage::ESaveGameState C4JStorage::GetSavesInfo(int iPad,int ( *Func)(LPVOID lpParam,SAVE_DETAILS *pSaveDetails,const bool),LPVOID lpParam,char *pszSavePackName) { return C4JStorage::ESaveGame_Idle; }
|
|
|
|
void C4JStorage::GetSaveCacheFileInfo(DWORD dwFile,XCONTENT_DATA &xContentData) {}
|
|
void C4JStorage::GetSaveCacheFileInfo(DWORD dwFile, PBYTE *ppbImageData, DWORD *pdwImageBytes) {}
|
|
C4JStorage::ESaveGameState C4JStorage::LoadSaveData(PSAVE_INFO pSaveInfo,int( *Func)(LPVOID lpParam,const bool, const bool), LPVOID lpParam) {return C4JStorage::ESaveGame_Idle;}
|
|
C4JStorage::EDeleteGameStatus C4JStorage::DeleteSaveData(PSAVE_INFO pSaveInfo,int( *Func)(LPVOID lpParam,const bool), LPVOID lpParam) { return C4JStorage::EDeleteGame_Idle; }
|
|
PSAVE_DETAILS C4JStorage::ReturnSavesInfo() {return NULL;}
|
|
|
|
void C4JStorage::RegisterMarketplaceCountsCallback(int ( *Func)(LPVOID lpParam, C4JStorage::DLC_TMS_DETAILS *, int), LPVOID lpParam ) {}
|
|
void C4JStorage::SetDLCPackageRoot(char *pszDLCRoot) {}
|
|
C4JStorage::EDLCStatus C4JStorage::GetDLCOffers(int iPad,int( *Func)(LPVOID, int, DWORD, int),LPVOID lpParam, DWORD dwOfferTypesBitmaskT) { return C4JStorage::EDLC_Idle; }
|
|
DWORD C4JStorage::CancelGetDLCOffers() { return 0; }
|
|
void C4JStorage::ClearDLCOffers() {}
|
|
XMARKETPLACE_CONTENTOFFER_INFO& C4JStorage::GetOffer(DWORD dw) { static XMARKETPLACE_CONTENTOFFER_INFO retval = {0}; return retval; }
|
|
int C4JStorage::GetOfferCount() { return 0; }
|
|
DWORD C4JStorage::InstallOffer(int iOfferIDC,ULONGLONG *ullOfferIDA,int( *Func)(LPVOID, int, int),LPVOID lpParam, bool bTrial) { return 0; }
|
|
DWORD C4JStorage::GetAvailableDLCCount( int iPad) { return 0; }
|
|
XCONTENT_DATA& C4JStorage::GetDLC(DWORD dw) { static XCONTENT_DATA retval = {0}; return retval; }
|
|
C4JStorage::EDLCStatus C4JStorage::GetInstalledDLC(int iPad,int( *Func)(LPVOID, int, int),LPVOID lpParam) { return C4JStorage::EDLC_Idle; }
|
|
DWORD C4JStorage::MountInstalledDLC(int iPad,DWORD dwDLC,int( *Func)(LPVOID, int, DWORD,DWORD),LPVOID lpParam,LPCSTR szMountDrive) { return 0; }
|
|
DWORD C4JStorage::UnmountInstalledDLC(LPCSTR szMountDrive) { return 0; }
|
|
C4JStorage::ETMSStatus C4JStorage::ReadTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,C4JStorage::eTMS_FileType eFileType, WCHAR *pwchFilename,BYTE **ppBuffer,DWORD *pdwBufferSize,int( *Func)(LPVOID, WCHAR *,int, bool, int),LPVOID lpParam, int iAction) { return C4JStorage::ETMSStatus_Idle; }
|
|
bool C4JStorage::WriteTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,WCHAR *pwchFilename,BYTE *pBuffer,DWORD dwBufferSize) { return true; }
|
|
bool C4JStorage::DeleteTMSFile(int iQuadrant,eGlobalStorage eStorageFacility,WCHAR *pwchFilename) { return true; }
|
|
void C4JStorage::StoreTMSPathName(WCHAR *pwchName) {}
|
|
unsigned int C4JStorage::CRC(unsigned char *buf, int len) { return 0; }
|
|
|
|
struct PTMSPP_FILEDATA;
|
|
C4JStorage::ETMSStatus C4JStorage::TMSPP_ReadFile(int iPad,C4JStorage::eGlobalStorage eStorageFacility,C4JStorage::eTMS_FILETYPEVAL eFileTypeVal,LPCSTR szFilename,int( *Func)(LPVOID,int,int,PTMSPP_FILEDATA, LPCSTR)/*=NULL*/,LPVOID lpParam/*=NULL*/, int iUserData/*=0*/) {return C4JStorage::ETMSStatus_Idle;}
|
|
#endif // _WINDOWS64
|
|
|
|
#endif // __PS3__
|
|
|
|
/////////////////////////////////////////////////////// Sentient manager
|
|
|
|
HRESULT CSentientManager::Init() { return S_OK; }
|
|
HRESULT CSentientManager::Tick() { return S_OK; }
|
|
HRESULT CSentientManager::Flush() { return S_OK; }
|
|
BOOL CSentientManager::RecordPlayerSessionStart(DWORD dwUserId) { return true; }
|
|
BOOL CSentientManager::RecordPlayerSessionExit(DWORD dwUserId, int exitStatus) { return true; }
|
|
BOOL CSentientManager::RecordHeartBeat(DWORD dwUserId) { return true; }
|
|
BOOL CSentientManager::RecordLevelStart(DWORD dwUserId, ESen_FriendOrMatch friendsOrMatch, ESen_CompeteOrCoop competeOrCoop, int difficulty, DWORD numberOfLocalPlayers, DWORD numberOfOnlinePlayers) { return true; }
|
|
BOOL CSentientManager::RecordLevelExit(DWORD dwUserId, ESen_LevelExitStatus levelExitStatus) { return true; }
|
|
BOOL CSentientManager::RecordLevelSaveOrCheckpoint(DWORD dwUserId, INT saveOrCheckPointID, INT saveSizeInBytes) { return true; }
|
|
BOOL CSentientManager::RecordLevelResume(DWORD dwUserId, ESen_FriendOrMatch friendsOrMatch, ESen_CompeteOrCoop competeOrCoop, int difficulty, DWORD numberOfLocalPlayers, DWORD numberOfOnlinePlayers, INT saveOrCheckPointID) { return true; }
|
|
BOOL CSentientManager::RecordPauseOrInactive(DWORD dwUserId) { return true; }
|
|
BOOL CSentientManager::RecordUnpauseOrActive(DWORD dwUserId) { return true; }
|
|
BOOL CSentientManager::RecordMenuShown(DWORD dwUserId, INT menuID, INT optionalMenuSubID) { return true; }
|
|
BOOL CSentientManager::RecordAchievementUnlocked(DWORD dwUserId, INT achievementID, INT achievementGamerscore) { return true; }
|
|
BOOL CSentientManager::RecordMediaShareUpload(DWORD dwUserId, ESen_MediaDestination mediaDestination, ESen_MediaType mediaType) { return true; }
|
|
BOOL CSentientManager::RecordUpsellPresented(DWORD dwUserId, ESen_UpsellID upsellId, INT marketplaceOfferID) { return true; }
|
|
BOOL CSentientManager::RecordUpsellResponded(DWORD dwUserId, ESen_UpsellID upsellId, INT marketplaceOfferID, ESen_UpsellOutcome upsellOutcome) { return true; }
|
|
BOOL CSentientManager::RecordPlayerDiedOrFailed(DWORD dwUserId, INT lowResMapX, INT lowResMapY, INT lowResMapZ, INT mapID, INT playerWeaponID, INT enemyWeaponID, ETelemetryChallenges enemyTypeID) { return true; }
|
|
BOOL CSentientManager::RecordEnemyKilledOrOvercome(DWORD dwUserId, INT lowResMapX, INT lowResMapY, INT lowResMapZ, INT mapID, INT playerWeaponID, INT enemyWeaponID, ETelemetryChallenges enemyTypeID) { return true; }
|
|
BOOL CSentientManager::RecordSkinChanged(DWORD dwUserId, DWORD dwSkinId) { return true; }
|
|
BOOL CSentientManager::RecordBanLevel(DWORD dwUserId) { return true; }
|
|
BOOL CSentientManager::RecordUnBanLevel(DWORD dwUserId) { return true; }
|
|
INT CSentientManager::GetMultiplayerInstanceID() { return 0; }
|
|
INT CSentientManager::GenerateMultiplayerInstanceId() { return 0; }
|
|
void CSentientManager::SetMultiplayerInstanceId(INT value) {}
|
|
|
|
//////////////////////////////////////////////////////// Stats counter
|
|
|
|
/*
|
|
StatsCounter::StatsCounter() {}
|
|
void StatsCounter::award(Stat *stat, unsigned int difficulty, unsigned int count) {}
|
|
bool StatsCounter::hasTaken(Achievement *ach) { return true; }
|
|
bool StatsCounter::canTake(Achievement *ach) { return true; }
|
|
unsigned int StatsCounter::getValue(Stat *stat, unsigned int difficulty) { return 0; }
|
|
unsigned int StatsCounter::getTotalValue(Stat *stat) { return 0; }
|
|
void StatsCounter::tick(int player) {}
|
|
void StatsCounter::parse(void* data) {}
|
|
void StatsCounter::clear() {}
|
|
void StatsCounter::save(int player, bool force) {}
|
|
void StatsCounter::flushLeaderboards() {}
|
|
void StatsCounter::saveLeaderboards() {}
|
|
void StatsCounter::setupStatBoards() {}
|
|
#ifdef _DEBUG
|
|
void StatsCounter::WipeLeaderboards() {}
|
|
#endif
|
|
*/
|